Galaxy Hop by AntonyBaasan

[raw]
made by AntonyBaasan for LD33 (JAM)
(Thank you all for the reviews. We added Single Player mode as you asked and decreased shoot power. CHECK OUT Post Jam build)

Welcome to Galaxy Hop.

Where you flick cut little critters and try to clear the board.

How to play:
Click on the character you want to flick.
Hit the space bar to pick a direction
Hit the space bar again to pick a speed.
Watch your monster fly!

Knock all of your opponent鈥檚 critters off the board to win!
_______________________________________________

This game was created by:

Antony Baasandorj
Game Concept
Programming

David Hearn
Game Design
Concept Art
3D Art

We hope you enjoy the game!

Ratings

Coolness 93% 2
Overall(Jam) 3.57 242
Audio(Jam) 3.40 256
Fun(Jam) 3.65 130
Graphics(Jam) 3.60 418
Humor(Jam) 3.05 380
Innovation(Jam) 3.69 109
Mood(Jam) 3.15 502
Theme(Jam) 2.98 853

Feedback

graebor
25. Aug 2015 路 02:16 UTC
Interesting chess/billiards mix.. I like how when you move a monster past someone else they sort of shove the other out of the way. Would have been nice to have more than one action per turn, maybe, so you could set up more complicated strategies?
Robot Souls Games
25. Aug 2015 路 02:32 UTC
Pretty good. The monsters' attack is hard to control though. Even the lowest power sends my guys over the edge.
vividhelix
25. Aug 2015 路 02:35 UTC
really interesting, i managed to do a trick shot by selecting one from the second row and hitting the monster in front of him for extra chaos :)
馃帳 AntonyBaasan
25. Aug 2015 路 05:10 UTC
to graebor: Yes, the opportunities are endless. We will work when have time. Thank for the review.
DruhinM
25. Aug 2015 路 05:54 UTC
Enjoyed it
Pilly
25. Aug 2015 路 05:56 UTC
This was fun! Great attention to detail and polish - initial camera work helped set the mood, and the power meter / arrows made for a satisfying experience. After trying out the "move" action once, I ended up just going with "attack" for the remainder of the game :)
馃帳 AntonyBaasan
25. Aug 2015 路 14:29 UTC
to Pilly: :) Yes, we have to do something with "Move" action, to make it more useful. Thanks for the review.
Mathieu Muller
25. Aug 2015 路 16:32 UTC
Like other said, the move action is not so useful. You should maybe combine it with the attack action? (by having an exponential jauge of power, the monster could move with low power and attack with high power)
TheSambassador
25. Aug 2015 路 18:38 UTC
Pretty cool! Seemed odd that there was so long of a delay between hitting space to set power and actually shooting. Needs some UI feedback there. The music and graphics were great! Moving was pointless, seemed better to attack 100% of the time.
zanenga
25. Aug 2015 路 18:41 UTC
Very cool! It's awesome how one monster can just destroy several other ones. Specially in the beginning.
Kakureta
25. Aug 2015 路 18:43 UTC
A pretty fun game and an interesting concept! Too bad it's 2 players only. I liked the graphics and music too!
Caspila
25. Aug 2015 路 18:52 UTC
This was fun. It's interesting how all the monsters start completely aligned, as if it were a game of chess, and then it's just mayhem. I don't really see the point of using "Move" since "Attack" is more effective in every single way.
Would be nice to have a basic AI so we could play single player.

Great job nonetheless, I had fun!
wavegunner232
25. Aug 2015 路 18:53 UTC
fun but you need 2 people. that's my only complaint
Code Medicine
26. Aug 2015 路 01:04 UTC
Cool entry, its a really interesting take on a board game. I could see this getting really deep with just a bit more added! Nice work!
dydx
26. Aug 2015 路 01:11 UTC
Fun graphics and music! I didn't have a friend to play against, but it seems like it would be a good time. I remember playing a game like this with checkers pieces when I was younger.
Grahhhhh
26. Aug 2015 路 01:11 UTC
Ohhh, the first game I really liked! Music was spot on, mood was solid, unfortunately I have no friends to play with so I had to beat myself up. Gameplay felt a little slow in response time, wouldn't mind seeing different monsters use different abilities? Think you could expand this and make a real game out of it.
馃帳 AntonyBaasan
26. Aug 2015 路 02:10 UTC
Thanks for the ideas guys. Soon we are going to work on online mode.
dwemthy
26. Aug 2015 路 02:16 UTC
Fun concept. Lots of potential. Controlling the strength of a flick was difficult.
Lancelot Gao
26. Aug 2015 路 02:16 UTC
Very interesting, like the style, thank you for your game well done!
TeamOA
26. Aug 2015 路 06:54 UTC
Pretty good!
Pantoufle
26. Aug 2015 路 09:38 UTC
Really good game!
I loved the graphics, the music and the overall idea.
It's well realized and quite fun to play.
At first, I couldn't control the power of the attack, but if I play long enough, I may become good at it :-)
The idea is simple but I think there's depth in this game.
And for just two guys, you did a wonderful job! Congrats!
camlang
26. Aug 2015 路 13:38 UTC
Nice little game. Good job!
bakakyo
26. Aug 2015 路 22:18 UTC
Interesting mechanic. At some point I wasn't even using "move" anymore, only "attack". It was easy for me to control the attack intensity.
If you really want players to need to use "move" you could maybe set some energy cost and make the "attack" cost more energy???
Anyways it's a lovely looking game! The environment is cool too. Great work with the soundtrack :)
Kizler
27. Aug 2015 路 03:11 UTC
I really really love this game. I want to see where you take it next. I kinda want to be able to move multiple characters up until there isn't any time left, then quickly select attack. That way move actually does something useful. :D
馃帳 AntonyBaasan
27. Aug 2015 路 03:21 UTC
Good Idea Kizler, we will save it for future. Tthank you
Togimaro
27. Aug 2015 路 12:33 UTC
Great! It's a good concept and fun with two player! The solo mode Post Jam is also good
Denis347
28. Aug 2015 路 21:53 UTC
Really unique idea. I think it would've been great game on mobile devices and with online multiplayer.