Rock Paper Scissors Inc. by Weston Goggins

[raw]
made by Weston Goggins for Ludum Dare 53 (JAM)

A short puzzle game featuring 12 stages of increasing difficulty and mechanics!

itch.io link: https://westongoggins.itch.io/rock-paper-scissors-inc-jam

[WASD] or [Arrow Keys] to Move. [Z] to Undo Last Move. [R] to Restart Level.

Even in these strangely stocked warehouses, the rules of rock-paper-scissors still applies. Push around boxes of volatile office supplies (and rocks) to get to the company truck and go to the next job site! Yay!

RPS2.PNG

RP3.PNG

RPS1.PNG

Sound Attributes - SmartWentCody - Nicole Marie T - rubberduck - mobeyee.com - GGBot - Q009

Music Attribute - FoxSynergy

Ratings

Overall 120th 4.097⭐ 33🧑‍⚖️
Fun 84th 4.083⭐ 32🧑‍⚖️
Innovation 109th 3.984⭐ 33🧑‍⚖️
Theme 1043th 3.258⭐ 33🧑‍⚖️
Graphics 789th 3.35⭐ 32🧑‍⚖️
Humor 727th 2.852⭐ 29🧑‍⚖️
Mood 722th 3.375⭐ 30🧑‍⚖️
Given 18🗳️ 41🗨️

Feedback

oller125
01. May 2023 · 20:27 UTC
Really enjoyed this. It's a great twist on regular Sokoban games.
LDJam user 205479
01. May 2023 · 20:44 UTC
Clever addition to Sokoban, and the bunny is pretty cute :) Nice job!
Emily-TTG
01. May 2023 · 20:44 UTC
Really good! Satisfying puzzles and it in general looks pretty good! I will say it would majorly benefit from some animations on the rabbit (even just a `lerp` between positions), and the ability to hold down a key to move. Otherwise though, stellar job!
icch_howw
01. May 2023 · 20:49 UTC
Pretty cool idea to combine a puzzle game with rock paper scissors! If I had to give criticism I would say it should feel more satisfying when a rock, paper or scissors box gets destroyed. Otherwise great job!
hatheus
02. May 2023 · 01:29 UTC
Great game, really thankful you put in that undo for when you double tap by mistake or just don't think through what you're doing.

The movement animation is a bit jarring, I agree with previous comments of instead lerping between the positions to make it smoother.
Wadlo
02. May 2023 · 03:46 UTC
Really clever puzzle game. Well done.
JunaGames
02. May 2023 · 03:49 UTC
thought it was cleaver but lacked on some areas. Would be cool to see visual and gameplay updates
Adam Gaskins
02. May 2023 · 04:02 UTC
The concept was great, and the levels were SO well made! I normally hate these kinds of puzzles too, so that's really saying something. I felt like the difficulty was just right where I had to think and beating the level was satisfying, but I never felt like I was in over my head! I loved all the different ways I got to use the mechanics, and the new additions kept it interesting! You did a perfect job of explaining all the mechanics-- e.g. the gun level, it was immediately obvious how the gun worked because you can't progress at all without seeing how it works (gun beats everything, and two guns cancel eachother out). Great work!!!

ALSO, THANK YOU FOR THE UNDO! I think that was what made this game amazing for a casual player like me.
jacobingalls
02. May 2023 · 06:40 UTC
Lot't of fun! Lots of puzzles had an "a ha" moment where it clicked, very satisfying. Though I did find the pressure pad's extra behavior hard to discover; and the ones later on with symbols did not do what I expected. Though it made sense once I learned!
LDJam user 359614
02. May 2023 · 12:17 UTC
whoaaa, idk how long you make this puzzle, but its a good idea, but i can't get a vibe of deliviring
dprings7
02. May 2023 · 21:21 UTC
Really good level design! Had my scratching my head for multiple puzzles but never to the point where I felt unnecessarily frustrated. Some nice solutions and a fun time!
acarc
02. May 2023 · 21:22 UTC
Great game. Definitely the one I have spent the most time playing so far in reviewing games.

Really great level design and great build up of taking a simple concept but expanding on it level after level.
RyanMnM
02. May 2023 · 21:24 UTC
Such a clever but well executed idea, simple yet never boring!
fuzzybut
03. May 2023 · 01:29 UTC
Really amazing level designs! Multiple levels were very perplexing. I was so engrossed in the puzzles that I didn't notice the move counter until lvl 9 and nearly forgot about the undo button until then too, but I'm glad I didn't because they saved me a lot of time in lvls 10-12. My total move count was 1412; I'll need to go back and try to be more cognizant of that counter next time. The RPS/office supply warehouse is a unique setting for this type of puzzle - nice job with the concept! It felt very clean, simple and easy to understand the dynamics. Great execution!
eieio
03. May 2023 · 06:13 UTC
Really fun gameplay! controls and kinda gameplay feel very baba in a good way - definitely appreciate the undo button.
Jahwffrey
04. May 2023 · 00:38 UTC
Well thought out puzzles, good challenge, cute rabbit. Nicely done!
Uppitydonkey57
05. May 2023 · 02:30 UTC
This game is really cool! I really liked the core mechanic, the puzzles were smart (I'm not smart enough to solve most of them). I also enjoyed the graphics and the audio.
Sheol
05. May 2023 · 03:31 UTC
Cute game!! I think it's a really interesting take on a sokoban game and the levels are really nicely designed!! Great work!!
Lee Martin 77
06. May 2023 · 09:45 UTC
Really love that intro tutorial level! The whole game and mechanics are quite neat, the music was nice, and it looks great too!
noskro
06. May 2023 · 18:23 UTC
great idea. The concept is so simple and still so hard. For the second level I needed a bit to understand what to do. The first one was a nice intro in the mechanics, but I didn't had to think at all. So the step in difficulty to the second level was a big one for me. But the I had a great time solving the puzzles. Puzzle games are hard to make and this one is really good
Mia_143
12. May 2023 · 17:13 UTC
Spend quite some time solving the puzzles - the idea is simple but well implemented! Art, and music are also well balanced - good job!
ZungryWare
15. May 2023 · 19:50 UTC
Fun and engaging puzzle game. The mechanics all felt sensible and well-tutorialized. There were some great aha moments, with the last two levels being particularly clever. Great job!

My only complaint is that the controls are a bit sticky. If you're holding any of the WASD keys when pressing a different one, it won't register.

![sokoban.png](///raw/01d/a4/z/5bc86.png)