SpaceEx: Interstellar by tangiblegames

[raw]
made by tangiblegames for Ludum Dare 53 (JAM)

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Deliver various cargo to different space stations across the galaxy in this amazing stylish game!

We decided to try something new this time. Simultaneously revisiting our previous games. Behold our remake/sequel for our LD34 entry: SpaceEx: Interstellar!

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More buttons! (LD34' theme was "two buttons") More quests! (You can choose between quests this time) NEW Platform! Yes, gone are the days of boring old Windows and Mac PCs, dull aluminum grey machines with rare splotches of brighter colors. Welcome the glorious... Plastic... Yellow... ...with a crank... PlayDate!

Yes, we made a game for the PlayDate, that tiny cute portable console by Panic.

We bet no one can play it on the device. Oh well... There are simluators for boring Mac and PC, right?

Also, another fantastic detail. The source is... Open! Yes, completely free for you to look at and marvel at our genius!

Should be in the links session somewhere.

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Installation on Playdate

Follow the steps in official documentation

Playing via Playdate Simulator

Step 1. Download SDK here and install it.

Step 2. Download archive with the compiled .pdx for your OS/architecture (look in the links section)

Step 3. Unarchive. You will get a .pdx file

Step 4 (Windows/Linux). Open the Playdate simulator, Select File -> Open, find the .pdx file and start the game.

Step 4 (macOS). Double-click the .pdx file (or Right/Command-click and Choose "Open with Playdate Simulator")

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You will get an error.

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Open System Preferences -> Privacy and Security.

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Click "Allow Anyway"

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Click "Open" to start the game.

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Ratings

Overall 390th 3.75⭐ 20🧑‍⚖️
Fun 700th 3.306⭐ 20🧑‍⚖️
Innovation 454th 3.5⭐ 22🧑‍⚖️
Theme 652th 3.861⭐ 20🧑‍⚖️
Graphics 364th 4.025⭐ 22🧑‍⚖️
Audio 297th 3.694⭐ 20🧑‍⚖️
Humor 538th 3.167⭐ 20🧑‍⚖️
Mood 395th 3.75⭐ 20🧑‍⚖️
Given 47🗳️ 9🗨️

Feedback

frelude
03. May 2023 · 09:42 UTC
So I have installed the Simulator.
So I download the pdx.zip.
Unzip the pdx folder, than in the simulator open "pdGameLD53.pdx".
Then the console says:
````
gameWillTerminate
save data write to disk
11:31:03: Loading: Failed
Load failed, error: (null)
````

I check with another playdate game find on itch.io and it worked, so there is a problem on your export.

Too bad, the game looked good.
Space_Games
03. May 2023 · 12:18 UTC
You pulled off the old game art style and feel amazingly! Nice job!
Obe Dot
03. May 2023 · 12:25 UTC
The controls take some getting used to, but the artwork is well executed.
Joao Mazzarolo
03. May 2023 · 12:34 UTC
God job! The art is really well done.
Kristallllllik
03. May 2023 · 13:05 UTC
Nice art style!
Kilthorne
05. May 2023 · 06:16 UTC
Eeeeey, fellow playdate game makers! Good fun, looking forward to what other challenges you can throw into those levels. Maybe an option to fire missiles at the cost of money since it's easy to get surrounded by asteroids.
spudboy
06. May 2023 · 19:08 UTC
![20230506_114801.jpg](///raw/a89/5/z/5b7ec.jpg)

Played on actual hardware!

In terms of polish this game is great. Everything feels *done* and has some nice art and sounds to go with it.

The controls... need work imo. Turning has way too much acceleration. I always either don't turn far enough or swing wildly past where I wanted to turn to. Would have been cool to get analog turning with the crank. (Using the crank for warp jump was neat though)

The front boosters are so weak as to be basically useless. I started succeeding a little more when I just pretended they didn't exist and always slowed down by

Either the asteroids are too densely packed or the camera needs to be zoomed out a lot. Also there were some gaps that I thought maybe I could squeeze through but were apparently slightly too thin, and immediately knocked my package down to 0% when I touched them (presumably from being knocked back and forth between two asteroids a bunch?)


Despite my complaints, I want to reiterate how nice and polished this game is. Very cool to see and hear, I just found it pretty frustrating to actually play.
jacobingalls
07. May 2023 · 06:45 UTC
Loaded it up my Playdate and it felt right at home!

I do wish that I had a way to punch through the asteroid maze that killed my perfume delivery before I even left. Maybe I would have been better for you to "lose" when you hit zero, so you don't have to deliver a broken package for $0. I wasn't sure what to do with money, so maybe it doesn't matter...

Art was great! The animations into the station were great. And I really liked the UI, especially the little pips when picking the contract and how it on the border.
digital bacon
18. May 2023 · 13:18 UTC
Very pretty! Love the retro graphics. Good work!
aligator
19. May 2023 · 09:35 UTC
This game feels very polished! It would deserve having the 20 ratings!
alpacalypse
19. May 2023 · 21:25 UTC
I admire any team with the vision and steel nerve to make an LD game for an obscure platform. The game is very delicate, but I love the pixel art and the docking animation.
yopox
19. May 2023 · 23:09 UTC
Congratulations, you tricked me into installing the Playdate SDK and now it will be really tempting to try developing something :laughing:

I liked your game, the audio is great! I loved the cutscenes and it was clever to trigger a cutscene after using the crank. Thank you for making this game :space_invader:
alpacalypse
21. May 2023 · 10:16 UTC
Just stopping by to say I'm stoked you guys made it over the line.
🎤 tangiblegames
21. May 2023 · 17:47 UTC
To everyone who left comments and/or rated our game: Thank you from the bottom of our hearts!

@alpacalypse Thank you for you kind words, and you rating, it is all really appreciated! We are so happy to get a rating this time :)

@yopox Once you make something for PlayDate, please, share with us too!

@aligator You are awesome!

@digital-bacon Thank you so much!