The Great Beer Robbery by PoshDan
Become the biggest beer "borrowing" baron in the world!
Music by Jesse Gallagher (Titled "Horses & Trains")
A few sounds used from the Soniss GDC game audio bundle
Controls:
WASD - Move
Left mouse button - Attack
Left Shift - Sprint
E - Pick up/throw kegs
Space - Drink beer

| Link | https://takkatakka.itch.io/the-great-beer-robbery |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-great-beer-robbery |
Ratings
| Overall | 430th | 3.718⭐ | 41🧑⚖️ |
| Fun | 258th | 3.795⭐ | 41🧑⚖️ |
| Innovation | 411th | 3.551⭐ | 41🧑⚖️ |
| Theme | 926th | 3.487⭐ | 41🧑⚖️ |
| Graphics | 419th | 3.949⭐ | 41🧑⚖️ |
| Humor | 207th | 3.77⭐ | 39🧑⚖️ |
| Mood | 424th | 3.716⭐ | 39🧑⚖️ |
| Given | 37🗳️ | 60🗨️ |
I did notice a few issues: 1) red swordsdudes would start spawning in the middle of the screen instead of spawning alongside wagons, 2) when a wagon is attacked too close to the edge of the screen, the beer also spawns off screen and was unreachable for me.
Very fun game! You added a lot of interactions in a very short time. Great job!
I liked that I could drink beer to heal myself, or use it to increase my score - that makes for an interesting tension. After a few wagons, I feel like the game loop had shown itself completely, ultimately culminating in just a horde of soldiers that I couldn't defeat. Perhaps one way to extend the game would be to have different types of wagons, beers, or enemies that somehow make levels/waves feel unique or different from each other? Were there any planned features that you weren't able to get to due to time constraints?
Great work with the art, and working with 3D instead of fighting it. I have seen too many 48-hour entries where the camera takes away from the game, either by not showing important parts of the map, or by adding additional complications without adding any interesting mechanics (ie, just hard to control).
I noticed one bug, where the UI randomly moved halfway through the top of the screen so it only was half visible.
Also throwing the beer into the designated areas is sometimes quite tricky.
It's a bit disorienting that you can throw things of the map and ofen walk of it but not interact with beer you threw to the edge of the map where it's still visible.
Really nice combat system!
All in all I really enjoyed it and might come back to try claiming all 20 beers (my right knee is still bobbing to the great music btw. great choice!)
I love the unique pixel art style. Players need to choose between drinking beer to restore health and accumulating points. The music is also very dynamic.
After three failures, I finally collected 20 cups of beer, haha!

Small side note, I very much appreciated the volume sliders on the main menu.
I've yet to beat this one (clicking on my trackpad is hard). I like how hectic it got eventually :)
- consistent and fun art style
- theme and tons of skulls :D
- swinging the sword is super cool <3
Cons:
- repeatable
- fighting could be a little bit better
- menus could be more polished