City Transport Ordeal by LCStark

Objectives
- Pick up spawning packages.
- Deliver them to their drop-off points.
- Work quickly - when too many packages spawn on the map, you will lose.
Controls
- W - accelerate
- S - decelerate
- A - turn left
- D - turn right
Gameplay
Drive over a package to pick it up. You can only hold one package at a time.
Each package has its own designated drop-off point. Drive over it to deliver the package.
Assets
All graphics were made during the compo.
Post-compo version
Update 1
- buildings & roadblocks are now tinted for better visibility
- better fullscreen control & resizable window
Ratings
| Overall | 335th | 3.074⭐ | 29🧑⚖️ |
| Fun | 300th | 3.019⭐ | 29🧑⚖️ |
| Innovation | 375th | 2.577⭐ | 28🧑⚖️ |
| Theme | 197th | 3.889⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 36🗨️ |
My score were 10 by the way.)
For the package/destination I was thinking about displaying package ID over both the package and its destination, but I'm not sure if that will be readable enough. I'll experiment with using some icons for that, since there aren't going to be that many packages on the map at the same time.
The multiple packages idea is something I thought about before, and I will implement it, though I'm not yet sure if it's going to be available from the start or as an upgrade to buy. I was thinking about making a shop and upgrade system, I even made sure I could easily change truck handling stats like acceleration, top speed and turning.
The graphics are simple, but at least they don't make it hard to understand what's going on.
The control scheme did feel a bit too slow, especially because the truck doesn't slide against buildings much when at an angle or other situations where you need to reverse, it lost a lot of time for not much.
Turns out I preferred driving backwards, the way it behaves is similar but I found it made it feel better when taking corners, it might just be me, but I crashed a lot less this way.
I also wished I had an hand brake to quickly stop or turn around more easily.
The minimap was very helpful, though the icons could've been smaller as they hid the roads surrounding the parcels/drop off points.
I feel like the game in this state is a bit of a blank slate, as in the gameplay base is there, but it's waiting for something more to make it pop off.
Overall had fun still, my highscore was 19 packages delivered !
All in all great entry
Missed music and sound effects but that didn't really get in the way of me having a great time with it for a while.
Loved how drift-y driving around felt while still feeling like I was in control.
One thing I think would have helped add to the driving feel was if the walls weren't so sticky when I hit them on a slight angle - would have liked it if the car slid more and corrected itself to the wall direction.
Enjoy the irregular/maze-like map. Not too complicated but adds enough of a wrinkle to have to think about it.
Lost at 16 packages. It felt a bit long. Difficulty/pressure could probably ramp up quicker.
Visuals are very simple but clean. That goes for the whole game, I suppose - simple but clean. I enjoyed it. With slight tweaks to the handling, I'd enjoy it a whole lot more. Really solid entry!