Galaxy Hop by AntonyBaasan
(Thank you all for the reviews. We added Single Player mode as you asked and decreased shoot power. CHECK OUT Post Jam build)
Welcome to Galaxy Hop.
Where you flick cut little critters and try to clear the board.
How to play:
Click on the character you want to flick.
Hit the space bar to pick a direction
Hit the space bar again to pick a speed.
Watch your monster fly!
Knock all of your opponent鈥檚 critters off the board to win!
_______________________________________________
This game was created by:
Antony Baasandorj
Game Concept
Programming
David Hearn
Game Design
Concept Art
3D Art
We hope you enjoy the game!
Welcome to Galaxy Hop.
Where you flick cut little critters and try to clear the board.
How to play:
Click on the character you want to flick.
Hit the space bar to pick a direction
Hit the space bar again to pick a speed.
Watch your monster fly!
Knock all of your opponent鈥檚 critters off the board to win!
_______________________________________________
This game was created by:
Antony Baasandorj
Game Concept
Programming
David Hearn
Game Design
Concept Art
3D Art
We hope you enjoy the game!
| Web (Post Jam) | http://gamejolt.com/games/galaxy-hop/88552 |
| Web (Kongregate) | http://www.kongregate.com/games/AntonyBaasan/galaxy-hop |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=20288 |
Ratings
| Coolness | 93% | 2 |
| Overall(Jam) | 3.57 | 242 |
| Audio(Jam) | 3.40 | 256 |
| Fun(Jam) | 3.65 | 130 |
| Graphics(Jam) | 3.60 | 418 |
| Humor(Jam) | 3.05 | 380 |
| Innovation(Jam) | 3.69 | 109 |
| Mood(Jam) | 3.15 | 502 |
| Theme(Jam) | 2.98 | 853 |
Would be nice to have a basic AI so we could play single player.
Great job nonetheless, I had fun!
I loved the graphics, the music and the overall idea.
It's well realized and quite fun to play.
At first, I couldn't control the power of the attack, but if I play long enough, I may become good at it :-)
The idea is simple but I think there's depth in this game.
And for just two guys, you did a wonderful job! Congrats!
If you really want players to need to use "move" you could maybe set some energy cost and make the "attack" cost more energy???
Anyways it's a lovely looking game! The environment is cool too. Great work with the soundtrack :)