Ludum 53 Delivery by rodvik
Delivery by Rodvik (Rod Humble) I just made a game that flowed as I made it. Kinda chill.
I programmed it all from scratch starting Friday and also created all sfx and the main music the start track during the compo. I put together a beat tape unfinished tracks folder in there as well :)
C++/Openframeworks/Ableton Live
Source code included in the zip file under "/src". You will need OpenFrameworks to create a project but you can read the source
to play just hit the shortcut or go into "/bin" and run the latest .exe
arrow keys move. shapes you touch follow you. mismatched shapes following you colliding loses you a point. shapes colliding with the solid version of themselves gains +1 point. every 10 points = +1 level.
bounce off screen sides to stop a shape following you. guide hollow shapes to their filled versions.
high score is visible in esc screen. it is auto added to after each session.
Have fun! I did :) Rod
video
https://youtu.be/CwFOPUlsv7Y
Ratings
| Given | 4🗳️ | 4🗨️ |

I love the amount of detail you've put into the physics of each object to be able to bounce and attach.
Nice job! :D
edit: As far as first games go, it was a better start than you think. But usually if you don't have an engine prepared in advance (whether self-rolled or popular ones like Unity cocos2d-x) you might have a harder time than others. I use Unity and had a lot of scripts prepared in advance. If you want to try out again next time, preparing some game modules in advance might help since that is not only not against the rules but also encouraged. Openframeworks is less of a game engine and more of a general purpose rendering engine (although it appears powerful in what it does in its own right.)
One thing I really liked was the sfx so keep it up with that one. We hope to be seeing you around again!
The unique controls made me feel like I was in space, which was fun.
Also, both the sound and the neon graphics were very cool :)