Boxt In Space by Diego Escalante

[raw]
made by Diego Escalante for Ludum Dare 53 (JAM)

Load up galactic shipments for delivery! Arrange packages into the loading zone to be beamed up to our delivery shuttle. Some boxes are strange shapes. Some interact badly with each other. Some wiggle suspiciously.

MISSION:

Move and arrange boxes into the loading zone. Get at least half your packages inside within the timeframe to win the round. There are 7 delivery rounds. We were a little strapped for time, so there's no win screen.

CONTROLS:

  • Move - WASD
  • Look - Mouse
  • Pick up / Drop packages - Left Click
  • Rotate package (while picked up) - Right Click/R + Mouse

THE TEAM:

The game was made with love by 6 people: * @gabodbabo: Music, Sound * @neil-degrassfed-bison: Sound * Diego Escalante: Programming * @srslie: Programming * @MooseHat: Programming * And 1 other wonderful person: Programming, visuals, and our fearless team lead.

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Ratings

Overall 572th 3.591⭐ 24🧑‍⚖️
Fun 651th 3.364⭐ 24🧑‍⚖️
Innovation 534th 3.409⭐ 24🧑‍⚖️
Theme 607th 3.909⭐ 24🧑‍⚖️
Graphics 479th 3.864⭐ 24🧑‍⚖️
Audio 360th 3.571⭐ 23🧑‍⚖️
Humor 673th 2.95⭐ 22🧑‍⚖️
Mood 674th 3.432⭐ 24🧑‍⚖️
Given 15🗳️ 24🗨️

Feedback

Allas
02. May 2023 · 18:11 UTC
A well made game. It gets a bit frustrating trying to get everything toghether, but I love the visuals and the sound.
JoshuaBounds
02. May 2023 · 18:25 UTC
Quite fun. Trying to cram everything in before the timer runs out ended up making it a silly and enjoyable experience.
Braveskin
03. May 2023 · 05:24 UTC
My first impulse was to carefully stack everything to fit it into the zone, but then I saw how little time we get! Nice and hectic physics game. I also appreciate the design of the room the game takes place in, looks very space-age.

I did get stuck on level 7, where the clock reset but it didn't take any of the goods:
![Capture.PNG](///raw/9e5/25/z/5af0c.png)
Johnny Turbo
03. May 2023 · 06:03 UTC
Congratulations on finishing the game and submitting! The game played well and physics interactions worked well. Though I did find it quite challenging and I don't think I managed to get a single star throughout the game. Would be nice to give the player a bit more leeway at first and have them easily get 3 stars and increase difficulty. The graphics look nice and the scene is well put together though!
StormForged
03. May 2023 · 06:11 UTC
Cool little game, I love the graphics and the simplicity of the gameplay. Very fun and it scales quite well.
alisher_fazilov
03. May 2023 · 06:12 UTC
Well done physics of objects, but not really understand the point of the game
KhaoKG
03. May 2023 · 06:18 UTC
Quite fun! I really liked it when the boxes started moving and it made it more difficult for sure. Though in one level I swear I didn't get enough boxes to actually trigger the delivery success despite having all the boxes in it! Audio is mixed maybe just a tad bit too quiet, but what I can hear sounded great. Overall fantastic in our time allotted!
realwangziyang
04. May 2023 · 06:40 UTC
Really cool and innovative way to move the box!
SurWeaver
04. May 2023 · 16:55 UTC
Very cute game! I liked the visual style of the game.

I understand that you wanted to make the whole interface in-game and not make any HUD, however, the player's progress is lost from view, as all this is displayed on the screen at the edge of the arena. And apart from the increasing number of deliveries, nothing else tells us about the progress.

However, the game turned out to be quite competitive.
XeduR
05. May 2023 · 21:40 UTC
A fun little game. Like some others, in level 1 I tried stacking things properly, but by level 2 I was just tossing everything in due to time constraints. I think the game would have benefited from some clear feedback to the player regarding how they were doing.
mechanicallife
05. May 2023 · 21:50 UTC
I like the idea of this, and feel it was well executed. Lovely environment and the audio has a good feel to it too.I feel the core mechanic might have worked better without the strict time limit, since i resorted to just tossing as many boxes I could in instead of trying to line them up in a nice pattern to fit more in. Also I might have done something wrong but on the 7th delivery they never pick up the boxes that game just kind of went on forever. Anyhow great entry! good job!
stesim
05. May 2023 · 22:02 UTC
Interesting idea. Initially I thought it was about properly sorting the weirdly shaped blocks like 3D tetris, until I realized that I don't have enough time for that. After that I just crammed in the boxes as fast as I could. At one point I just used a big box to sweep the other ones into the delivery area. One particular box was a nasty but fun surprise. :smile:

I liked the atmosphere - the scene is simple but fitting. The only issue I have with the game is the lack of a HUD for the timer. As a previous comment mentioned, it is likely a conscious design decision, but for me it was somewhat frustrating.
ping78
05. May 2023 · 22:14 UTC
Ooh a stacking game. Now what idiot would think that staking stuff is fun? Anyway being such idiot, the game clearly sensed it and stopped time for me so i could stack stuff in pease... And I did. I staked so well that boxes where high up without touching anything, even the gravity give way. Thow when the time for time to resume has come the time did not, perhaps it missed a memo or something.

Overall, Well done.
JimmyMcGinger
07. May 2023 · 21:39 UTC
Stesim nailed my thoughts on this. Pretty fun, though rather than even thinking I would just try and ram stuff into the zone given the time limit. I would love to see a puzzle version of this sans timer but where you have to think about how to stack them. Enjoyed the vibe, graphics were great and the game was pretty fun!
Mickxe
09. May 2023 · 15:29 UTC
Neat game! I like that it was easy to understand what to do right away.