Drift SPEED deliveries by SlimeBOOS

[raw]
made by SlimeBOOS for Ludum Dare 53 (JAM)

Description

You are a delivery truck driver. Because you are on a tight schedule, you need to deliver as many packages as possible in a limited amount of time. Figure out ways to move fast while avoiding obstacle in the city.

Gameplay

Delivery packages between houses. Each picked up delivery increase the amount of time left. You can at max hold 3 deliveries at a time. Orange dots around your car guides you to where you need to go for depositing an order.

Controls

  • Movement - WASD
  • Pickup/drop deliveries - space
  • Breaking - Left shift

Ratings

Overall 815th 3.364⭐ 24🧑‍⚖️
Fun 489th 3.545⭐ 24🧑‍⚖️
Innovation 786th 3.114⭐ 24🧑‍⚖️
Theme 671th 3.833⭐ 23🧑‍⚖️
Humor 910th 2.5⭐ 21🧑‍⚖️
Mood 988th 3⭐ 24🧑‍⚖️
Given 19🗳️ 22🗨️

Feedback

Malcom Thonger
01. May 2023 · 12:37 UTC
Not able to play because of some lua error, im plating the win64 version, not sure if you're aware, would love to play your game it seems very visually appealing for sure
Valmontechno
01. May 2023 · 12:43 UTC
I get an error when I click the space key to start :slight_frown:
```
Error

states/main.lua:16: Could not open file resources/player-car/carRed6_008.png. Does not exist.


Traceback

[C]: in function 'newImage'
states/main.lua:16: in main chunk
[C]: in function 'require'
states/start.lua:19: in function <states/start.lua:16>
ScreenScaler.lua:245: in function <ScreenScaler.lua:224>
[C]: in function 'xpcall'
```
aushijo
01. May 2023 · 13:39 UTC
aw man, hope you can get your game to work after pressing start, menu looked pretty cool tho

![image_2023-05-01_213745291.png](///raw/bee/05/z/58cac.png)
kgurniak91
01. May 2023 · 13:40 UTC
Yup same error as @aushijo when clicking SPACE in the menu of win 64bit version
🎤 SlimeBOOS
01. May 2023 · 13:43 UTC
I guess that is what I get for not testing on windows, I found out the problem and solution, I will ping you two when I update the download link.
🎤 SlimeBOOS
01. May 2023 · 13:54 UTC
@aushijo @kgurniak91 @valmontechno @malcom-thonger Alright you should be able to play now, tested it myself. The problem was that on I was using symlinks and didn't resolve them while building.
kgurniak91
01. May 2023 · 14:00 UTC
@slimeboos ok works now, thanks. Pretty cool game, reminds me of micro machines on the NES. Would be better if the package/dropzone icons were visible on edges of the screen when far away because it's impossible to know which direction to go now. Also some GUI showing how many points I have right now + time bonus for delivering packages would be nice. I had an impression that the car was moving very fast on diagonals, maybe not normalized direction vector?
🎤 SlimeBOOS
01. May 2023 · 14:07 UTC
@kgurniak91 Yea when making it I though of as an arcade game with a score and short rounds. The orange dots around the car show the direction of drop zones. The suggestions for the GUI are good. The car does move fast, but when you are turning, it is intentional. The movement vector is normalized, I wanted to encourage player to slide/drift a lot, so they could go as fast as possible.
Emily-TTG
01. May 2023 · 14:22 UTC
All in all pretty good - personally I found the controls very hard to wrap my head around as the rotation was not relative to the screen but that's more of a preference thing. It looks great and is fun - great job!
hacktic
01. May 2023 · 14:23 UTC
The download links lead to a 404 error :(

For anyone else trying to download, use this link: https://github.com/SlimeBOOS/LD53/releases
hacktic
01. May 2023 · 14:26 UTC
Okay I just played the game - I enjoyed it but honestly the tank style controls are really confusing an unintuitive - it would have been much better for the controls to be fixed to each direction.
🎤 SlimeBOOS
01. May 2023 · 14:50 UTC
@emily-ttg Ya, I should have probably been more specific about the controls.
* W - go forward
* S - go backward
* A - turn left
* D - turn right
willm
01. May 2023 · 15:20 UTC
Really fun game! I had a hard time finding the delivery points but just driving around easily made up fort it. The graphics are also really impressive for a 48 hr gamejam. I'd love to see this evolved to a full game.
WigHz
01. May 2023 · 16:56 UTC
I like the particles from the car, makes such impact! Good feeling driving around, although there was an awful lot of buildings and stuff to crash into :)
It was very quiet, would have loved some tunes and SFX! Keep it up!
aligator
01. May 2023 · 19:35 UTC
Very nice game! It plays very smooth and I like your graphics style.
For me the controls were just fine.

The only things to improve are missing sound, which would be a very nice addition and I didn't realize that the small dots show the direction of the locations. That could be something bigger and more self explanationary, like arrows for example.

Nicely done!
🎤 SlimeBOOS
01. May 2023 · 20:14 UTC
@willm @aligator I can't take credit for the art, I used kenney asset packs. It's great to hear that you enjoyed the game :smile: . Here is kenney website where I got the art from https://www.kenney.nl/
LDJam user 362528
02. May 2023 · 06:50 UTC
The frame rate of car animation is too low for me
StudioCherno
04. May 2023 · 02:49 UTC
Great game @slimeboos!

Fun and aesthetically pleasing! The controls were probably a tad too difficult but it's definitely worth tweaking a bit to get it perfect, since the mayhem nature of it is really cool! Great visuals and I like the UI popups for delivery and drop off, also I thought that the indicator was really well done!

Just letting you know that the links to GitHub releases are broken.

-Tim
LDJam user 242787
05. May 2023 · 03:56 UTC
Well done on this submission! I am thoroughly impressed with the visually appealing graphics and smooth gameplay. The fun and enjoyable gameplay coupled with the cool particles from the car makes it an engaging experience. Great job!
pndaa
07. May 2023 · 06:05 UTC
Hi, after few tries I've succeed to do 7 deliveries.

The game looks really good, you've used those assets really well.

The controls feels strange, the car is really hard to drive. I think it is because we move the on the car's space and not on the camera's space. I think it would have been easier if pressing left make the car go left on the camera.

Blue circles are hard to find and since we don't have a lot of time to find them it is frustrating. I think you could have make a blue dot indicator for those. Or increase the number of blue circles.

You should give a lot more bonus time. Or start with more time at the begining. The game feel really short because of that.

Next time try to put some sounds and a dummy music. It doesn't cost a lot of time and it feels great.

Sorry, I made a lot of critics but I think they could be usefull. Congratz on doing it with Love2d, I know that it is not an easy task. Good job overall.

PS: The windows links are not working. I had to find it in your github page here: https://github.com/SlimeBOOS/LD53/releases/tag/v1.0.0.
Ixniyevonn
08. May 2023 · 23:42 UTC
Great game! Style is cool, car's controls are suprisingly feeling good, that's not the most conventional type of controling. Github links are broken though, "drift" and "speed" words are shuffled. Nice work
f1tzy
09. May 2023 · 00:11 UTC
Love the style and perspective. Could use some sound. Also the links to the downloads seem to be broken.
Pavel Tararin
18. May 2023 · 14:50 UTC
Quite a fun idea. I liked the look of a speeding truck. I really missed the sound - there is no sound at all. There is a lack of logic for the appearance of orders, after the delivery of the previous ones. The graphics are pretty cute. After the end of time, the game crashed. I hope you will be able to refine this into a full-fledged mini-game.