Get To The Summit by Russ Moonbase
A portal to hell has opened up at the top of the summit. Deliver some nitro to the summit to close it. Drive carefully or the nitro will explode!


Assets Used:
All models, all characters, and some particle FX are from Synty Studios Polygon packs – I used Prototype, Farm, City, Icons, and Fantasy Rivals (https://www.syntystudios.com/)
Character animations from Mixamo (https://www.mixamo.com)
Dramatic Background Music Pack by Muz Station Productions (https://assetstore.unity.com/packages/audio/music/electronic/dramatic-background-music-pack-153808?aid=1101l7IPP&utmcampaign=unityaffiliate&utmmedium=affiliate&utmsource=partnerize-linkmaker)
Sherrb's Particle Collection - Sherbb (https://assetstore.unity.com/packages/vfx/particles/sherbb-s-particle-collection-170798)
Car Engines Vol. 1 - Magic Sound Effects (https://assetstore.unity.com/packages/audio/sound-fx/transportation/car-engines-vol-1-200225)
Monster Sounds & Atmospheres SFX - Olivier Girardot (https://assetstore.unity.com/packages/audio/sound-fx/creatures/monster-sounds-atmospheres-sfx-pack-155494)
Anime Comedy Sound Effect Pack - WOW Sound (https://www.gamedevmarket.net/asset/anime-comedy-sound-effect-pack)
Explosion Sound FX - Explosion Volume 1 - TomWinandySFX (https://www.gamedevmarket.net/asset/explosion-sound-fx-explosion-volume-i)
| Link | https://russmoonbase.itch.io/get-to-the-summit |
| Original URL | https://ldjam.com/events/ludum-dare/53/get-to-the-summit |
Ratings
| Overall | 570th | 3.594⭐ | 34🧑⚖️ |
| Fun | 336th | 3.688⭐ | 34🧑⚖️ |
| Innovation | 589th | 3.344⭐ | 34🧑⚖️ |
| Theme | 705th | 3.797⭐ | 34🧑⚖️ |
| Humor | 398th | 3.411⭐ | 30🧑⚖️ |
| Mood | 700th | 3.406⭐ | 34🧑⚖️ |
| Given | 42🗳️ | 53🗨️ |
The physics on the barrels also felt great, and I liked that you could choose to eject some of them when they were getting too close to exploding. Also, the few times that they did explode were funny as my car was flung across the map.
One thing I would suggest is to remove some of the arrows and such, and the sign saying "slow". I think it would have been a lot funnier if I'd gone full speed up that ramp and lost all of the barrels on my first attempt. The arrows did help to make the path clearer, although I think I still would have found the route and ultimately the level should guide the player through the right path on its own.
Also, the camera could have been a little higher up to give a better view of the barrels. I noticed that it started off in a perfect position, but as my car sped up the camera mostly just showed the back of the car. Maybe this was to help give a sense of speed, but it would still have been nice to see the barrels moving around.
Overall great job, I hope you keep working on it!
Well done, will play again to get a better time! :)
The truck feels really good to drive, it accelerates at a nice steady pace and steers nicely too! The music is really good as well!
I know the game is called 'get to the summit' but I think the janky movement could have worked equally as well in a less dramatic setting like a village or small town where the loose barrels have more of an impact flying at passing objects so there's some environment impact if that makes sense?. Just a small thought but otherwise, I think this is a solid entry.