Hop To It by Quanta Studios
Hop To It!
Join Tod the Toad on an epic adventure as he takes on the challenge of delivering papers to the entire neighborhood on his trusty bicycle. But it's not just a simple bike ride - Tod has a tight deadline and an angry boss, so has to throw the newspapers, without missing a delivery!
How To Play
Alternate the A/D keys to pedal the bike!
Use spacebar to brake!
Click and drag the mouse down to throw a newspaper! Drag down like a slingshot.
Try not to miss a house, or your pay will be deducted!
Challenge
Can you earn enough money to buy the rocket powerup?!

Behind The Scenes
This is Quanta Studios 6th game jam! And this was a special one, it's our first in-person game jam! We made the majority of the audio for this game ourselves, including all the humourous voices lines - but unfortunately we didn't make the music, hence us opting out of this category.
The Gang
Seb - Developer
Aidan - Developer
Coach - Developer
Perry - Game design, voice acting, sounds
Ryan - 3D modelling
Steve - 3D modelling, environments
Known Issues
UI can disappear sometimes when you fullscreen at the wrong time. Restart the game and try again to fix.
If you're going too fast, sometimes a house is counted as a miss before the newspaper hits.
Changelog
Bug-fixes are allowed as per the rules.
02/05/2023 - Attempt to fix issue where player falls through floor.
| Link | https://quanta-studios.itch.io/hop-to-it |
| Original URL | https://ldjam.com/events/ludum-dare/53/hop-to-it |
Ratings
| Overall | 198th | 3.974⭐ | 40🧑⚖️ |
| Fun | 88th | 4.079⭐ | 40🧑⚖️ |
| Innovation | 398th | 3.566⭐ | 40🧑⚖️ |
| Theme | 19th | 4.553⭐ | 40🧑⚖️ |
| Graphics | 430th | 3.934⭐ | 40🧑⚖️ |
| Humor | 106th | 4.013⭐ | 40🧑⚖️ |
| Mood | 374th | 3.776⭐ | 40🧑⚖️ |
| Given | 29🗳️ | 53🗨️ |
One thing I would suggest is to make tossing the newspaper further spend some stamina, as it would make the game more challenging and strategic. Additionally, having houses that don't require always throwing the newspaper as far as possible could add some variety to the gameplay.
Overall, great work on the game! Keep it up.
Love that it's easy to get the hang of, and there is progression.
Graphics and music are great.
I love the slingshot mechanic, but got a bit frustrated with hardware mouse causing some dud shots. Not a bad thing, but required some getting used to.
Good luck!
The aiming was really difficult for me to get a hang of. I did like the pedaling controls.
Love the crocodile biking animation
Both visuals and audio felt really goofy. And I just loved the pedalling mechanic!
The only downside for me as a very bad aim was nessesety to hit a porch perfectly, so it would have been nice to be able to choose easier mode.
Nonetheless - great game!
I liked that you managed to get a menu with upgrades, was a fun thing to look forward to. (seems like you distributed your work in a good way)
loved the voices, it the voice actor Scottish by any chance? :D
Just one thing, I don't see the text ingame (the timer and earnings).
Throughout a run I always found myself wanting to see how much time is left and how much money each house brings, though. But it's just a small detail.
Great entry. Love how every run I got better in it and upgrade system. The graphics and music are stunning.
The game really looks very solid.
The voice acting amused), visually everything is also worked out, the gameplay is fascinating (until I bought all the pieces, I did not calm down)). The only thing that got in the way a little was the message about the last 15 seconds, but against the backdrop of the pluses of the game, this is absolutely insignificant.
Very fun. Upgrades keep me playing.
I think that additional sound would improve this when the player is low on stamina to signal that it is close to exhaustion. When aiming, it is hard to focus on the stamina bar simultaneously.
Other think to improve is maybe to increase distance that is triggering money loss. When ahciving high speed, I was loosing money before paper landed on door.
Great job!
I have my reservations about the throwing mechanic, people expecting the paper to hit their entryway, not accepting it on the doorstep felt a bit odd. Perhaps if the throw indicator had less of a vertical curve..
It took me a hot minute to figure out I didn't have to account for momentum with the indicator, and the game became a lot easier after that. Successfully throwing the paper was more a matter of consistency on drawing the same angle over and over, which does highlight a limitation for me.
Loved the voices!
Great job overall, I had fun playing this!