{"author_link":"\/author\/dusakus\/","author_name":"dusakus","author_uid":"49759","comments":[{"author_name":"faemir","author_uid":"23454","time":"Aug 25, 2015 @ 2:59pm","epoch":1440514440,"text":"This felt pretty original in it's idea, and I had a lot of fun almost catching him for ages.\r<br\/>\r<br\/>The graphics and music were both pretty tight and well done too, great job!"},{"author_name":"Mister_Melon","author_uid":"56747","time":"Aug 25, 2015 @ 3:12pm","epoch":1440515220,"text":"I liked this game overall, it was an interesting take on a runner, the gameplay was fun as you had to watch out for going past your target as well so you had to manage your speed both ways and the addition of different modes was a nice touch, it suited the theme perfectly and in an interesting way, the audio was good but I didn't really find anything that set a cool mood, graphics was good but could do with some polish, all that said good game overall so well done."},{"author_name":"glerikud","author_uid":"55555","time":"Aug 25, 2015 @ 3:15pm","epoch":1440515400,"text":"Note to self: always read the description before playing a game! I didn't turn down my volume...\r<br\/>Anyway, awesome little game, it's fun to go fast even if it hurts my eye. Music's good, art's ok, pretty unique gameplay."},{"author_name":"DruhinM","author_uid":"54688","time":"Aug 25, 2015 @ 3:43pm","epoch":1440517080,"text":"Like the take on the theme..Good work"},{"author_name":"jrhee","author_uid":"55500","time":"Aug 25, 2015 @ 4:25pm","epoch":1440519600,"text":"Had fun- overload and speed mode are awesome! Wheeeeeeeeeeee\r<br\/>\r<br\/>Also +1 for best splash screen this LD so far"},{"author_name":"raducumiczzz","author_uid":"57049","time":"Aug 25, 2015 @ 6:13pm","epoch":1440526080,"text":"Loads of fun in this game. Overall a great entry. idea is in some ways unique. Good work"},{"author_name":"sausagroll","author_uid":"46243","time":"Aug 25, 2015 @ 8:15pm","epoch":1440533400,"text":"Really fun little simple, simple gameplay which creates depth in trying to manage your speed while keeping the mechanics really simple. Speed mode was silly and fun."},{"author_name":"lanestp","author_uid":"49246","time":"Aug 26, 2015 @ 6:31pm","epoch":1440613560,"text":"I'm a big fan of the art. At least on my computer is was a little flickery though. Fun variation on the runner concept. Really nicely done!"},{"author_name":"GreenyUk","author_uid":"27431","time":"Aug 26, 2015 @ 10:16pm","epoch":1440627060,"text":"Solid entry. Like the retro sounds with the pixel art."},{"author_name":"ripter","author_uid":"3640","time":"Aug 27, 2015 @ 12:15am","epoch":1440634200,"text":"Fun game!"},{"author_name":"TackoramaLtd","author_uid":"54913","time":"Aug 29, 2015 @ 5:38pm","epoch":1440869580,"text":"Was that the Pastafarianism God in this game? Simple, original and fun game with suitably annoying sound. Fast mode has a flaw: staying in one lane will eventually get you over the 999 limit - a little code to encourage the player not to lane squat might help."},{"author_name":"Gaspard_","author_uid":"25208","time":"Aug 29, 2015 @ 7:43pm","epoch":1440877080,"text":"All modes had something:\r<br\/>-normal: interesting gameplay.\r<br\/>-overload: WHAT IN THE WORLD?\r<br\/>-speed: *Theme intensifies*\r<br\/>On the speed mode getting to 999pix\/s was a bit luck(no time to react to whats coming :p) but otherwise no notable imbalance, ignoring overload of course!"},{"author_name":"GraciCebola","author_uid":"31260","time":"Aug 29, 2015 @ 7:50pm","epoch":1440877500,"text":"Love the music. Solid entry :D"},{"author_name":"Empyrealhell","author_uid":"26650","time":"Aug 29, 2015 @ 8:37pm","epoch":1440880320,"text":"That was overall really well done. A bit short and on the simple side, but everything was executed well, and it was easy enough to understand without reading the instructions."}],"images":["ld33\/49759-5fe1795da5d7a6f8ed5fec573704cfc9.jpg","ld33\/49759-2cedcc48e1a955692ce6787cebd87905.jpg","ld33\/49759-2df3af3ff85e52e5323b99d3aaeb78c3.jpg","ld33\/49759-34d5b8d2df6e03090999b633a139383a.jpg"],"links":[{"url":"http:\/\/dusakus.itch.io\/sg-moi","text":"java 6+"},{"url":"https:\/\/github.com\/dusakus\/LudumDare33","text":"Source"}],"metadata":{"g_key":"8863","g_author":"49759","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"8896","g_title":"Speedy GOO-zales and the meal of infinity","g_status":"UCHK1","g_place":"538","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/49759-shot0-1440466549.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/49759-shot1-1440466549.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/49759-shot2-1440466549.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/49759-shot3-1440466549.png-eq-900-500.jpg"],"text":"Speedy GOO-zales got a bit hungry lately, help him get his meal before it disappears at the horizon\r\n\r\nGame info:\r\n Your goal in default mode and overload (crash) mode is to first keep your target in a close proximity until the bar on top is all blue, you do it by changing lanes with UP and DOWN arrows to collect speed ups, slow downs, and hit obstacles when needed. When the \"finish this\" sign shows up you have to \"hit\" you target (be on the same lane and in the same position).\r\n\r\n If the game crashed with error code 421, you are the one to blame, you cheater ];)\r\n\r\n In Fast mode there is no goal, only SPEED. Try to reach 999 pixels per second (and turn down your volume, you have been warned ];) ). You can probably exit to menu by pressing ESC (but i'm preety sure i messed up such a simple thing ]:I , use ALT+F4 instead).\r\n\r\nThe game generates a folder structure at the location of the JAR file, starting with a \"DCODE\" directory. you can find a file called \"engine.ugc\" which holds some configuration settings.\r\n\r\nTo resize the game window change the value of \"Pixel Size\" in the configuration file.\r\nYou can also change the volume and fullscreen mode in there.\r\n(sadly, fullscreen doesn't work on linux with multiple displays (at least in compositing window managers, i think it worked properly in i3))\r\n\r\nDetails:\r\n Bar movement:\r\n  if the proximity meter is at 0% the bar will be slowly going left (bad)\r\n  if the proximity meter is above 50% the bar will be going right (good) at different speeds\r\n Proximity:\r\n  0% is more than 299px, 100% is less than 2px\r\n\r\nSoftware used:\r\n Language:   Java\r\n IDE:        Intellij IDEA\r\n Engine:     Special version of uEngine2 (my own, contains TinySound library by finnkuusisto) \r\n Graphics:   Aseprite + GIMP + Pinta\r\n Sound:      bfxr + KWave\r\n Music:      LMMS\r\n\r\nCredits:\r\n Coded by dusakus\r\n Art by vetch and dusakus (spaghetti by kristoverek)\r\n Sounds by bfxr random number generator ]:V\r\n Music: title by dusakus, ingame slightly modified version of CC0 thingy from\r\n                                   http:\/\/opengameart.org\/content\/spaaaaaace-music\r\n        secret is secret, but if you find it, you know where it came from ];)\r\n\r\n\r\nMade in Poland\r\n\r\n(if you have hard time playing the game, but want to at least see all it has to offer you can cheat a bit by using CTRL+SHIFT+F to speed up and CTRL+SHIFT+R to slow down, do it at your own risk, as only speed mode is able to handle really high velocities) ","title":"Speedy GOO-zales and the meal of infinity"}