Loading Zone by drazil100

Do you have what it takes to manage a shipping facility and make sure every package gets delivered where it's supposed to go?
Objective
Don't let the package queue fill up.
Controls
Click to drag boxes. Can only drag the bottom of each row and boxes must be dropped over the white + squares.
How to play
Drag packages from beside the conveyor belt over to one of 4 storage zones. You may move packages between storage zones as much as you like but you can only access packages in the back by first moving the packages in front out of the way. When a truck pulls up to the loading zone, quickly load it up with as many packages matching the truck's color as you can. The more you can get onto a single truck the more points you will get.
| HTML5 (web) Jam | http://greenmaw.com/drazil-ld53/ |
| Source (Jam release) | https://bitbucket.org/drazil100/ld53/src/Jam/ |
| HTML5 (web) Post-Jam | http://greenmaw.com/drazil-ld53-postjam |
| Source | https://bitbucket.org/drazil100/ld53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/loading-zone |
Ratings
| Overall | 503th | 3.652⭐ | 58🧑⚖️ |
| Fun | 343th | 3.684⭐ | 59🧑⚖️ |
| Innovation | 302th | 3.688⭐ | 58🧑⚖️ |
| Theme | 102th | 4.386⭐ | 59🧑⚖️ |
| Graphics | 1006th | 2.754⭐ | 59🧑⚖️ |
| Humor | 968th | 2.348⭐ | 48🧑⚖️ |
| Mood | 1082th | 2.79⭐ | 52🧑⚖️ |
| Given | 95🗳️ | 101🗨️ |
I also sort of agree with Hobbito on the drop off points, they should be a bit bigger.
It is simple graphically but it's nice imo. I missed some sound as feedback but not badly.
Decent entry overall, good job!
Edit: tried again and ended with 164!
Jokes aside I did think of a mechanic where if you get 5 in a row it automatically spawns that truck next.
Some ideas: doubleclick option for getting it in the truck and make them come quicker?
Brilliant game!
I feel like it needs a little more feedback when you add a box in the car.
In hindsight I should have just accepted the funky corner collision and favored playability but I honestly don’t have the brain speed to watch the line while managing everything else so I didn’t consider it in time.
Thank you to everyone who gave me feedback on this. I don't normally do post jam updates but I liked this game enough and there were enough things wrong about this game that I felt I had to revisit it.
## Truck Spawn
@wolfier @the-wondering-vagabond @xedur @wompus @qin-bugong
First and most commonly mentioned issue with the game is that it was too easy to lose due to the truck either by it taking to long to leave or getting bad truck RNG. I tried setting it up so that the truck would leave the moment you cleared all of it's colored boxes but without some sort of delay that made the game WAY too easy. Instead I massively reduced the delay between trucks driving off screen and the next one spawning. As for the RNG, in the jam release I had it so that every color had an equal chance. If you had 3 red boxes and 1 blue box it would be 50/50 on whether the next truck was red or blue. Now it matches your percentage of box colors so 3 red 1 blue will give you a 75% chance at a red truck and a 25% chance at a blue truck. This should massively reduce the likelihood of getting a consistent chain of single box trucks.
## Hitboxes and Dragging Expectations
@wolfier @teejio
I made the decision to double the hitbox size on the boxes. This should not only make it easier to grab on PC but also help with mobile play (though in practice the grab point next to the conveyor is too high and I end up swiping down my notification panel). When dropping a box it now checks whether the box's hitbox is over the drop zone rather than whether the mouse is over the drop zone. Combined with the larger hitboxes it should be significantly harder to miss on the drop. Finally I made it so you can grab boxes straight off the forklift as soon as it comes on screen. Now you no longer have to awkwardly wait for the forklift to bottom out to grab the box and there is pretty much no chance of grabbing too early.
## Difficulty Progression
@mintbreak @svenerik @blank-3d
Due to above improvements my score went from below 150 to almost 400 and given that players like @thunderchief were already getting that when the game was hard I knew I had to make some adjustments. Now every point you get is 5 less milliseconds between box spawns. That might not sound like much but when your score is 200 it means that boxes are spawning a full second quicker than at the start of the game. I hope these changes add some difficulty for those more accurate with a mouse than I am. I would be really interested in feedback on this if anyone who was good at the old version wants to give the new version a try.
Thanks again to everyone who left feedback. Hope you all enjoy the new update!
https://ldjam.com/events/ludum-dare/53/train-sort#/
Not saying that one is better than the other! Just that maybe you can get some ideas by playing a game with the same base concept, but made by someone else :)
Nice game.
I have finished the Post Jam version:



Few times I felt like I was heading for losing, and suddenly I'd get the truck I needed to clear a full stack or more.
Very cool entry, well done.