Easter Panic! by Oradimi

Link to the game page on itch.io
You will find the game's web embed and all downloads over there.
Description
The passersby need eggs for energy! Deliver as many eggs as you can!
This was my first game jam alone, and my first time developing on Godot.
Everything was made by me from scratch, except for the music and the font (and the engine, duh).
Credits and instructions
Music: Chattotata by Potwi (https://www.discoseum.com/)
Font: OtsutomeFont Version 3.13 (https://font.sleepcows.com/)
Controls: Drag and drop eggs on the right passersby by holding and releasing Left Click.
Rules: Too many passersby gone without an egg, and it's Game Over!
P.S. If you keep getting Rank C, don't fret! The game reaches its maximum difficulty before even hitting it. To get better, it's all about practice, and most important of all: remaining calm!
Link to the custom HTML5 launcher template used
Changelog
Version 1.1 (2023.05.08)
- Refactor code in preparation for v2.0
- This makes the game slightly more reactive
- Add "Invalid" rank for non-valid scores
- Change a couple sprite resources very slightly
- Change OtsutomeFont to Version 3.13
- Change credits to be more clear
- Fix egg sticking to mouse in some situations
- Fix egg not being called out upon exiting the screen
- Fix rank conditions being offset by +10 points
- Fix passersby being behind the grass layer near the top
- Fix Bubble_heart not found warning on Linux build
Version 1.0 (2023.05.02)
- Initial Jam release
- Uses OtsutomeFont Version 3.12
| Link | https://oradimi.itch.io/easter-panic |
| Original URL | https://ldjam.com/events/ludum-dare/53/easter-panic |
Ratings
| Overall | 738th | 3.442⭐ | 45🧑⚖️ |
| Fun | 662th | 3.352⭐ | 46🧑⚖️ |
| Innovation | 1015th | 2.814⭐ | 45🧑⚖️ |
| Theme | 963th | 3.432⭐ | 46🧑⚖️ |
| Graphics | 772th | 3.386⭐ | 46🧑⚖️ |
| Humor | 718th | 2.872⭐ | 41🧑⚖️ |
| Mood | 606th | 3.523⭐ | 46🧑⚖️ |
| Given | 32🗳️ | 75🗨️ |
I got 500pts and a C.
Probably pretty bad but I passed out a lot of eggs.
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
I only got a D, need to polish my mouse pad skills.
My highest score was 610, my final strat was to prioritize the people going up and down, since they had shorter routes, as well as click on eggs on the conveyor belt so they stop so I always have a good stash of eggs to choose from in case of an egg emergency.
Very intense gameplay loop! It really heats up towards the egg with the passersby zapping across the screen and close encounters when dropping an egg on someone that was already halfway off the screen, I loved those exciting moments. Very arcade-y where you immediately want to jump back in again to try and beat your score. Great job on your game, well done!


great job!
It's pretty easy when you stack up all the eggs on the board.
I will proceed with a few responses to some people:
@spacespytv Difficulty was indeed a great concern for many. I will add difficulty settings to my game in future updates, and I'll consider adding difficulty settings in my future games as well for the initial version directly if appropriate. The small scale arcadey feel definitely reminds me of Flash games too, you're right!
@captaindreamcast Well done on finding these tricks, these are indeed very valid! Thanks for the appreciation!
@pincushion Many people appreciated the music, I'm glad it fitted so well. If you have Twitter, please give the composer a well-deserved follow! He wasn't involved in the development of the game, but he provides a great variety of free-for-any-use music on his website! https://twitter.com/Potwi_UTM
@aurailus Thanks! The game would definitely benefit from more sound effects. I didn't really have the time for that during the 72 hours unfortunately, but I'll do my best to add some in my future games, and also eventually in future updates to this game.
@yuriscat Thank you so much! I'm glad so many people appreciate my modest attempt at game art haha! And about the development team, I'd like to thank again https://twitter.com/Potwi_UTM for his free-for-any-use music and https://twitter.com/sleepcows for his wonderful free-for-any-use font. It really helped to give the game life and good aesthetics. Apart from these, I did everything myself from scratch, and I was ultimately the only person involved in the development of the game :P
@everyone I may release updates to the game later to fine tune it, add more variety and implement some of all the feedback I got. Thank you once again, it was hard to start the jam, but I'm very glad and proud of myself that I managed to finally deliver something! I'll see you in the next Ludum, hopefully!