K9 Express by Skleembof
Overview
This is a delivery game where you pick up packages and deliver them to their destination with an extremely exciting twist! (you play as a dog)
How to play
Gamepad Recommended!
To pick up a package run into one of the brown boxes, and then follow the arrow.
- Green Boxes are speed boosts
- Brown boxes are packages
- Blue boxes are destinations
(There is a hidden picture of my dog somewhere in the game world...)
Known Issues
- It's possible to get stuck if you climb onto the hedges in the maze, so try not to run full speed in there
- You can fall off the map if you run into the ocean
- Some of the walls on the highway don't have collisions...(a hint?!)

| Link | https://skleembof.itch.io/k9-express |
| Original URL | https://ldjam.com/events/ludum-dare/53/k9-express |
Ratings
| Overall | 1139th | 2.833⭐ | 35🧑⚖️ |
| Fun | 1060th | 2.818⭐ | 35🧑⚖️ |
| Innovation | 1132th | 2.576⭐ | 35🧑⚖️ |
| Theme | 845th | 3.621⭐ | 35🧑⚖️ |
| Graphics | 957th | 2.955⭐ | 35🧑⚖️ |
| Humor | 983th | 2.3⭐ | 32🧑⚖️ |
| Mood | 1050th | 2.859⭐ | 34🧑⚖️ |
| Given | 34🗳️ | 54🗨️ |
Sorry
Score was in the middle of the screen (which was obstructing view a lot) and camera was much closer to the dog for me, so I had to push it up and down to see where arrow is pointing... if there controls to control zoom - I missed it...
The idea of a delivery dog is nice, but I think there were too many parcels to handle (as I understand we need to deliver them all?) and gameplay was repeatative - so it became boring after like 15k... probably smaller amount of parcels would make it feel better.
One thing I'd love to have is a jump ability to either long-jump over gaps or scramble up ledges (almost parkour-style like Mirror's Edge freerunning). Great work on this one. Do you have any plans to expand this idea after the jam? I'd love to play more of your future iterations.

I had very little time to work on this jam and I gave up multiple times but after slapping together the map and being impressed with how it came out, I decided to at least try to deliver something playable, and I was just barely able to upload before the time limit.
So it's riddled with issues, and isn't much of a game right now, but I am working on some simple bug fixes to address some of the issues like the sensitivity.
I do plan on developing it further for the (conveniently timed) upcoming 32Bit Spring Cleaning Jam on itch.io, so the plan now is to have a finished game by the end of the month.
I think with a little more time there's something like a vibe runner in there.
No problem with the controls either, and impressie work on the world layout !
Still in awe with the dog animation ahah