Delivery Dash by Random Ideation Studios

Welcome to the New Mercy, Greatest cyberpunk city in the world!! Controlled by robots!
In this city, we have many restaurants. But Our hero is in a problematic situation of a restaurant. His restaurant is soon going to be out of business. So, the owner of the restaurant had a make a special offer which could make the restaurant going out of business sooner. That is "Delivery in 30 minutes or free lifetime food".
So, you are the delivery guy of the restaurant!!!
In this game, you are a delivery guy of a dead restaurant, and you can save it from being completely closed by delivering on time!!
But of course, every has a challenge!! In this city, there are robots called foodies who will eat and destroy any kind of food delivery.
So, you have to make deliveries by killing or evading foodies, do some platforming and of course MAKE IT ON TIME!!!



| Link | https://random-ideation-studios.itch.io/delivery-dash |
| Link | https://random-ideation-studios.itch.io/delivery-dash |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivery-dash-1 |
Ratings
| Overall | 1098th | 2.96⭐ | 64🧑⚖️ |
| Fun | 1039th | 2.871⭐ | 64🧑⚖️ |
| Innovation | 1150th | 2.5⭐ | 63🧑⚖️ |
| Theme | 835th | 3.631⭐ | 63🧑⚖️ |
| Graphics | 992th | 2.815⭐ | 64🧑⚖️ |
| Humor | 533th | 3.175⭐ | 59🧑⚖️ |
| Mood | 988th | 3⭐ | 60🧑⚖️ |
| Given | 69🗳️ | 126🗨️ |
Edit: Now back online and just had a go. Nice work on the graphics and I enjoyed the buildup of the storyline before the game. I tend to agree with a couple of comments around the physics of the game, it feels very linear in input and response. A little bit of work in this area would improve the feel of the game. Still an enjoyable time. I had a chuckle at the barrel gag. Congratulations on submitting!
For me controls were a bit to rigid.
Had fun pushing enemies to the void.
Some sounds were a loo loud.
@ox-yep @ekaktusz @marcodeevil @taran95 @bartalomew and rest of the game devs,
I know that jump isn't right and it is due to the player's movement is done by velocity and I can't control it!
I tried controlling it by code, but it made worst!!
Thx for playtesting this game !(I know the concept isn't that original and my level design is not up level)
I love what you've done with this game. The controls are a bit wonky. But the atmosphere was great!
My favorite part of this whole game is definitely the graphics in concert with the music. I like the idea of a futuristic city with all the flying cars and robot people. All the neon gave me vibes of cyberpunk but with less of the grunge. Well done overall!
For a few tips:
- You could have indicated directions in the environment (with big neon arrows for instance) rather than with text
- The dash mechanic is a bit under-exploited, I've just used it once in the last level
- It would have been nice to have an animation or any visual efect for when you kill robots with E
Nice game, good job for completing it on time!!

Overall, really charming and a lot of work!
There's really too much broken English text here; I'd rather you trimmed the intro entirely (or found yourself a native speaker) than subject us to all these paragraphs of mangled grammar. ^_^;
(Even "Delivery" on the end-of-level goal is misspelled!)
That said - despite the janky collisions, I found myself compelled to play the game through. (Full disclosure: I did not beat the final level "properly"; I inadvertently clipped through the floor at one point and decided to call that a win. XD) I like the air dash mechanic, though I'll admit I'm not a huge fan of "press Up to jump" control schemes (jump should be a separate button from the movement controls!)
I'll also admit I don't like how it's possible to reach the end of the level with health remaining and still be told you damaged the food too much to be accepted. The health bar shouldn't cheat you like that - an empty bar should mean game over; green in the tank should mean it's still deliverable.
@wadlo @woathenry @carkh @calamador @creativecodingsebastian @mkraw @scratch First of all Thx for playing the game!!!
I don't know if you read the first comment I posted, but I know the problem related to the movement of the player and sfx problems!!
Also, I am not a good artist!!! (Even I don't know how to draw IRL!!!)
@jonrei and @ryusui thx for pointing out the mouse mistake!!! (I always get confused about it)
@ryusui thx for the detailed review!!! I am not a native speaker of English and still get confused on delivery spelling!
Actually, the final level is like a prank, and you have to clip into the floor to get to the goal!!! (I ran out of ideas!!)
So, I hope you try out Windows version!
I like the storyline, and the art style is very dynamic.
The little robots in the game are also very interesting.
well done bro!!
Cool level, not too hard not too simple. I found shortcut in some (don't know if it is done on purpose).
The text on level is a good idea to see where to go and add fun (and as I am French I didn't see the grammar mistakes)
We are not too used to go to the left at the beginning of a level, it's funny that you chose that. A small feedback with "e" action would very appreciate (like screen shake) :smile:
Great work overall!
Had a good chuckle at the dialog as well. Cool entry. Looking forward to seeing you next jam.