Two For Flinching by SoulReviews

[raw]
made by SoulReviews for Ludum Dare 53 (COMPO)

Deliver packages to planets with an orbital MAC cannon. See below for playable itch link.

ScreenshotSolarSystem.PNG MacCloseUp.PNG

Ratings

Overall 271th 3.29⭐ 33🧑‍⚖️
Fun 326th 2.903⭐ 33🧑‍⚖️
Innovation 239th 3.21⭐ 33🧑‍⚖️
Theme 275th 3.597⭐ 33🧑‍⚖️
Graphics 240th 3.419⭐ 33🧑‍⚖️
Audio 207th 3.226⭐ 33🧑‍⚖️
Humor 220th 2.776⭐ 31🧑‍⚖️
Mood 234th 3.133⭐ 32🧑‍⚖️
Given 18🗳️ 40🗨️

Feedback

LDJam user 262061
01. May 2023 · 18:03 UTC
the ending though :rofl:
LDJam user 303624
01. May 2023 · 23:36 UTC
Brilliant little game! Ending was rewarding! :)
LDJam user 303624
01. May 2023 · 23:36 UTC
Ugh the site glitched out and I double posted. Mod plz delete :'(

While I'm still here, only things I would suggest is showing WHICH planets you've already hit. And the other thing, it's hard to find the sweet spot between being too zoomed out, and too zoomed in.

Love the art of the menu and ending though! And the satisfaction of nailing far away shots!
Cinterre
02. May 2023 · 01:37 UTC
Nice job! I like the closeup of the package flying, makes it feel dramatic. Agree that something to mark which planets you've already hit would help.
LDJam user 364744
02. May 2023 · 01:39 UTC
lovely graphic design & presentation, and a nice execution of a pure concept. the ending made me laugh :)
Zefphyer
02. May 2023 · 01:57 UTC
- Gravitational mechanics are always neat to see
- Sometimes a package gets stuck at the edge of the solar system for a while while your camera follows it, although in both cases it did hit a planet eventually (in one case, it was even the one I was trying to hit)
- I like the ending!
DJTequila
02. May 2023 · 01:57 UTC
I wanted to hit all 5, and it was well worth it. Fun game, the particle effects are a nice touch. Great job!
DarchanKaen
02. May 2023 · 07:59 UTC
Very clever idea!
And I like, how gravity also slightly effects on package.

But in my opinion, camera follows packages is too long in case if player miss.
ROBOWARRIOR1982
02. May 2023 · 08:44 UTC
Very good graphics and ambient spatial here !
dUmMy432
02. May 2023 · 13:50 UTC
nice way of implemeting gravity... clever use of physics chapters in school.... i liked the game
LDJam user 280624
02. May 2023 · 17:04 UTC
I really like the space theme, so this game is great for me. I like the gravity simulation and smooth zooming
ollie_d
02. May 2023 · 21:27 UTC
Solid physics -- I thoroughly enjoyed yeeting packaged into the star. I think objectives would've made things a bit more engaging, but overall this is a fun and creative entry!
xCarl
03. May 2023 · 03:43 UTC
Very interesting idea of using the gravity of the planets. Fun game!
japes
03. May 2023 · 20:04 UTC
Cool idea, the artwork and story was cool, especially like the intro document :)

Agree with others that said that a clear indication of which planets you've already hit would be nice, and accidentally flinging a package far into the outer rim breaks the flow of the game as you sit and wait for it to return.
I think it would be a big improvement if the scrolling was smooth i.e. there weren't set zoom levels, you could smoothly zoom in and out.

Luckily I managed to beat it by pure fluke, so I got to see the ending :)
Braveskin
03. May 2023 · 20:14 UTC
Simple but fun mechanics. Pretty difficult to do it perfectly, but fortunately it's easy to restart.
benskca
03. May 2023 · 20:19 UTC
Nice use of gravity as a mechanic, and the visuals are great. I agree that some indicator of which planets you'd hit would be nice, but once I realised it was something I needed to keep track of it wasn't too hard to remember. I think there could be a max distance from the star your package can go to before it gets destroyed - I missed the planet I was aiming for a couple times and had to wait a while for the package to be pulled back in. The ending caught me completely by surprise :laughing:
Wolfier
04. May 2023 · 04:21 UTC
I think the biggest thing holding this game back is the waiting time, if you miss there's a good chance your waiting till it smacks into the sun.
Oradimi
04. May 2023 · 10:42 UTC
Managed to finish it! Cool game!
BridgeOnAStick
04. May 2023 · 14:25 UTC
Interesting ending to the game! Using gravity as the game mechanic is nice. Feels very satisfying to hit the small planet with a very precise shot. Nice game!
GetSky
05. May 2023 · 15:35 UTC
Very cool game.
I love space games.
Congratulations!
asfdfdfd
06. May 2023 · 17:00 UTC
SO COOL main menu.
SlickClyde
07. May 2023 · 00:37 UTC
Pretty difficult game. Great job on the physics. The funny little scribbles in the help screen were a nice touch too. There's a lot of time spent waiting if you miss badly, though I'm not sure what can be done about that.
Lyxali
11. May 2023 · 14:36 UTC
Interesting take on the theme. I like the aspect of using planet physics to make your delivery. However, the lack of camera controls, to see what is actually where, made this really hard to play.
I would like to see a camera pan and also maybe a speed up, if you want to get a specific angle.
All in all, cute game!
Linus Lindberg
19. May 2023 · 09:15 UTC
Really fun game and a unique idea. Really impressive you got the planetary physics to work so well it really adds a nice depth to the game. well done!