Field Delivery by Daniel Mak

[raw]
made by Daniel Mak for Ludum Dare 53 (JAM)

For the WebGL build, please use full screen for better experience (hopefully).

Your job is to deliver ammos to places in need. However, in an hostile area, you have no choice to use what you are delivering to protect yourself. Or don't.

Update: Dropping the box in the portal starts the game :sweat_smile:

My plan is to have clear in game instructions for the control and mechanics, but I failed to guide how to start already, so here is an overview: - WASD / Left Stick to Move - Mouse / Right Stick to Aim - Left Click / Right Trigger to Shoot - Right Click / Left Trigger to Roll - Roll into package to pick it up / place it down - Gain ammo while holding the Package - Deliver the Package to the targeted location - Leftover Ammo in package translate into Score

Ratings

Overall 1076th 3⭐ 21🧑‍⚖️
Fun 772th 3.237⭐ 21🧑‍⚖️
Innovation 941th 2.921⭐ 21🧑‍⚖️
Theme 955th 3.447⭐ 21🧑‍⚖️
Audio 736th 2.447⭐ 21🧑‍⚖️
Humor 1010th 2.176⭐ 19🧑‍⚖️
Mood 1146th 2.529⭐ 19🧑‍⚖️
Given 17🗳️ 4🗨️

Feedback

Sarah Pederson
01. May 2023 · 23:59 UTC
the core idea is pretty cool for a top down shooter! i felt the roll didn't add much when engaging in combat. it didn't feel like combat did much since enemies despawn kinda quick anyway. more tension between shooting and delivering would be nice! i like the enemy art too
resacaGames
02. May 2023 · 00:09 UTC
Kind of addictive for a simple game!! I liked the whole ammo mechanic, but felt the whole a little unforgiving. Some pre shoot animation for the enemies would've been amazing, got surprise shot a LOT.
larrymartinjr
04. May 2023 · 01:16 UTC
It was a little bit goofy to figure out how to start the game but once I stopped looking for a start button and realized I had to pick up the package and place it, I was rolling. The game was decent after that, could have used a lot more ammo though.
KhaoKG
04. May 2023 · 01:56 UTC
Haha yeah I was confused for a couple minutes looking for a start button, I didn't think that dropping the box in the portal was it! I didn't run in to ammo issues though, I actually ended up with too much as you get it just by moving the boxes to get score. Cool idea.
🎤 Daniel Mak
04. May 2023 · 23:33 UTC
Thank you for all the extremely useful feedback!

@sarah-pederson Enemies actually don't despawn, probably they were just hit by bullets from other enemies. Also, I definitely cannot take credit for the character assets (that's why I opted out from the art rating :smile:)

@resacagames Yes that's a great idea. Pre shoot animation would definitely be the thing I add next.

@larrymartinjr @khaokg I regret removing the text that says the portal would start the game to avoid overlap with the keybind settings :face_palm: As for the ammo, I'm actually glad to see both cases: do you wish to get ammo to survive easier, or are you willing to risk it all for the points? It does need better balancing though I agree.
Iqoribou
06. May 2023 · 00:47 UTC
Cool game, love the main mechanic of balancing carrying boxes to get ammo and also defending yourself. Feel the bullets could be a bit speedier maybe, at least the player's. Graphics could have used a bit more work I think, but just the character themselves have a nice style to them. Good job!
milq
14. May 2023 · 22:27 UTC
The idea is very good! I found the game very fun! The truth is that I would love one. My only recommendation is to add a little more detail to the map and, in my opinion, put in music and special effects even if you don't opt for it. Apart from this, I can only congratulate you, I think it's a great game and a lot of fun. The Post Jam version is very polished but... I want more! Great game!
TheSmellofOxygen
17. May 2023 · 17:22 UTC
I liked the deliver vs. use ammo mechanic. The single health point is pretty brutal, but at least you can shoot enemy bullets out of the air. The post jam update fixed my issue with always placing the box out of the circle and added random explosions that forced some movement, which was cool. The sound design was pretty lacking and the bullets sound pretty lame and quiet, but it's hard to fit sound design into the jam.