Bullet Worm by resacaGames

Made in 3 days for Ludum Dare 53.
Bullet Worm is a colorful top-down physics game were you eat and deliver Squares.
Game by Daniel Chernov
Music by The Penguin Cafe Orchestra
"Penguin Café Single"
"Zopf: From the Colonies"
"Zopf: Giles Farnaby's Dream"
"Pythagoras's Trousers"
"Salty Bean Fumble"
"Perpetuum Mobile"
"Bean Fields"
"In The Back Of A Taxi"
"Dirt"
"Paul's Dance"
"Scherzo And Trio"
"Music For A Found Harmonium"
CONTROLS:
WAD - Move
Spacebar - Speed Boost
Q / E - Zoom In/Out
Itch.io Link: https://resacagames.itch.io/bullet-worm

| Link | https://resacagames.itch.io/bullet-worm |
| Link | https://resacagames.itch.io/bullet-worm |
| Original URL | https://ldjam.com/events/ludum-dare/53/bullet-worm |
Ratings
| Overall | 661th | 3.509⭐ | 55🧑⚖️ |
| Fun | 655th | 3.361⭐ | 56🧑⚖️ |
| Innovation | 775th | 3.12⭐ | 56🧑⚖️ |
| Theme | 974th | 3.417⭐ | 56🧑⚖️ |
| Graphics | 488th | 3.849⭐ | 55🧑⚖️ |
| Humor | 962th | 2.37⭐ | 48🧑⚖️ |
| Mood | 472th | 3.66⭐ | 55🧑⚖️ |
| Given | 68🗳️ | 122🗨️ |
It might be worth adding a "current task" so you can see where/what you were meant to be delivering if you miss the initial message.
I ran into a bug where the squares I collected increased the timer but did not appear behind me and I was not able to sell them.
Apart from that I really fun game.
There should be an arrow to the pickup location during the tutorial, I did not know that I should have returned to the center to deliver the squares.
Well done!
The movement was nice I found it was a good speed to feel in control.
I think a little more challenge would have been good and an indicator for where the delivery spot was in relation to my bullet worm. Maybe my sense of direction is really bad but it took me a while to find the center again lol.
That music is so perfect for the tone, I could listen to those tracks all day and night.
Good work :)
Love the turning. Don't like the forward thrust thing. Would prefer move towards the cursor with the mouse.
Annoying to overfly the squares.
Would be nice to have an indication of where the goal square is.
Why not always zoom out max?
The "tutorial" on the bottom corner is a only button to show the tutorial again 😋
Nice game and nice control. The speed bost is satisfing.
Maybe a self collision could broke the tail ?
Nice graphic, simple but efficient
Nice entry !
I think my only criticism is that there's no tell where the "base" is so you could get lost of you head out to far. Though that issue might be related to the fact that for some reason the zoom wasn't working when i played the web version.
A few small changes you might consider are #1 not allowing the pickups to use colors that are too close to the black holes. I ran into a couple pickups that were so dark that I couldn't tell if they were pickups or black holes. Small change #2 that I'd prefer is to reduce the angular velocity when completing a sharp turn. The character continues to turn for a while after I let go of the key, and that sometimes makes it difficult to pick up the item I'm trying to get.
All in all, this is a very nicely-done entry and you should be very proud of this one!
The music is relaxing though and the controls feel nice, it's presented very cleanly!
https://youtu.be/0LdDwOAkfzc?t=6560