Theater of the Dead by bmacintosh

[raw]
made by bmacintosh for Ludum Dare 53 (JAM)

Where do we go when we die? You, apparently, are going to have to do a stint serving concessions at Sir Quacky Quack’s Luxury Theatre for the Dead, Dying, and Undead. Maybe if you do a good job he'll let you off to enjoy the afterlife in peace. Just try not to summon any eldritch horrors, okay?

Controls

  • Left Click: Interact
  • Right Click: Drop
  • Q/E: Change Item

Credits

Some art by Kenney (https://www.kenney.nl/).

theaterofthedead1.jpg

theaterofthedead2.jpg

Ratings

Overall 196th 3.976⭐ 23🧑‍⚖️
Fun 282th 3.762⭐ 23🧑‍⚖️
Innovation 251th 3.75⭐ 22🧑‍⚖️
Theme 305th 4.167⭐ 23🧑‍⚖️
Audio 386th 3.526⭐ 21🧑‍⚖️
Humor 204th 3.775⭐ 22🧑‍⚖️
Mood 612th 3.5⭐ 23🧑‍⚖️
Given 17🗳️ 27🗨️

Feedback

Exilon
02. May 2023 · 06:24 UTC
I like the ghosts. They are cute.

The visuals are fine but the game has a lot of neat touches like the theater actually playing a film. This game has one of the most creative inventories I've seen. The gameplay is a little slow but the whacky dialogue at the bottom makes up for it. Overall, decent experience with some nice, creative touches :)
PonyGirlLuna
02. May 2023 · 06:29 UTC
Oh my gosh the ghosts are so cute. They're just... little floaty guys that are so happy and I love them so much.

I'm a big fan of finding *alternative* uses for things and had a nice time playing with that. Took me a little bit to figure out the popcorn, and the spooky ghost stove kept burning things from a distance that I'd since removed from the flame. I also liked that there wasn't a single path to each theater, but without a time limit on anything I didn't feel the need to care too much about which way I went. But it was a nice stroll every time!

Having actual films playing was a really, really nice touch. It genuinely added a lot.
NuiN
02. May 2023 · 06:30 UTC
I think im stupid but I couldnt figure out how to give the ghost their order. Visuals are nice, I like how you used theatre colors to tell the player where to go instead of numbers. I liked messing around with the shit in the kitchen too
Follett12
02. May 2023 · 06:41 UTC
This was super fun, the music, the voiceover and the interactions with the kitchen where amazing. Although it did take me a minute to figure out hotdog w/ popcorn wasn't 2 separate things, not that it mattered I kept burning my hot dogs anyway while trying to deliver a soda. Its odd that at times it almost struck me as a puzzle game, like how do I make that...really innovative.

I did experience an issue where the music didn't loop which was minor but I can definitely see this being expanded on and being super fun in multi player, like a first person overcooked. Leaving the popsicle fridge opening and having to unpack more, churning butter for more ingredients. My only major suggestion would be some more juice and feedback when delivering orders, like the ghost jumping for joy or saying boo.

Absolutely loved it guys, great work!
khaotom
02. May 2023 · 06:42 UTC
I really dig the shifting layout. Always loved the idea of the world changing wherever you weren't looking.
LDJam user 337828
02. May 2023 · 07:01 UTC
Love the inventory management and, even with the simple art, the world felt fun! Silly lil story too. Great job!
mow
03. May 2023 · 07:56 UTC
Fun !
I like the overall mood of it : the audio in the background, the cute ghosts and also the fact that my avatar have no shadow but the plate has ^^
Very good job ! :)
alisher_fazilov
03. May 2023 · 20:39 UTC
Interesting idea, it can be refined and make a full-fledged beautiful game
Smoky01
04. May 2023 · 07:30 UTC
Good and interesting idea game
Paul Avallone
04. May 2023 · 23:21 UTC
Neat game playing basically an Alamo Drafthouse server. I liked the level design layout with the different colored rooms. I really liked the vibe of the game. The music with the simple but clean art style blended well together. The silent films playing on screen was a nice touch. The echo effect you did on the voice over was great too. Would be nice if you could rotate your plate to carry more things at once. The popcorn machine didn't work but I assume you just ran out of time. It would be great if you expanded this with more features into a full game. Great job!
cureja
05. May 2023 · 08:29 UTC
The surprise with the moving rooms based on items was a cool unexpected mini puzzle. I do wish there was more combinatioins to make the hotdog/popcorn combo, but maybe thats a mini puzzle in itself. Cool interpretation of the theme!
Nastasya
08. May 2023 · 06:44 UTC
It's looks so cool:) This is a very interesting idea. Good job
Its_Capp
08. May 2023 · 21:15 UTC
a very charming game, the moving rooms gave enough challenge to the point where it wasn't just a fetch quest and I had to actually use my brain to figure out how to prepare certain items for the customers.

overall it's very fun, especially with the disembodied voice in my ear keeping me company
LDJam user 166918
08. May 2023 · 21:48 UTC
Pretty good meditative game, in concept.
LDJam user 245740
09. May 2023 · 04:29 UTC
I could have kept delivering orders for hours, honestly. I wish there was a garbage can. Instead, I had to make a pile of my mistakes and was forced to confront it every time I walked past, haha. The first time the rooms shuffled really threw me for a loop, but I ended up really liking how it kept the experience fresher. I agree with others that this could be fleshed out to something even more robust! I also enjoyed your voice contributions. I wish the music kept going, the silence was kind of a bummer after I was jamming along before.
Chris Chen
09. May 2023 · 08:59 UTC
I love this! The dialogue was great and the whole vibe of the game was really fun. The shifting level design was very cool, and it was a lot of fun preparing the different orders, especially the ones that required a bit of extra thinking. I love the concept of needing to mix and match different foods for weird orders. The music was great, although it stopped after a little while and i had to play most of the game in silence :( also some of the dialogue that popped up wasn't voiced (not sure if intended or a bug) and a couple of times the voice was saying something different to the subtitles.

Overall I thought it was excellent and would definitely love an expanded version! Well done!
Spicyshiba
19. May 2023 · 23:32 UTC
Your game has a unique mood to it that I appreciate. I also like the gameplay and the not so overused type of “delivery” systems we’ve seen during the jam