Psychopomp by CasualNothing

[raw]
made by CasualNothing for Ludum Dare 53 (JAM)

You are Garon (friend of Charon) the deliverer of souls from death to the afterlife. Guide them across the River Sticks (friend of the River Styx) while avoiding the snare of lost souls flowing down the river!

LD53_screenshot.PNG

CONTROLS: Movement: WASD | Pick Up Souls: Space | Drop Souls: LShift | Wait: Z

Ratings

Overall 908th 3.261⭐ 25🧑‍⚖️
Fun 823th 3.174⭐ 25🧑‍⚖️
Innovation 933th 2.932⭐ 24🧑‍⚖️
Theme 508th 3.978⭐ 25🧑‍⚖️
Graphics 890th 3.159⭐ 24🧑‍⚖️
Humor 963th 2.368⭐ 21🧑‍⚖️
Mood 866th 3.214⭐ 23🧑‍⚖️
Given 33🗳️ 27🗨️

Feedback

Sevla
02. May 2023 · 01:56 UTC
Omg, don't believe i'm seen a Carontes kind of game. Amazing!
Squirrelsquid
02. May 2023 · 02:46 UTC
Not working for me. I click on the exe, but nothing happens.
mlists
02. May 2023 · 03:54 UTC
I loved the simplicity of the game, it felt very well polished. The artstyle was nice as well. Only thing I found confusing was what the 1/2 on the lost souls was supposed to represent.
MorePixels
02. May 2023 · 03:58 UTC
Wasnt really sure what I was doing. I think a tutorial would have been nice even if it was just some text explaining how to play.
Sakii
02. May 2023 · 14:18 UTC
I like the artwork and that the shop is actually useful :D It was a bit hard to figure out what to do though.
LDJam user 259103
02. May 2023 · 21:53 UTC
I agree about the tutorial---the game's a little confusing at first. I thought it was pretty good once I figured it out, though!
Kosmik123
03. May 2023 · 12:08 UTC
The game was so satisfying, but after some time it started to become a bit boring. More types of enemies/obstacles would be great. I think that this kind of game (simple and full of upgrades) would be perfect on mobile platforms
TioLouis
03. May 2023 · 22:10 UTC
Hey, I somehow like the mood of the game.
The gameplay though needs to be improved.
- I could buy directly nearly everything in the shop.
- Why do we have to click 8 times on space to get all the souls ?
- I expected each level to be harder but it stayed always too easy
StudioCherno
04. May 2023 · 04:15 UTC
Hey @julia-nistel, @beanboi, @tycoonbelle and @casualnothing :wave:
Well done on the game that you made in such a short timespan! 🎉

The game is simple in it's mechanics and has a shop system which is great! I don't really know how you lose the game but I guess its nice to just play it!

Great art, and tileable water textures!

I wish there was a button for picking up as many souls as you can carry just because it gets annoying spamming space all the time.
Also I don't quiet undestand what the speed upgrade does in the shop since you just move as fast as you press WASD...

Overall great game and well done on all the effort you guys put in!

-Tim
kohqctps
05. May 2023 · 03:27 UTC
Well done! The graphics are simple but actually pretty moody. I can see that the core mechanic of the game could require some strategic thinking, but it's too easy to the point where you can spam speed upgrades and run through all of the lost souls before they even budge.
LDJam user 242787
05. May 2023 · 03:39 UTC
Congratulations on creating an impressive game. The graphics and artwork are stunning, and I particularly enjoyed the satisfying upgrading system. The shop system was also very useful and enhanced the gameplay. The game's simplicity and polish are also great. Well done!
gamescodedogs
19. May 2023 · 07:49 UTC
Great job, solid art style and mood! 5/5