Under 30 Minutes by hani
Things get saucy when angry customers learn your whereabouts.
Made by a team of 1 college student.
!
Ratings
| Overall | 454th | 3.7⭐ | 22🧑⚖️ |
| Fun | 150th | 3.95⭐ | 22🧑⚖️ |
| Innovation | 565th | 3.368⭐ | 21🧑⚖️ |
| Theme | 546th | 3.95⭐ | 22🧑⚖️ |
| Graphics | 710th | 3.5⭐ | 22🧑⚖️ |
| Audio | 496th | 3.35⭐ | 22🧑⚖️ |
| Humor | 584th | 3.079⭐ | 21🧑⚖️ |
| Mood | 665th | 3.444⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
Well done!
From the graphics to the gameplay mechanics and overall game concept, everything is top-notch.
Also I found it's quite easy to simply dash for the pizza delivery and rush out again without having to engage enemies too much. Different levels (floors in the hotel / different hotels) with a more maze-like layout would greatly help to keep me as a player engaged.
Ultimately, great work for a solo project!
here's a link to the VOD: https://www.twitch.tv/videos/1812705828?t=3h45m10s
Though once back into the actiony side of the gameplay, I found myself falling into quite a basic loop of 'stand in the elevator, dual wield weapons, spam both left and right mouse, profit'. I'm not sure if this is how you intended players to play, I feel like you've got a great space to run around and nice movement controls, and it would've been fun to run around and shoot things simultaneously. The reason I didn't play like this is because of the constant threat of being flanked, with just the one circular hallway, it would be very easy for enemies to lock me in, and I can only shoot one direction at a time so I'd get hit in the back. Perhaps a larger or more open level could've encouraged more movement during combat, and you could also have the elevator doors open on both sides, so you're immediately vulnerable from behind and want to get moving to avoid being flanked. I think this would help the combat feel more dynamic, where the player needs to think on their feet to stay alive, though I still enjoyed just spamming, the shooting feels so super crunchy! Overall a nice little game, you've done well bringing it all together :heart:
The (undocumented?) feature of being able to hold a gun under the pizza box also felt like a major clue to how the game was expected to be played, but for me personally the running strategy still felt more satisfying.
Overall, a very moody game, and that's amazing to achieve, given the time.