The Death Delivery Service by SAD Studios
Welcome to "The Death Delivery Service", where you become an instrument of Death, tasked with gathering souls and delivering them to their final resting place. Use W-A-S-D to control Death.
Spacebar to Dash.
Left Click to collect souls in your lantern.
Bring the souls to their final requested resting place.
Collect as many souls as you can and rack up your Soul Score.
The more places you visit the higher the score.
Bring all the Souls to their final resting places before TIME RUNS OUT!!!!
In this isometric low poly delivery game, you must navigate through the town and collect as many souls as possible before time runs out.
As the player, you control Death, who is equipped with a lantern that is capable of holding souls. Your goal is to gather souls that are lost in the town and deliver them to their final destination, where they can find peace. You must avoid obstacles and enemies that get in your way and reach the destination before time runs out.
Explore all the town has to offer while you collect as many souls as you can.
The Death Delivery Service offers a unique and immersive gameplay experience that challenges your skills, reflexes, and strategic thinking. The game's isometric low poly art style is visually stunning and adds to the overall ambiance of the game.
So, put on your cloak, grab your lantern, and scythe, and embark on a journey to collect as many souls as possible and send them to their final resting place. Can you deliver them all before time runs out? Play "The Death Delivery Service" and find out!







Ratings
| Overall | 613th | 3.56⭐ | 27🧑⚖️ |
| Fun | 703th | 3.3⭐ | 27🧑⚖️ |
| Innovation | 758th | 3.14⭐ | 27🧑⚖️ |
| Theme | 670th | 3.84⭐ | 27🧑⚖️ |
| Graphics | 370th | 4.02⭐ | 27🧑⚖️ |
| Audio | 657th | 2.92⭐ | 27🧑⚖️ |
| Humor | 170th | 3.833⭐ | 26🧑⚖️ |
| Mood | 654th | 3.46⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 28🗨️ |
The game felt sort of luck-based to me; I was mostly just wandering around and hoping I'd randomly come across a soul, so it didn't really feel like my fault when I died. Overall, though, this game has a charm to it---nice work!
I was hooked in immediately with the "introduction" soul (the person who want to see the car and then Betty and the corn), I guess it's placed there by intend? Really good kickoff.
Going on I really like that the souls all have their own story and feel "alive", I'd instinctively imagine the person I'm delivering, like the introduction soul was a farmer guy who loved his work, probably is very young at his death. Or the old man who want to see places with memory of his wife, probably he was in a wheelchair for awhile so he couldn't visit those places for awhile...
This lead to my no.1 dissatisfaction that the game's on a timer so I feel rushed and can't get to know the souls better. Doesn't matter that much being a single player game though, but definitely would enjoy a slower approach like a narrative or puzzle game setup.
As a side note, this Jam's theme lead to a lot of Death-themed game, but I really appreciate that this one's lightweight and even humorous.
Maybe if the timer wasn't failure but bonus if you make it, it'd be more fair.
I enjoyed the overall aesthetic. It was a bit retro, and the saturated, bright colors made a fun juxtoposition with the concept of the grim reaper. Giving bonus points for the hilarious corn bit :)