Field Delivery by Daniel Mak
For the WebGL build, please use full screen for better experience (hopefully).
Your job is to deliver ammos to places in need. However, in an hostile area, you have no choice to use what you are delivering to protect yourself. Or don't.
Update: Dropping the box in the portal starts the game :sweat_smile:
My plan is to have clear in game instructions for the control and mechanics, but I failed to guide how to start already, so here is an overview: - WASD / Left Stick to Move - Mouse / Right Stick to Aim - Left Click / Right Trigger to Shoot - Right Click / Left Trigger to Roll - Roll into package to pick it up / place it down - Gain ammo while holding the Package - Deliver the Package to the targeted location - Leftover Ammo in package translate into Score
| Post Jam Version | https://danielmakc.itch.io/field-deliver |
| Original URL | https://ldjam.com/events/ludum-dare/53/field-delivery |
Ratings
| Overall | 1076th | 3⭐ | 21🧑⚖️ |
| Fun | 772th | 3.237⭐ | 21🧑⚖️ |
| Innovation | 941th | 2.921⭐ | 21🧑⚖️ |
| Theme | 955th | 3.447⭐ | 21🧑⚖️ |
| Audio | 736th | 2.447⭐ | 21🧑⚖️ |
| Humor | 1010th | 2.176⭐ | 19🧑⚖️ |
| Mood | 1146th | 2.529⭐ | 19🧑⚖️ |
| Given | 17🗳️ | 4🗨️ |
@sarah-pederson Enemies actually don't despawn, probably they were just hit by bullets from other enemies. Also, I definitely cannot take credit for the character assets (that's why I opted out from the art rating :smile:)
@resacagames Yes that's a great idea. Pre shoot animation would definitely be the thing I add next.
@larrymartinjr @khaokg I regret removing the text that says the portal would start the game to avoid overlap with the keybind settings :face_palm: As for the ammo, I'm actually glad to see both cases: do you wish to get ammo to survive easier, or are you willing to risk it all for the points? It does need better balancing though I agree.