POSTLORD by zimonitrome

[raw]
made by zimonitrome for Ludum Dare 53 (COMPO)

POSTLORD

You are the lord of post.

Newly hired at the post office, you must sort the incoming packages in the right funnel.

Ratings

Overall 208th 3.5⭐ 21🧑‍⚖️
Fun 141th 3.605⭐ 21🧑‍⚖️
Innovation 135th 3.553⭐ 21🧑‍⚖️
Theme 71th 4.211⭐ 21🧑‍⚖️
Graphics 148th 3.763⭐ 21🧑‍⚖️
Audio 128th 3.556⭐ 20🧑‍⚖️
Humor 86th 3.526⭐ 21🧑‍⚖️
Mood 143th 3.5⭐ 21🧑‍⚖️
Given 6🗳️ 14🗨️

Feedback

LDJam user 299757
01. May 2023 · 02:29 UTC
Fun game got a bit confused with the controls but once I got used to it, I had fun good job
KyleTheCoder
01. May 2023 · 03:20 UTC
Controls were a tad too loosey-goosey for me, but the game was still pretty interesting, especially once I really got used to it. Lots of funny flips, and it's oddly satisfying to grab a package and just dive into the chute with it. I wonder if real mail deliverers do that, you know, to get exercise!
busisen
01. May 2023 · 16:52 UTC
Had an urge to come back and see if my favourite followee had participated in the new game jam, and they had (no way)! Afaik currently I'm the world record holder with a time of 13:39 which is no big deal. It was a fun experience honestly. Was a bit confusing at first how the controls worked, but once I figured out you could hold space to stick yourself to the packages, it became much easier. Sometimes, the packages are let go, however. Not sure why that happens.

Nonetheless, love the bouncy physics and cute graphics :3 Also very realistic message when you fail! I've heard that a lot irl and in the game!
LDJam user 43351
02. May 2023 · 08:23 UTC
I really like this game, physics based stuff is really fun! Felt like really good difficulty progression, like just as I get used to jumping in with the boxes you forbid it! So I had to find a new playstyle. Overall really nice and neat game! Well done!
Rabbert
02. May 2023 · 09:09 UTC
Once I figured out the controls it started becoming really fun. The final challenge of not going through the tubes posed a great punishing final challenge that took me way longer than I'd like to admit to finish. Great job!
aschab
02. May 2023 · 12:15 UTC
Really fun mechanic! really entertaining, I found myself trying too hard to basketball the packages from afar
ollie_d
02. May 2023 · 21:46 UTC
Fun entry! Interesting controlling scheme, really cool art style and the music vibes well. I love that you get plopped back down where you start after jumping into the sorting funnel haha.
LafLaurine
03. May 2023 · 07:51 UTC
Controls are fun, even if they are a bit difficult, that's what makes the game the best! Loved jumping into the funnel, it made me laugh to go through with the package.
Love the gameplay and the art, well done !
DroidDare
04. May 2023 · 14:41 UTC
Had a great time playing this once I got used to the gimmicky controls, but once I did it was a lot more fun than I expected. Loved the music too!
Kerdelos
04. May 2023 · 14:45 UTC
I really want to love this entry, the movement of the character seems a lot of fun and I love how you can deliver packages in the most chaotic way. However it was also quite frustrating when I couldn't properly grab a package or rotate my character :/
Good job :)
dungeoneer64
04. May 2023 · 14:45 UTC
Really fun, I think this is the most mechanically enjoyable game I played this jam! The movement is really goofy and hard to control, but in a good way. The art of the postman boss is also really well done!
The one thing that confused me a bit is _when_ you can and cannot grab onto packages, that felt a bit unintuitive. Aside from that, very fun entry!
DDesignDude
07. May 2023 · 16:48 UTC
I found the game to be really funny for several aspects! Like how the postman is square shaped like the parcels and that he himself could also fall into the parcel shaft if I wasn't careful and how the physics of the game can cause him to twirl in the air. It's hilarious! One critique I can think of would be to add some sort of visual indicator to show when you have properly grabbed onto a parcel since sometimes I would fail to grab it properly and run away empty handed by accident.

Regardless, nice work on getting this all done for the COMPO!
zundou
16. May 2023 · 13:19 UTC
The light, bouncy feel is very satisfying :)
arron-fowler
17. May 2023 · 08:38 UTC
I liked the idea and the bouncing felt good. My big frustration was the lack of feedback when you have got hold of a box or not. It did not grab always when I thought I had and this started to get annoying. A simple animation / colour change to show a box was grabbed would have helped a lot. The various levels and how they changed was great. Lots of good work here.
betovf
17. May 2023 · 14:45 UTC
So chaotic but fun :laughing: Controls a bit confusing but great mood. God job!
jk5000
17. May 2023 · 20:09 UTC
I like the music and the visuals. The idea is fun, and I had fun trying the game. For me the controls is fun, but it also makes the game really difficult. But anyway this is a pretty well made jam game. Well done.
MaximeG
17. May 2023 · 23:57 UTC
It's always super fun to play with physics, but I feel like your game lack a of some depth, but still a compo entry, well done!
Gardenovena
18. May 2023 · 01:13 UTC
Nice! Others have mentioned the controls, so I won't rehash that. I loved the design of the grumpy postfellow, I loved how I would chaotically cartwheel sometimes, the music was whimsical and I had a lot of fun overall, a satisfying little compo game.