Mad Meow: Purriosa's Panic by Strega
:truck: Summary

Help Purriosa deliver the last Tuna to the President! Survive a rogue-like adventure across a desolate landscape in the after math of the Tuna extinction. Choose your own path through the waste lands: defeat roving gangs, discover treasure and new encounters, and upgrade your truck as you make your way to the president!
Gameplay: * Play a blend of tower defense and shoot'em up combat * Explore the procedurally generated, Slay the Spire style map * Earn money and upgrade your truck!

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:video_game: Instructions
Movement * Click and drag the mouse to move * or press A and D keys * or press left and right arrow keys
Controls can be remapped in the options.
:bulb: Credits
- Vu Ha - Code
- Rose Peng - Art
- Johan Soriao - Audio
Ratings
| Overall | 173th | 4⭐ | 46🧑⚖️ |
| Fun | 206th | 3.864⭐ | 46🧑⚖️ |
| Innovation | 291th | 3.705⭐ | 46🧑⚖️ |
| Theme | 572th | 3.932⭐ | 46🧑⚖️ |
| Graphics | 99th | 4.466⭐ | 46🧑⚖️ |
| Audio | 227th | 3.826⭐ | 45🧑⚖️ |
| Humor | 99th | 4.025⭐ | 42🧑⚖️ |
| Mood | 346th | 3.805⭐ | 43🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
Maybe a smoother movement would be more fun to play. It felt like the vehicles are stuck to some invisible column.
I feel this could be a cool bullet hell space invaders type of experience

The bullets were a little at odds with the rest of the art, though!
The game seemed rather simple though. It felt like just adding one segment with the basic canon and upgrading everything was largely enough to win comfortably; making a big truck is heavily disincentivized by the loss in maniability, increase in difficulty with dodging everything (which can actually become impossible), the financial loss of paying for the new segment, and the risk of losing parts. This balance issue made the upgrade/buying system somewhat irrelevant: by that, I just mean it did not seem to hold any meaningful, interesting decisions.
This is mostly a detail, and the game felt extremely polished and fun and good; incredible job!
That said though, this felt just a *little* off to play. I didn't manage to get through the entire game, just because of the bullet hell sections -- they aren't bad by any means, believe me, but the bullets are too slow and too punishing; enemies will clump together when they attack you, and with the line by line attacks you have set up, they're either completely blocked with bullets, or even just one bullet in the way means you have to stand your ground in the corner until the path is clear (which is typically about 3 seconds, a *bit* too much for a bandit standoff). I found myself doing *reallyy* well down the path, until one encounter caught me in a bad way, and I was unable to defend myself, being brought down from full health on multiple well upgraded pieces, down to a game over.
I *loved* getting to create my own vehicle, I would've been so happy if that had more of a role in the game (just more abilities per part, rather than different ammunition)! Art was wonderful (seriously, good job as always), but as one little critique, the desert does have a little bit of a detail disconnect with the characters. I wish audio had a bit more to it, but what there was was nice! :3
Sorry for my paragraph of critiques, but I hope at least one of them was helpful! Great job once again, I'm excited to see what you've got in store for us next time! Keep it up, each of you! :clap: :clap: :clap:
Loved upgrading the vehicle!
Some constructive criticism: I died once because there is no cooldown for being hit, got insta-killed.
Audio is fun and fitting. SNES-style showdown!
I definitely like the idea of the gameplay, but understand this was a lot of scope for the time, meaning some balance stuff didn't quite make it in. I played a few rounds, but once the truck had 3 modules on it, the lasers would just tear me apart very quickly. Someone mentioned above, an invincibility cooldown after being hit would likely go a long way.
If you do a post-jam update, I'd love to see some visuals for the weapon projectiles too!
Y'all are one of my favorite jam teams, so it's always fun to see what you come up with :)
Some aspect are really really good, and some others feels unfinished. Art is beautitful, I especially like the scrolling ground.
Good job!
Super cute graphics and music!
Otherwise excellent game!