Boxt In Space by Diego Escalante
Load up galactic shipments for delivery! Arrange packages into the loading zone to be beamed up to our delivery shuttle. Some boxes are strange shapes. Some interact badly with each other. Some wiggle suspiciously.
MISSION:
Move and arrange boxes into the loading zone. Get at least half your packages inside within the timeframe to win the round. There are 7 delivery rounds. We were a little strapped for time, so there's no win screen.
CONTROLS:
- Move - WASD
- Look - Mouse
- Pick up / Drop packages - Left Click
- Rotate package (while picked up) - Right Click/R + Mouse
THE TEAM:
The game was made with love by 6 people: * @gabodbabo: Music, Sound * @neil-degrassfed-bison: Sound * Diego Escalante: Programming * @srslie: Programming * @MooseHat: Programming * And 1 other wonderful person: Programming, visuals, and our fearless team lead.



| Link | https://diego-escalante.itch.io/boxt-in-space |
| Original URL | https://ldjam.com/events/ludum-dare/53/boxt-in-space |
Ratings
| Overall | 572th | 3.591⭐ | 24🧑⚖️ |
| Fun | 651th | 3.364⭐ | 24🧑⚖️ |
| Innovation | 534th | 3.409⭐ | 24🧑⚖️ |
| Theme | 607th | 3.909⭐ | 24🧑⚖️ |
| Graphics | 479th | 3.864⭐ | 24🧑⚖️ |
| Audio | 360th | 3.571⭐ | 23🧑⚖️ |
| Humor | 673th | 2.95⭐ | 22🧑⚖️ |
| Mood | 674th | 3.432⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 24🗨️ |
I did get stuck on level 7, where the clock reset but it didn't take any of the goods:

I understand that you wanted to make the whole interface in-game and not make any HUD, however, the player's progress is lost from view, as all this is displayed on the screen at the edge of the arena. And apart from the increasing number of deliveries, nothing else tells us about the progress.
However, the game turned out to be quite competitive.
I liked the atmosphere - the scene is simple but fitting. The only issue I have with the game is the lack of a HUD for the timer. As a previous comment mentioned, it is likely a conscious design decision, but for me it was somewhat frustrating.
Overall, Well done.