SpaceEx: Interstellar by tangiblegames

Deliver various cargo to different space stations across the galaxy in this amazing stylish game!
We decided to try something new this time. Simultaneously revisiting our previous games. Behold our remake/sequel for our LD34 entry: SpaceEx: Interstellar!


More buttons! (LD34' theme was "two buttons") More quests! (You can choose between quests this time) NEW Platform! Yes, gone are the days of boring old Windows and Mac PCs, dull aluminum grey machines with rare splotches of brighter colors. Welcome the glorious... Plastic... Yellow... ...with a crank... PlayDate!
Yes, we made a game for the PlayDate, that tiny cute portable console by Panic.
We bet no one can play it on the device. Oh well... There are simluators for boring Mac and PC, right?
Also, another fantastic detail. The source is... Open! Yes, completely free for you to look at and marvel at our genius!
Should be in the links session somewhere.

Installation on Playdate
Follow the steps in official documentation
Playing via Playdate Simulator
Step 1. Download SDK here and install it.
Step 2. Download archive with the compiled .pdx for your OS/architecture (look in the links section)
Step 3. Unarchive. You will get a .pdx file
Step 4 (Windows/Linux). Open the Playdate simulator, Select File -> Open, find the .pdx file and start the game.
Step 4 (macOS). Double-click the .pdx file (or Right/Command-click and Choose "Open with Playdate Simulator")

You will get an error.

Open System Preferences -> Privacy and Security.

Click "Allow Anyway"

Click "Open" to start the game.

| Source on Github | https://github.com/Tangible-Games/pdGameLD53 |
| Native Playdate Version for sideloading | https://disk.yandex.ru/d/_leTx0IiHHlVcQ |
| For Playdate Simluator (macOS, M series Arm processors only) | https://disk.yandex.ru/d/novzfNfcSCTfhA |
| Playdate Simulator (Win, Linux, macOS x86_64) | https://disk.yandex.ru/d/UwMG7vUgpmTCMw |
| Original URL | https://ldjam.com/events/ludum-dare/53/spaceex-interstellar |
Ratings
| Overall | 390th | 3.75⭐ | 20🧑⚖️ |
| Fun | 700th | 3.306⭐ | 20🧑⚖️ |
| Innovation | 454th | 3.5⭐ | 22🧑⚖️ |
| Theme | 652th | 3.861⭐ | 20🧑⚖️ |
| Graphics | 364th | 4.025⭐ | 22🧑⚖️ |
| Audio | 297th | 3.694⭐ | 20🧑⚖️ |
| Humor | 538th | 3.167⭐ | 20🧑⚖️ |
| Mood | 395th | 3.75⭐ | 20🧑⚖️ |
| Given | 47🗳️ | 9🗨️ |
So I download the pdx.zip.
Unzip the pdx folder, than in the simulator open "pdGameLD53.pdx".
Then the console says:
````
gameWillTerminate
save data write to disk
11:31:03: Loading: Failed
Load failed, error: (null)
````
I check with another playdate game find on itch.io and it worked, so there is a problem on your export.
Too bad, the game looked good.
Played on actual hardware!
In terms of polish this game is great. Everything feels *done* and has some nice art and sounds to go with it.
The controls... need work imo. Turning has way too much acceleration. I always either don't turn far enough or swing wildly past where I wanted to turn to. Would have been cool to get analog turning with the crank. (Using the crank for warp jump was neat though)
The front boosters are so weak as to be basically useless. I started succeeding a little more when I just pretended they didn't exist and always slowed down by
Either the asteroids are too densely packed or the camera needs to be zoomed out a lot. Also there were some gaps that I thought maybe I could squeeze through but were apparently slightly too thin, and immediately knocked my package down to 0% when I touched them (presumably from being knocked back and forth between two asteroids a bunch?)
Despite my complaints, I want to reiterate how nice and polished this game is. Very cool to see and hear, I just found it pretty frustrating to actually play.
I do wish that I had a way to punch through the asteroid maze that killed my perfume delivery before I even left. Maybe I would have been better for you to "lose" when you hit zero, so you don't have to deliver a broken package for $0. I wasn't sure what to do with money, so maybe it doesn't matter...
Art was great! The animations into the station were great. And I really liked the UI, especially the little pips when picking the contract and how it on the border.
I liked your game, the audio is great! I loved the cutscenes and it was clever to trigger a cutscene after using the crank. Thank you for making this game :space_invader:
@alpacalypse Thank you for you kind words, and you rating, it is all really appreciated! We are so happy to get a rating this time :)
@yopox Once you make something for PlayDate, please, share with us too!
@aligator You are awesome!
@digital-bacon Thank you so much!