Grav Garb by Alchemic

[raw]
made by Alchemic for Ludum Dare 53 (JAM)

This is a strand-like game, where you'll be loosely connected to other players online, and help each other out to complete deliveries. There is no realtime multiplayer.

Intro

Hiya! And welcome to Ink & Ink Industries. You are a Drone Pilot AI in training and are working to prove yourself with the most honorable of tasks: delivering a human heart. To get there we're going to train you on some simple deliveries like gravel and fine glassware.

You'll need to take things slow, since there's a lot of space junk and other hazards which could damage your packages (or you).

Other delivery drones are active in this sector and will deploy helpful structures such as repair and mapping stations that will help you along your journey.

Zoey & Zara signing off!

How To Play

  • Your goal is to deliver your packages to the other space station across the sector.
  • The other station is located directly to the right - deviating will alert the anti-rogue-AI security bots.
  • Careful! Both your drone ship and packages are susceptible to damage.
  • Completing a delivery will grant you some credits, even if you have no surviving packages.
  • Use your earned credits in the shop to purchase more thrusters and deployable stations.
  • Deployed stations will stick around for a while - and will also help out other players!

Controls

  • Up-Down/W-S - accelerate
  • Left-Right/A-D - turn
  • Space - activate gravity ball
  • Shift - launch thruster rocket
  • H - open deployment menu
  • E - grab small junk with ship tail - junk is sold when delivery is completed

Note About Online Play

This game features a non-realtime multiplayer system.

The only data sent to the server is your chosen username and some in-game accomplishments. Usernames of other players will be visible in-game.

Online play can be disabled on the title screen.

gameplay_screenshot2.png

gameplay_screenshot3.png

Credits

  • @Alchemic: Programming, game design, king of no sleep
  • @Gizmolo: Programming, big booty alien girl art
  • @BigTex: Art, sfx & frankly just a beautiful soul
  • @WiredOverload: Programming, scrum lord, master delegator of tasks no one wants to do
  • @karkadan: Unpaid programming intern & cat wrangler
  • @xxAtrain223: Server code & client side api, holds the team together by his heart strings
  • @Arnenia: Music & sfx (AKA the cute one :kissing_heart:)
  • Montjuleant: Art director (AKA art abuser)

Tools

Post-submission changes

We felt these changes were necessary to make post-submission. Due to the online nature of the game, previous versions are not available for download.

  • Changed scaling to allow other players' structures to be visible on the first mission.
  • Fixed some sprites that were present in the game, but not correctly shown.

See the devlog on the itch page for more details.

Ratings

Overall 687th 3.49⭐ 51🧑‍⚖️
Fun 879th 3.092⭐ 51🧑‍⚖️
Innovation 352th 3.622⭐ 51🧑‍⚖️
Theme 436th 4.061⭐ 51🧑‍⚖️
Graphics 525th 3.786⭐ 51🧑‍⚖️
Audio 318th 3.653⭐ 51🧑‍⚖️
Humor 521th 3.202⭐ 49🧑‍⚖️
Mood 515th 3.615⭐ 50🧑‍⚖️
Given 76🗳️ 89🗨️

Feedback

slimefriend
02. May 2023 · 02:21 UTC
I love the sfx, art, and general theme, but I found the controls to be kinda mushy and I was a little unclear on my goal.
guin36
02. May 2023 · 02:22 UTC
This was a pretty cool game! I like asteroids style games and pushing things around was a good time. Pretty hard for me though
Rjdrag
02. May 2023 · 02:24 UTC
I finished the first mission, but none of my cargo made it. The physics and ship movement feel great. I think there's maybe a bit too much junk in the way at first, but I powered through. Gonna come back and play more later.
tycoonbelle
02. May 2023 · 02:25 UTC
sexy aliens
Cody Holt
02. May 2023 · 02:28 UTC
Interesting idea to add the online part. I wasn't sure exactly what was changing because of it, but it was starting to feel good once I got used to the controls more. The thrusters and gravity pull were really neat to use and help out a lot.
Tommeh
02. May 2023 · 02:30 UTC
Production quality is over the top. Art and sound were incredible! Took a bit to get used to the gameplay since the game was very hard but the gameplay loop is satisfying. Nice job!
Braveskin
02. May 2023 · 02:32 UTC
Pretty difficult, but cool concept and nice variety in space junk!
LDJam user 299757
02. May 2023 · 02:36 UTC
Love this game! Gameplay is a bit tough (probobly just a me thing :p) and the controls are a bit stiff. The online element is so cool! Other than that, I love the art and music and the characters and their dialogue; this is an awesome game! Love the characters!
fermingimpel
02. May 2023 · 02:41 UTC
randomly freezes when playing, idk if is my pc
WiredOverload
02. May 2023 · 03:18 UTC
@fermingimpel we put up a windows build if that helps
AploveStudio
02. May 2023 · 04:48 UTC
alien women?? yes please
mikyll
02. May 2023 · 16:51 UTC
I had some trouble initially (I couldn't use the controls) but I figured it out :)
Good entry! I loved mostly the gfx and sfx
BodhiAgora
02. May 2023 · 18:13 UTC
Once I got used to the gravity accelerator, it's a really fun, new way to move. It was a bit unfortunate i blew through my missiles and then was broke for my second run by the time I figured out how they worked, but overall a solid and different game. At first I thought there was no regular thrusters on W, I think some kind of regular thrust animation would have been helpful. Nice job all around!
JP Design
03. May 2023 · 04:26 UTC
Great game overall, just a few upgrades away from being a full commercial game.

But i'm still little confused about the design of the ship, it feels backwards
(perhaps a more animal inspired design might help?)
Dissonance Generator
03. May 2023 · 19:33 UTC
Really fun game mechanics! It all feels reasonably well balanced, too, for a weekend jam game! I liked being able to carefully fly backwards through a debris field and turn myself into a giant snake along the way ... though my tail had a tendency to snap around and smash me to bits when I did! The sexy aliens thing is a little weird? but I guess it fits the theme.
pazzi
04. May 2023 · 09:33 UTC
Much fun. I am moonrat.
![moonrat.PNG](///raw/800/e4/z/5b3b4.png)
josep93
04. May 2023 · 17:31 UTC
It has an interesting mechanic, although with a somewhat unbalanced learning curve
Furtive Pygmy
04. May 2023 · 20:52 UTC
Such a good game, good job team.
I think reducing the rotation on the ship would make it feel a little less twitchy on the controls, but just takes a bit of getting used to.
The upgrades/deployables are a nice addition that adds to the experience.
I think the cargo is hard to keep alive, not impossible but doesn't take much for it to get destroyed if you're trying to drift through the game.

Really solid entry, good luck with the ratings!
Gizmolo
05. May 2023 · 00:27 UTC
Thanks all for playing! Appreciate the kind comments and feedback! A few responses:

@furtive-pygmy @jp-design @slimefriend @triangle-point I agree with y'all. Controls need some tuning, I think a redesign of the player ship could go far, both aesthetically and kinesthetically.

@tycoonbelle @aplovestudio The most important part of this game, naturally :nerd:

@pazzi Spoiler alert: moonrats rule the universe :grin:
jdemattos
05. May 2023 · 01:08 UTC
Really moonratted up the fine glassware stage. Loved the music loop and cute pixel art, and the old computer sound when the level starts. I was able to make the gravity well create a permanent instance by spamming space bar. Great vibe!
LDJam user 342640
05. May 2023 · 02:43 UTC
strap in we goin moonrat mode boys
Bytomancer
05. May 2023 · 03:43 UTC
Great job on the the artwork and music. I'd love to see a tutorial level or something to introduce the nuances of the mechanics, it's a little overwhelming to get into.
fabula_rasa
05. May 2023 · 19:13 UTC
Controls definitely take a while to get used to, but that's okay :smile: I think the ship rotation could be a bit less "violent" (the angles are quite harsh). It also wasn't always apparent to me what exactly is damaging me. I speculated it was pieces of small metal junk I attached to my back, but I'm still not sure.

The world and setting are imaginative. Very nice to see something unique like that!

The art and music are both solid. Nice, consistent atmosphere overall. And I came to love the ship exploding sound :wink:
eyedromeda
05. May 2023 · 19:13 UTC
Quite difficult, but an interesting concept nonetheless. An interactive tutorial would've definitely been a nice addition, but I understand that those take a lot of time to develop. I did occasionally feel like there was just a bit too much stuff in the way, which made it almost impossible to push through, so maybe making the trash a little easier to move with just the ship would've helped. Overall it was a very solid, atmospheric and well made entry. Good work!
Nizanth P
06. May 2023 · 14:54 UTC
Good game concept, but quite difficult to play. The controls are somewhat unresponsive. The graphics, special effects, and sound in the game are all superb. The issue is that the player does not understand what to do and what will happen if they do so. When I first started playing, as I approached the edge line, a plane suddenly appeared and attacked me, and I had no idea what to do. Controls and overall game flow could use some improvement. Overall, it's a good.
Remco
06. May 2023 · 21:31 UTC
What you expect from reading the text and looking at the images: A fast paced adrenaline action shooter, with a shop and progression.

What the game is actually like: A slow but tactical game about avoiding too sudden turns, carefully displacing hazardous waste, one package-length at a time, while strategically managing resources like thrusters and repair-stations. With a shop and progression.

I mostly enjoyed it after I got over my initial disconnected expectations. The slowness does disincentivize trying things though, you're not likely to take risks (or try the level too often again).

Music is great for the mood.

As for the art, I'm more into beefcake than cheesecake. Still, there's a large variety of space-junk and if you'd spent the same amount of detail there the game wouldn't be done until next year.
SleepyStudios
13. May 2023 · 15:42 UTC
Impressive amount of work went into this game, great work! I like that the gameplay starts out quite slow and deliberate.
Jeremy Ryan
14. May 2023 · 04:32 UTC
Turns out I'm quite the moonrat!

Graphics: The character art was well done, and the UI was very clean! Some of the in-game visuals got a bit confusing; I was never quite sure which pieces of space junk were very dangerous and which could just be pushed out of the way. It might be nice if there was a consistent shape or color language for which things are most hazardous (e.g. everything that immediately damages you is red).

Audio: Music was great! Especially liked the menu music, although it only had a short loop.

Gameplay: The main gameplay consists of pushing or maneuvering around space junk while trailing delicate cargo behind your ship. I liked the utility areas that could spawn (the one that gives you extra vision is clever) and the variety of hazards. I never ended up figuring out exactly what the gravity ball does. The long levels can be a little tedious, but there are usually zones to stop and recharge and it's nice that you get something for completing the level even without cargo. I liked that there were different kinds of cargo that could withstand more or less of a beating and it affected how you approached the game.

Overall, solid entry! Particularly impressive that the game is so cohesive with such a large team since they are often difficult to coordinate.

I drew Zoey (or Zara?) and added her to the cat-ear pixel fan art compilation on [my profile page](https://ldjam.com/users/jeremy-ryan/).

![garb.png](///raw/aba/3/z/5bbff.png)

Good luck during the rest of play and rate!
F1Krazy
16. May 2023 · 19:53 UTC
This is good. Unlike most entries, where the challenge is to go as fast as possible, here you're encouraged to be slow and deliberate, carefully picking your way through the debris. Sadly, that's not always possible: the random placement means you'll often get gas clouds(? The little green things) that you can't fly around and have to go through, draining a massive chunk of your health. Other times you'll find bombs positioned in such a way that that punt you straight into a gas cloud and there's nothing you can do prevent the resulting game-over.

I love the "strand-like" gameplay, it's always fascinating to see multiplayer elements in a jam game. The one weakness is that, again, sometimes a gas cloud will spawn in such a way that it covers a station and makes it difficult if not impossible to use. I'm also not entirely sure what the point of the "fence" item is supposed to be, it's just another massive obstacle that gets in the way.

This is overall a fun experience with a lot of potential, but I feel it needs some adjusting to make it feel a little less frustrating.
LDJam user 297532
17. May 2023 · 13:45 UTC
Yooo this was a very well-made game! I love the music and sounds, and the retro feel to it. The goals and controls are pretty intuitive, and very cool alien art :) However, you guys (or I guess @xxatrain223) were able to create an online system in a short period of time in GODOT??? Hats off to you, I would love to be able to learn that XD... Anyway, well done, great job!
tenlki
19. May 2023 · 21:43 UTC
I really liked the audio in this game!

Trying to deliver Human Heart was one of the most difficult things I've had to do LOL.

The generation makes for a lot of "come up with your own solution" situations... I've dived out of zone to speed boost past a field of debris. It was a lot more tactical of a game even though my brain kept telling me it should be a race :laughing:

I liked it!