Toad Pizza Express by Nazorus

Run, jump, punch, lick walls, deliver pizza.
Toad Pizza Express never fails to get your slice of happiness delivered.

GAMEPAD RECOMMENDED
- [Move] Left Stick or D-Pad
- [Jump] A (or bottom button)
- [Punch] X (or left button)
- [Lick] B (or right button)
Keyboard controls
- [Move] WASD/ZQSD or Arrow Keys
- [Jump] Space
- [Punch] O or C
- [Lick] P or V
Tools
- Godot 3.5
- Figma
- MPC Beats
- Audacity
Ratings
| Overall | 45th | 4.039⭐ | 40🧑⚖️ |
| Fun | 28th | 4.171⭐ | 40🧑⚖️ |
| Innovation | 129th | 3.579⭐ | 40🧑⚖️ |
| Theme | 223th | 3.803⭐ | 40🧑⚖️ |
| Graphics | 118th | 3.868⭐ | 40🧑⚖️ |
| Audio | 49th | 3.895⭐ | 40🧑⚖️ |
| Humor | 25th | 4.092⭐ | 40🧑⚖️ |
| Mood | 66th | 3.816⭐ | 40🧑⚖️ |
| Given | 32🗳️ | 52🗨️ |
I had a little trouble really getting the hang of the controls (on qwerty keyboard) so didn't go much beyond the first stage, but I had a smile on my face the whole way.
Thanks for the feedback, I play and rate all of your games.
@daniel-gelband I don't have Linux on my PC right now so I couldn't try yours :(
I was able to beat all 3 levels. great job.
I understood how it works by pointing the joystick, but I'd like it if you could maybe get some kind of arrow indicator to where the toad will lick. :frog: :pizza:
I love the style, it is so hilarious to see your toad licking everything :laughing:
The sound design is spot on.
And I see what you did with the lava location, smart and so frustrating to get tricked :laughing:
I had way more fun that I anticipated and got addicted.
Strong entry, well done :thumbsup:
Good job on this submission!
Awesome entry!
My only complaint is that the level design is a bit too tricky. I feel like there were a lot of times where I had to dash through a brick wall, only to dash too far and fall in a pit of lava
Enjoyed the audo and visuals.
Gameplay wise I would improve the wall jumping a little bit as sometimes it felt awkward to jump between two walls, not sure why. Having checkpoints would also make the game much more accessible for the game jam given people will most likely spend no more than 10-15 minutes playing the game, thanks to this they would be able to see more levels.
Last thing, the shift key is not working for the lick action.
Cheers!
https://youtu.be/iOvkquUaMjs?t=13820
Nicely done.
Was so much fun to fling the lil' guy around with its punching move. Great level design.

The basic premise and gameplay were really fun. The character's movement and mobility were really goofy but also rewarding to get right. The tongue mechanic felt really good when navigating across obstacles, especially where it required tight timing. The game was a little short --- only two levels --- but for a game jam game that's usually not a bad thing. It's way better to make two great levels than ten rushed levels where the player gets bored after level five.
First thoughts on potential improvement on the gameplay side:
- The movement felt a little slippery, which usually doesn't feel great for a precision platformer. I liked the fact that you were slow to build up momentum, but the character could stand to stop faster when trying to turn around or stop.
- The wall jumping was a little finnicky, particularly the very last section where you had to swap back and forth rapidly. I kept bouncing off the walls slightly.
- I really liked how the second level had a task you had to complete *after* picking up the pizza. If you had time for a third level, it would have been interesting to pick up the pizza very early but have to navigate multiple obstacles afterward without access to your tongue.
The graphics and audio were also very enjoyable. The graphics style was pretty simple, but the goofy character art and special animations for squishing against walls, etc. made it feel great to play. If you had time, it would have been great to add a little bit of squash and stretch when jumping and landing on the ground for the extra little spice.
I drew your delivery toad and added him to the cat-ear pixel-art fan art compilation on [my profile page.](https://ldjam.com/users/jeremy-ryan/)

Thanks for making this, and good luck during the rest of play and rate!
Great work!
I like aesthetics and this hook mechanic...this is amazing.