The King is Dead by Beep Boop
The King has died! Now it's your duty and honor to deliver his body to his tomb. We hope you enjoy this rogue-like-ish deck builder that we made for our 4th Ludum Dare! If you're having trouble understanding how to play, here's a nifty guide! https://imgur.com/a/E3keynh
| Link | https://beepboopcereal.itch.io/the-king-is-dead |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-king-is-dead |
Ratings
| Overall | 60th | 4.209⭐ | 45🧑⚖️ |
| Fun | 67th | 4.14⭐ | 45🧑⚖️ |
| Innovation | 102th | 4⭐ | 45🧑⚖️ |
| Theme | 512th | 3.977⭐ | 45🧑⚖️ |
| Graphics | 128th | 4.407⭐ | 45🧑⚖️ |
| Humor | 603th | 3.038⭐ | 41🧑⚖️ |
| Mood | 100th | 4.186⭐ | 45🧑⚖️ |
| Given | 65🗳️ | 67🗨️ |


Very good entry tho. I like myself a good card game :)
Had to do the tab zoom out trick though, so I would reduce viewport in itch a little.
I also wish there was an indicator of how many days of travels are left until the tomb of kings. I got there and died sadly. It caught me a bit off-guard that you would need resources there as well and death is unavoidable if you don't have them.
Awesome entry!
I loved the deck builder aspect and the planning ahead part. The art, music and overall execution of the game is beautiful. Would have loved cards that had synergy with eachother, but maybe I didn't get to that part yet as I only had 15 minutes to play.
Amazing job on this entry. Loved it!
I couldn't get the game into fullscreen mode on itch.io. Also the window it opens up in on the itch.io page is quite large so that I had to scale down my browser to see more or less the entirety of it's visual content.
Question: Does the game have an enging or is it just randomly generating encounters until you die?
Really good choice of music. Would be deserving of custom music though in my opinion as every other element is really working great. If you decide to add that at some point feel free to reach out!
Love the look and feel, the fact that it's a little board game and has a cool medieval sun-dial thing at the back. The little minis are cute and get the point across perfectly.
+1 for some comments that have already been made:
- needs a fullscreen button
- was tricky to figure out at first, unfortunate that you need a separate guide page
- a clearer indication of how far away the end is. Is the size of the deck on the right supposed to do this? I also wondered if it was infinite at one point.
I would add some standard deckbuilder features:
- some tools to keep the deck lean (e.g. drop party members, skip adding a party member)
- way to view your deck
Mechanics/balance:
- I love the core mechanic. The tradeoff of dealing with immediate threats vs working on the bigger obstacles is interesting.
- As is the tradeoff of being efficient with your hours, vs dealing with important enemies and being a bit wastefull.
Some questions/suggestions for balance:
- what is the point of the paranoia card, it seems like it only hurts if you play it?
- I think the "big" obstacles (mountain, king of wolves) are a bit OP. I quickly figured out that 1 king of wolves is the equivalent of 14 wolves worth of damage, so it's a no-brainer to focus on him first. If he was nerfed a bit, the decision of what to focus on would be more interesting.
- But with that said, the balance was still good enough to make this thoroughly enjoyable!
This is a really cool idea, the core mechanic is solid. I think with some polish, balancing, and adding a bit more content, this could easily be steam-worthy. I would buy it!
Love the physicality of the cards, top notch UI. Did some similar work in a Prev LDJam, I remember having a slight "card sound (swhuish)" while drawing and hovering over the cards gave it that extra something!
Even without the swhuish sounds this was great!
It was easy to understand but i'll have to play for atleast a few hours more before i'll even get close to beating it :)
My only real problems with it was my hand gets very bloated after a while, lots of useless cards end up in your hand, so depending on your cycle you might just lose in the end no matter what. Which feels pretty luck based.
I also had trouble with changing my mind while playing cards, they ended up being played anyway most of the time even if I tried to click away.