Volksdam by Wuppos

Early in the morning, a teenager on a bike is struggeling to deliver 100 newspapers to the citizens of Volksdam. Although it is a hard job, the money is absolutely worth it. There is even a tip for fast delivery!
- A simple reaction game where you have to deliver 100 newspapers
- Click on the correct arrow key to deliver a newspaper
- The fewer mistakes you make, the faster the bike will go and the more money you will receive
- How much money can you earn today? (My highscore is 1501, can you beat it?)
Play the game here: https://wuppos.itch.io/volksdam
Highscores so far: 1. @python-b5 (2361) 2. @arsher (1743) 3. @scum (1625) 4. @Kanity (1611) 5. @Jimbly (1534) 6. @Wuppos (the developer) (1501) 7. @deformhead (1341) 8. @OgelGames (1327) 9. @Castitatis (1265) 10. @automatonvx (1234) 11. @ADerpyChickenStudios (1147) 12. @st00nsa (1010)
Let me know your score in the comments for a place on the list!



| Link | https://wuppos.itch.io/volksdam |
| Link | https://wuppos.itch.io/volksdam |
| Link | https://wuppos.itch.io/volksdam |
| Original URL | https://ldjam.com/events/ludum-dare/53/volksdam |
Ratings
| Overall | 67th | 3.941⭐ | 36🧑⚖️ |
| Fun | 62th | 3.926⭐ | 36🧑⚖️ |
| Innovation | 305th | 2.97⭐ | 35🧑⚖️ |
| Theme | 100th | 4.136⭐ | 35🧑⚖️ |
| Graphics | 33th | 4.324⭐ | 36🧑⚖️ |
| Audio | 70th | 3.788⭐ | 35🧑⚖️ |
| Humor | 268th | 2.518⭐ | 30🧑⚖️ |
| Mood | 94th | 3.719⭐ | 34🧑⚖️ |
| Given | 21🗳️ | 39🗨️ |
Nice little game, tge only thing bothering me is that when you go faster, it's really hard to see which arrow you have to press, I would have maybe colour coded the arrows or put them out of a circle (which make them look the same at high speed)
other than that, pretty good :D
My only bit of feedback would be if there was a way to put the arrows just above the player's head somehow and still have it read ok? I really wanted to look down there at my character and feel like I was riding the bike delivering papers etc, but instead I was looking at the sky the whole time. Anytime I wanted to take in the art, I did poorly. :stuck_out_tongue_closed_eyes: But otherwise, I really loved this one.
It's a bit sad I have to be so focused looking at the arrows!
Found it a bit jarring with the pitch-up of the fx creating dissonance with the music, but yeah it's also effective to give a sense of speeding up I guess!
@scrapmetal I never thought of that, but I think you are absolutely right. Staring at the sky all the time does not lead to the most immersive gameplay. I am not sure how to fix that though, as putting the arrows in front of the buildings indeed probably makes it too crowded. I will definitely take that bit of feedback with me for my next game, to keep immersion in mind. Thanks a lot for your nice feedback and for playing :D
@teadrinker Thanks a lot for playing! The idea of the increasing pitch was indeed to give a sense of speed-up and to increase tension, but I now also see what you mean about the dissonance of the sound effects with the music. I have a lot to learn when it comes to sound design, so that is a helpful piece of feedback. Thanks a lot! :)
I couldn't quite get to your high score but I had a fun time trying to!
Other then that is a great winning jam entry! Congrats!
✔️ Basing the game on a scoring system allows for a wide variety of challenges!
➖ Wasn't the biggest fan of the delivery sound getting higher pitched after each deliver - was a bit stressful.
⭐ Overall: Cute casual game!
Well polished: good visuals, audios, lots of details!
Excellent work! :clap:
Tried my best to beat the high scores :joy:



I must have played a least 4 rounds before I noticed that you aren't punished for wrong answers, just rewarded for right answers, so you can just press all the keys and get the right one every time, haha.
Great work overall!
When the game speeds up, the movement of arrows is not smooth and it is harder to see the arrows.
Overall nice game, good work!
@scum Oh, very impressive! Welcome to the top of the leaderboard! Lets see if anyone can beat you :D
@shane-gadsby Yeah, I realized this, but did not know what to do with it XD Thanks for playing and for the feedback!
@indivisibleparticles Thanks a lot for playing and for the feedback! Indeed, when the game is fast the movement of the buildings becomes very choppy. I know what causes it, but did not have enough time to fix it unfortunately.

The game's pretty simple rhythm game, but well made and fun to play.
Overall a very cool and polished game, well done!
@drtizzle Thank you very much for the feedback! I could indeed try to move parts to different update functions, that might help. Thanks :)


@kanity Thank you very much for your feedback! And thanks a lot for playing! you got a really good score :D
@ogelgames There actually is a speed limit, but it might have been too high XD Thanks for playing :)
My high score: 
Okay, joke aside, nice game! It looks like a casual and relaxing game at first until those direction keys appears.
It's a very good looking game with a wonderful atmosphere that I really enjoyed! The gameplay is quite simple, but like you said in your postmortem, that's something helpful to aim for in a jam, to have enough time to get all that sweet polish in, which you totally did :)
The biggest issue is the cam follow: I guess the camera follows the player, because that sprite is stable, while the whole world and the arrows, which are the focus of the players eyes, are stuttering. I always forget how to do this, but there is a way in Unity to make this work without the stutter or just the player stuttering (which in this case would be acceptable). Either try moving the cam in LateUpdate or using CineMachine, and definitely not parented to the player or following its position directly, but rather moving at the same speed as the player.
Still, this is a wonderful game that I really suck at :D Great job overall!
PS: Thank you so much for the nice review on Recollection <3
I finally found some time to play it!
I love the graphics! The buildings are pretty, and it all looks very pleasing to the eye, and very Dutch. :flag_nl: But I only have time to enjoy that in the beginning of the game, or when I made a mistake. :wink:
I enjoyed playing the game, and got to 1544 on my third try. The speed is so high in the end, everything just gets blurry! And at those times I would have loved if the arrows where a bit more distinguishable, in color or vertical position.
I think I would have liked that a mistake would only slow the player down a little, in stead of going back to the starting velocity.
Overall, great job! :smile: