{"author_link":"\/author\/koneke\/","author_name":"Koneke","author_uid":"55810","comments":[{"author_name":"amras0000","author_uid":"47448","time":"Aug 25, 2015 @ 12:40am","epoch":1440462900,"text":"Phenomenal.\r<br\/>\r<br\/>If there's a problem with this game, it's that the humans really sneak up on you. It wasn't immediately obvious that they can walk on acid - that caught me off guard the first time. Also, several times I thought they were miles behind me when they killed me. Footstep sfx would have really helped the matter.\r<br\/>\r<br\/>But that's just a nitpick. Amazing work."},{"author_name":"SaintHeiser","author_uid":"14848","time":"Aug 26, 2015 @ 7:51am","epoch":1440575160,"text":"Oh my eyes! This perspective make me mad XD"},{"author_name":"jofra","author_uid":"56160","time":"Aug 26, 2015 @ 5:01pm","epoch":1440608160,"text":"would have like more sound effects :s \r<br\/>Good Luck"},{"author_name":"Yrr","author_uid":"56411","time":"Aug 26, 2015 @ 5:02pm","epoch":1440608220,"text":"The FOV really hurts my head."},{"author_name":"Open Skies Games","author_uid":"32394","time":"Aug 26, 2015 @ 5:20pm","epoch":1440609300,"text":"This game is pretty fun! It is a little hard to navigate, but I think from playing often enough, I could get used to it.\r<br\/>\r<br\/>A minor suggestion:\r<br\/>When porting a game to Mac, maybe try to switch the 'show controls' button from the F# keys to a regular key? Just my two sense.\r<br\/>\r<br\/>Congrats on completing LD33!"},{"author_name":"Koneke","author_uid":"55810","time":"Aug 26, 2015 @ 5:20pm","epoch":1440609300,"text":"Myeah, I might have gone a bit overboard on the fov. I was going for a bit more than usual since you're an alien, but since I'm used to pretty high fov I might not have noticed it going too high. Sorry about that! Hope you could enjoy it anyways :)"},{"author_name":"Koneke","author_uid":"55810","time":"Aug 26, 2015 @ 5:33pm","epoch":1440610080,"text":"Oh, sorry, missed your comment since we wrote at the same time! That's a very valid comment, I'll keep that in mind for the future (and might put it into a post-jam version once I get some time left over). Thanks! :)"},{"author_name":"Team Klappermann","author_uid":"40392","time":"Aug 26, 2015 @ 5:52pm","epoch":1440611220,"text":"Great game! The last room was really hard. Maybe a checkpoint would have been good!\r<br\/>\r<br\/>Really well done!"},{"author_name":"kaype","author_uid":"25076","time":"Aug 26, 2015 @ 7:54pm","epoch":1440618540,"text":"The art style reminds me of this for some reason: https:\/\/youtu.be\/vkUwT9U1GzA?t=820\r<br\/>\r<br\/>It plays well, could've used some music though.\r<br\/>\r<br\/>This Quake-like FoV is messing with my eyes, but it's all good.\r<br\/>\r<br\/>It's still really, really, really fun though!"},{"author_name":"30dogs","author_uid":"12480","time":"Aug 26, 2015 @ 8:04pm","epoch":1440619140,"text":"Took a while to understand how the wall grab works, but pretty fun once you got it. Cool atmosphere."},{"author_name":"Koneke","author_uid":"55810","time":"Aug 26, 2015 @ 9:43pm","epoch":1440625080,"text":"Yeah, the fov seems to be an issue for quite a lot of people really, I blame it on my excessive amount of Quake-playing: it just seems normal or even low to me :p But it's definitely something I should have thought about.\r<br\/>\r<br\/>Was planning on both music and some nice ambient sounds (like some sweet bubbling for the acid), but since I spent almost an entire day just getting my computer working again I unfortunately didn't have the time for that.\r<br\/>\r<br\/>Thanks for the feedback, appreciate it!"},{"author_name":"boardtobits","author_uid":"57679","time":"Aug 26, 2015 @ 9:51pm","epoch":1440625560,"text":"Agreed on most counts here. The perspective was wonky, and the humans are a little OP, but I love the concept."},{"author_name":"Arnage","author_uid":"57501","time":"Aug 26, 2015 @ 9:56pm","epoch":1440625860,"text":"This game would greatly benefit from a checkpoint system.\r<br\/>\r<br\/>For those having issues with the fov, a simple trick is to move closer to the screen (or use a bigger one, or both) this will make the fov feel more natural."},{"author_name":"stevenlr","author_uid":"5128","time":"Aug 26, 2015 @ 10:06pm","epoch":1440626460,"text":"I really enjoyed your game. Having to run and think fast by observing the environment is always a good recipe for a game. The graphics style is simple but effective. Great entry."},{"author_name":"wavegunner232","author_uid":"57052","time":"Aug 26, 2015 @ 10:14pm","epoch":1440626940,"text":"pretty amazing but very very very very very hard"},{"author_name":"Goutye","author_uid":"37076","time":"Aug 26, 2015 @ 10:16pm","epoch":1440627060,"text":"Was interesting but surprised by the fact the humans were able to walk on the acid. Reach the end so, it was not a real problem!"},{"author_name":"anarbitrarymustache","author_uid":"54871","time":"Aug 27, 2015 @ 1:36am","epoch":1440639060,"text":"I loved the visuals. The textures had a great retro aesthetic. The controls for jumping and climbing didn't feel consistent. There would be times it would respond exactly how I thought they should and others times where I could not get him to stick to the walls. I didn't mind the camera perspective. Added to the feel of being a small, creeping alien. The human AI, could benefit from some line of sight. They seem to just know when you are in their radius and start homing in (even though they aren't in line of sight, so you haven't seen them). Like someone else had mentioned - a footstep sound effect for the humans would be nice. Overall, great job."},{"author_name":"Koneke","author_uid":"55810","time":"Aug 27, 2015 @ 8:39am","epoch":1440664440,"text":"The wallclimbing has a pretty short range which is probably why it at times feel like you can't grab, that could probably do well with some tweaking.\r<br\/>\r<br\/>I haven't noticed any issues with the jumping though, what is it that isn't feeling consistent? Like, the length\/height of it, or when you can jump, or?\r<br\/>\r<br\/>And yeah, if (when) I do a post-jam version I'm putting line of sight on the humans, I more or less only did it this way to be able to trigger them through walls (like the once coming out of the doors). Since the original idea was more stealthbased I wanted them to walk towards where they last saw you, so it'll probably be something like that. And they could do with some footsteps, I didn't quite get how much they'd sneak up on you since I knew exactly where they were myself (should've gotten people to test it...).\r<br\/>\r<br\/>Appreciate the feedback from all of you, thanks! :)"},{"author_name":"yuigoto","author_uid":"50909","time":"Aug 28, 2015 @ 2:13pm","epoch":1440770880,"text":"Great! :)\r<br\/>\r<br\/>As some people said, some sfx for the humans would be a nice addition to the game. Some ambient sounds would also be a nice addition. :D\r<br\/>\r<br\/>The game itself feels nice to play and controls are pretty responsive.\r<br\/>\r<br\/>It really gives a feeling of being some kind of creature, some kind of desperation to move those boxes and get to the ventilation system. :)\r<br\/>\r<br\/>I also liked the FOV used. :P"},{"author_name":"Pomb","author_uid":"21417","time":"Aug 29, 2015 @ 9:19am","epoch":1440839640,"text":"Controls need work...the idea is cool but I mean, this is basically Alien vs Predator?"}],"images":["ld33\/55810-21071d0c065865df995b88fd2ea56775.jpg","ld33\/55810-078babd0ea01592e5653cef06cf264bf.jpg","ld33\/55810-1677793bac3e9a2d1b109030190ab153.jpg","ld33\/55810-2441acfe6e600b236adf3415230160ff.jpg"],"links":[{"url":"http:\/\/koneke.github.io\/ld33-windows.zip","text":"Windows"},{"url":"http:\/\/koneke.github.io\/ld33-macosx.zip","text":"OS\/X"},{"url":"http:\/\/koneke.github.io\/ld33-linux.zip","text":"Linux"}],"metadata":{"g_key":"8847","g_author":"55810","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"8880","g_title":"Creep","g_status":"UCHK1","g_place":"518","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/55810-shot0-1440461361.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/55810-shot1-1440461361.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/55810-shot2-1440461361.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/55810-shot3-1440463326.png-eq-900-500.jpg"],"text":"Creep is a game where you play an alien, early in their lifespan. Before you could find a suitable host and grow large, you got captured. Now you need to flee this facility before it is too late.\r\n\r\nDefault controls:\r\nWASD - Move around\r\nSpace - Jump\r\nLeft Mouse - Attack\r\nRight Mouse - Grab onto a wall\r\n\r\nThe one thing I have not made myself in this project is the animations, which come from the Mecanim tutorial, and a script for automatically recalculating cube UVs to make things tile.\r\n\r\nOriginally thought to be more of a stealth game (dropping onto people from ceilings! Sneaking through vents!). Lots of general issues arose due to me simply not knowing Unity well enough, and of course it didn't help either that my machine stopped booting in the middle of it all... Some inspiring words got me to do a last spurt to atleast get a small bit sort of done though :)","title":"Creep"}