Two For Flinching by SoulReviews
Deliver packages to planets with an orbital MAC cannon. See below for playable itch link.

| Link | https://github.com/SoulSloth/LudumDare53 |
| Link | https://soulreviews.itch.io/two-for-flinching |
| Original URL | https://ldjam.com/events/ludum-dare/53/two-for-flinching |
Ratings
| Overall | 271th | 3.29⭐ | 33🧑⚖️ |
| Fun | 326th | 2.903⭐ | 33🧑⚖️ |
| Innovation | 239th | 3.21⭐ | 33🧑⚖️ |
| Theme | 275th | 3.597⭐ | 33🧑⚖️ |
| Graphics | 240th | 3.419⭐ | 33🧑⚖️ |
| Audio | 207th | 3.226⭐ | 33🧑⚖️ |
| Humor | 220th | 2.776⭐ | 31🧑⚖️ |
| Mood | 234th | 3.133⭐ | 32🧑⚖️ |
| Given | 18🗳️ | 40🗨️ |
While I'm still here, only things I would suggest is showing WHICH planets you've already hit. And the other thing, it's hard to find the sweet spot between being too zoomed out, and too zoomed in.
Love the art of the menu and ending though! And the satisfaction of nailing far away shots!
- Sometimes a package gets stuck at the edge of the solar system for a while while your camera follows it, although in both cases it did hit a planet eventually (in one case, it was even the one I was trying to hit)
- I like the ending!
And I like, how gravity also slightly effects on package.
But in my opinion, camera follows packages is too long in case if player miss.
Agree with others that said that a clear indication of which planets you've already hit would be nice, and accidentally flinging a package far into the outer rim breaks the flow of the game as you sit and wait for it to return.
I think it would be a big improvement if the scrolling was smooth i.e. there weren't set zoom levels, you could smoothly zoom in and out.
Luckily I managed to beat it by pure fluke, so I got to see the ending :)
I love space games.
Congratulations!
I would like to see a camera pan and also maybe a speed up, if you want to get a specific angle.
All in all, cute game!