Deliveries & Dragons by PhilStrahl


Description
Deliveries & Dragons tasks you as the head of a delivery service. Your delivery gnomes will fetch goods from the warehouses and deliver them to customers but beware the Mighty Dragonsβ’ that terrorize the countryside, among other obstacles. What can you do? Simple: Shoot cannon balls from your HQ to help your gnomes along the way and blast everything that might want to hurt or delay them. What are you waiting for? It's time for β¦ Deliveries & Dragonsβ’
Features
- Arcadey feel with a modern look
- Mouse-only driven game play
- Upgrades and improvements for your delivery service
How to play
Move your mouse to aim and click to launch a projectile. Use this to clear the path for your delivery gnomes, shoot enemies, and hire new gnomes. When your last delivery agent is out of commission, it's game over.
Controls
- Mouse -- move pointer
- Left mouse button -- shoot / select upgrade from store
Versions
1.0.0.0: Initial Ludum Dare 53 Jam release
Credits
- lilou_cormic - Code & Design | @lilou-cormic | https://lilou-cormic.itch.io/ | https://twitter.com/lilou_cormic | https://github.com/lilou-cormic
- Phil Strahl a.k.a. Pixel Prophecy - the rest π | @philstrahl | https://pixelprophecy.com | https://twitter.com/PixelProphecy | https://mastodon.gamedev.place/@PixelProphecy
| Windows and Linux | https://lilou-cormic.itch.io/deliveries-and-dragons |
| Link | https://github.com/lilou-cormic/LudumDare53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/deliveries-dragons |
Ratings
| Overall | 173th | 4β | 27π§ββοΈ |
| Fun | 109th | 4.04β | 27π§ββοΈ |
| Innovation | 419th | 3.54β | 27π§ββοΈ |
| Theme | 296th | 4.18β | 27π§ββοΈ |
| Graphics | 174th | 4.32β | 27π§ββοΈ |
| Audio | 200th | 3.88β | 27π§ββοΈ |
| Humor | 355th | 3.479β | 26π§ββοΈ |
| Mood | 437th | 3.7β | 27π§ββοΈ |
| Given | 0π³οΈ | 0π¨οΈ |
I really liked the art! I'm a sucker for dragons, but the town was cool looking too. The concept was neat, but it was hard to get into because of the aforementioned screen issues.
I'll check back in a few days to see if anything's been fixed :)
But it's a nice effort!
[Screenshot](///raw/5c7/2/z/5a795.png)
I found the cannon to be very hard to aim, especial on the lover part of the screen, and after updating the speed of the cannonball.
Liked the graphics, the polished menu and the simple mechanics :) Great job :thumbsup:
I think its only flaw is the difficulty. I booted up the game, had a lot of fun at the early stages... but after a while it was just too easy. After I reached a decent movement speed for my workers, and I had 3-4 upgrades on my cannon (no more was needed), all I had to do is to spam clicking on dragons and on gnome upgrades. And I think my colleagues were starting to become annoyed by my furious clicking. :D
Which meant that my score was getting higher and higher, but sadly I optimised out the amotsphere of the game :D I had to say goodbye to a relatively chill, medieval ambience, and say hello to the flashing gnome sprites and hectic gnome sounds. And say goodbye to my mouse's left button. :D
So after reaching 90K, I just sat back and watched the carnage. It took a decent 2 minutes or so for my empire to collapse. It was gorgeous! :D
Overall, it's a nice addition to the Pixelverse, and finally we've got the origin story we deserved: Now we know why Gerard is so mad in Rampage. Very nice entry, keep up the good work! :)
Overall, nice work and great team!
I noticed the music volume doesn't seem to change with the options slider also
One thing what i missed would be a small intro or tutorial what should i do :D But in the rush of the LDJam i also did none so i shoul not "throw stones if i sit in the glashouse" :D
Honestly, it was so satisfying to just sit there and meditate, listening to medieval music, clicking dragons and watching gnomes running at supersonic speed. I wanted to break the game, but didn't succeed at that, your programming skills are way too strong for me, @lilou-cormic! I wish the game was harder, because right now it's not obvious why one should even bother upgrading the cannon. Also, it looks like if you have a lot of gnomes, they end up having nothing to do and just chilling in the tower, which is fine. By the end of the game I realized that by scrolling the mouse wheel, you can access the burst fire mode. :D
But holy cow, the amount of polish you put in the game is jaw-dropping! Different sounds for different buttons, custom cursors, music, little easter eggs (hi, Remy!), impressive art work. Epic quality!
Here's my little playthrough (it's the second one, I messed up the first :sweat_smile:). It ends abruptly, because the game decided to crash and keep several gnomes alive (yay!).
https://youtu.be/mT_jhiuKjkQ
Great game!
@splitpainter Oh dear! Thanks for the heads-up!
@elflashor Thank you! As you might have guessed: Time ran out and we ran short on testing and especially balancing π
@incd021 Thanks for playing, great to learn that it works on Linux! And you're right, there's no winning screen, only a Game Over screen that shows your score and previous high score. I also had some troubles with aiming but that might be due to my 3-monitor setup with different resolutions π
@tudvari Wow, what a ride you've been on! Glad you found the time to write such an in-depth comment! I think we erred on making it too easy (the lack of time for balancing didn't help π ), hope your colleagues don't hold the clicking against you! And huge congrats on reaching 90k π€―!! And yes, that is, of course, the little ram from a previous PixelProphecy game. Like I said on Discord: It's all connected π΅
@raindrinker Thank you so much! Yeah, the balance is a bit off due to the lack of time for tweaking, hope you still enjoyed it until it got too easy π
@mateusboga Thank you! That's a great idea with the end boss. i wish I could say that this was our idea and we ran out of time, but ewe never considered having some sort of closure, we envisioned it as more of an arcade-y experience...
@neowhoru Right you are, that really *is* RΓ¨my grazing, @lilou-cormic put that in last minute once it was clear that there was no time to add him as an enemy. And throwing stones is fair; after all that's our core mechanic, in a sense π
@yngvarr Wow thank you for recording your playthrough! I see you were thrown off initially by the unfortunate placement of the brambles on the top right path. Also I learned that I should have made the sound for the gnomes passing the HQ shorter/less annoying but watching you spam the burst mode was truly something! π€£ Congrats also on apparently surpassing @tudvari 's score before the crash.
@ludumdaredevil Thank you so much! Yeah, there wasn't enough time for proper balancing. Personally I like it better when an unbalanced game ends up being too easy than too frustrating. I hope you still had a couple of enjoyable minutes with it π
@zyapimstudios That's so nice, thank you! Also for the bug report regarding the slider π
I needed to laugh because the game just crashed the first time when my only dwarf died with that "ough" sound xD
I'm also a bit sad that I couldn't have more than 4 dwards running around at the same time or so since my aim was to crowd the entire screen with them. But it was probably a good decision since at very fast speed, it's really likely that they will catch a dragon instead of a dragon catching them.
It felt more like an unlimited sandbox-y game since there were no limits for the upgrades and I had very much fun. Sadly I could not come to the point, where I would only keep buying dwarfs and they would bring in new money fast enough without needing to shoot these beautifully animated beasts of fire.
I think I had very much fun with that entry. Great job!
Here a picture of my highscore:

Minute 10: The gnomes have mastered the speed force and choose to run in front of the dragon to taunt him
Great game but I'm a little disappointed I couldn't blow up the sheep
https://youtu.be/5K9Xdh6qa5k
Also art and music very cute.
The transition from the first screen to the title screen was very fast, maybe too much so. Also could not see an option to exit/close the game.
I had a goal of getting 100 sped up gnomes, so I ended up with quite a lot going on in the screen, lots of dead gnomes, fast shooting cannon balls and so on. Was hilarious and I loved the experience! Wanted to post a screenie here, but sadly the screenshot was only made of the title screen and not gameplay itself (not sure why)
Having more than 5 gnomes is also useless as soon as they are fast enough.
Took me a while to understand we could blow up obstacles. :smile:
@fernofai Sorry the game crashed the first time around but at least it did it in a fun way? π¬π I think we should have leaned more into the Lemmings vibe of having all the roads be swarming with gnomes. And you're right, the game was intended to be arcadey in the sense that at a certain point it would kill you but that rarely happens past a certain point π Congrats on your hi-score and thanks for posting! π
@bangkerpow Thank you for playing and sharing the video. "Explosive sheep" goes right on top of the critical features list! π. And weird why the gnomes got stuck in the HQ tower, no matter how many you recruited π€ Maybe @lilou-cormic can look into this?
@digital-bacon Thanks for playing and the feedback! I think Godot shows some issues when you're having more than one screen, especially when it's of a different resolution? For examples, the screenshots I took were 1/4 of the screen size, upside down, and flipped π€ͺ
@darchankaen Thank you, glad you liked our take on tower defense! π
@aile Thank you so much for playing and your feedback! Glad that you knew what to do in the game without a tutorial (which we couldn't have implemented in time anyway π ) No worries about the lost screenshot, I can clearly imagine the hilarity of a super-sonic gnome workforce stepping over their fallen while huge cannon balls fly everywhere π
@paul-maxime Thanks for playing! Yeah, the obstacles are a bit under-explained but from what I have seen most players either 1) realized it at some point, or 2) didn't care and the game was still enjoyable π
I have a widescreen monitor, so the game was off to the left, with a black space filling my screen to the right after what I assume was 1080 pixels.
I think Godot has an option for screen sizing that would make sure the game stayed centered, and might fix any screen coordinate breakage. I don't mind the black space to be clear, it would be nice to have it distributed equally on either side of my screen though :P
With that said: Great work! Aspect ratios are a pain, and after several LDs I'm still trying to improve how I deal with them :sweat_smile:
I wished there was more in the late game, especially some ending and different kinds of dragons. It's a game with a high score, but it's very hard to actually get defeated from some point on.
Still, I really enjoyed playing up until a score of around 40k and too many upgrades to count :D Great job overall!