Delivery Shift by saikai
Delivery Shift
Help your vehicle to reach the target.

The goal of this game is to get to the goal with the least amounts of "shifts".
- Shift tiles with the arrow keys or by cliking on the arrows
- stone tiles block the column / row it is on
Made with Unity in 48h for Ludum Dare 53 Theme: "Delivery"
Track made with FLStudio
Pixelart made with Aseprite
by SaiKai
| Link | https://skilledcucumber.itch.io/delivery-shift |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivery-shift |
Ratings
| Overall | 433th | 3.714⭐ | 23🧑⚖️ |
| Fun | 512th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 93th | 4.048⭐ | 23🧑⚖️ |
| Theme | 716th | 3.786⭐ | 23🧑⚖️ |
| Graphics | 366th | 4.024⭐ | 23🧑⚖️ |
| Audio | 82th | 4.125⭐ | 22🧑⚖️ |
| Humor | 784th | 2.75⭐ | 20🧑⚖️ |
| Mood | 281th | 3.868⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 7🗨️ |
@uppitydonkey57 yeah, the whole field shifting to get what you want is quite difficult to visualize.. would definitely change this in retrospective
@terryg same, sadly time was running out fast on the last day.. so i just threw something together quick :smile:

My understanding of the rules:
- I will only ever be able to move the tiles in blue (and I could **not** shift a free tile into a red positions, so the puzzle should always be solvable)
- I have to start and end at the orange arrows
- I cannot rotate anything
- I cannot move the "blocks"
- The truck cannot move over the "blocks"
- The truck must stay within the 4x4 grid
With this understanding, I don't see how I could beat the level, as there is no way around the block to the immediate right... But assuming the truck could travel over the "block" I could get closer, but I think I am then 2 tiles short of the goal...
I really liked this game though. The puzzles, visuals, and audio were all very well done.
Also loved the art style
As for the game itself, it's a pretty neat concept. The blocks add a lot to the thought process of positioning tiles. The isometric view is a bit awkward though since the arrow keys are mapped at a 45-degree angle. You could map the arrows 90-degrees counter-clockwise and it would make just as much sense.
Nice work overall, but there are few worse sins than making a puzzle game with an unsolvable puzzle. So I would appreciate confirmation that that level has a solution.