Flight Dispatch by Fedora

Welcome to ZonMe Inc.!🎉💼
* A 'Ludum Dare 53: Delivery' game *
Are you looking for a chill job with a good salary? Look no further, because ZonMe Inc. is hiring!😎 We're seeking passionate individuals who are eager to learn and grow in a work environment full of opportunities.
What is ZonMe Inc.?🌎📦🚀
We're a multinational delivery company with customers all over the world. We're proud to be at the forefront of technology, utilizing the latest hardware and efficient drones🛩️, as well as COBOL software. Our commitment to providing a positive work environment has earned us the distinction of being the best place to work.🏆

What we're looking for in a candidate🔍🧐
- Experience using web browsers to navigate and evaluate different types of content.
- Willingness to learn new standards and work independently.
- Strong English communication skills, both written and spoken.- Nice to have a track record of producing successful products and operating in a team-oriented, fast-paced environment.
Benefits🎁🤑
- Work from home with flexible hours.
- Opportunity to work on our projects around your other jobs.
- Receive a ZonMe Inc. bottle, t-shirt, and stickers.🎁👕🎟️
Don't miss out on the chance to earn extra income working from the comfort of your own home. This is a great opportunity for you and your friends!🤑💰👩💻👨💻
Contacts🕊️📧
If you are interested in the job, please send an email to: - @astrid: Game Design, Music, SFX, Art. - @fedora: Game Design, Programming, Art. - @leodelgadodev: Game Design.
Trending Employee Content📈🎮
Stay up-to-date with the latest news and content from our team of passionate drone engineers.

Changelog
* v1.0.1 *: - Bugfix: Fileview didn't allow to scroll images when opening a new file. - Bugfix: ZoneMeReq blocked windows behind it from being dragged. - Bugfix: Speed showed as 0 when listing drones. - Bugfix: Items would disappear if tried to grab with a drone without enough weight capacity, resulting in a softlock. - Bugfix: End game message was missing. - Bugfix: ZoneMeReq layout wasn't updating when no orders where active. - Balance: Drones move faster now since we don't want to waste your time.
* v1.0.0 *: - Initial release.
Ratings
| Overall | 100th | 4.13⭐ | 25🧑⚖️ |
| Fun | 443th | 3.591⭐ | 24🧑⚖️ |
| Innovation | 12th | 4.432⭐ | 24🧑⚖️ |
| Theme | 183th | 4.295⭐ | 24🧑⚖️ |
| Graphics | 74th | 4.523⭐ | 24🧑⚖️ |
| Humor | 39th | 4.286⭐ | 23🧑⚖️ |
| Mood | 129th | 4.119⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
I loved how chaotic moving around the desktop could get (Papers Please vibes), and the Slack-like notifications were what really sold it to me as a true workday experience, hah. The only thing I really missed was a history of previously used commands in the terminal. Anyway, that's a great entry!
The windows were a bit fiddly to select, sometimes they wouldn't want to pass in front of the others, but apart from that I really had a lot of fun.
I do have a soft spot for command based games, so there's that, but even then I think it was really clean.
The small screen space means you have to juggle between windows and adds to the chaos, but there is still some space to put the map, terminal and orders all at once and still see most of it.
the commands and map worked really well, it felt intuitive to use and it wasn't punishing, ie dropping the items in the wrong location wouldn't destroy the item, you could just pick it back up and bring to the right place.
The music tracks were really fitting.
The 300 seconds for the big order was fairly generous, but still fairly tight, I made a few mistakes and finished with just about 10s remaining, phew, thankfully heron is a fast boi.
I could have used autocomplete or a command history, but I'm already grateful that I was able to move the caret and change text in the middle of a command.
I did wished there was a scroll bar for the messages in Sluck!, as I sometimes barely had time to read a message while new ones where incoming, I did not miss any in the end though.
Especially with the timer, it really reminded me of Hacknet, which is among my favorite games.
Overall really loved it all around. Amazing job !
I loved the aestetic and the idea, nice work!
I also had a difficult time managing all that windows.
I keep coming back to to the idea of doing like a fast paced game with a command line input and this is such a cool way of implementing it! Definitely gets quite hectic in the later stages of the game, really really good though!
You brought Monday trauma to me early with the slack app, so well done on capturing the authentic workday feeling!
Super impressed with the way windows work, and the command line. Instantly was able to set myself up for efficient drone delivery, one eye on the map and commands for multiple drones at once is super fun. I wasn't quick enough for the final delivery, but I feel that was because I didn't have enough screen to spread out my windows for watching the drones, keeping a location co-ord list and command reference handy at once.
It did feel a bit unnecessary to specify the coordinates for each location instead of using its name, but it was fun to query it with it's own command so I'm not sure how you'd make that part more fun without feeling forced.
I did enjoy the frantic gameplay, though. Having to constantly open, close, and reopen windows, and re-type prompts so you know where everything is, gets really hectic really quickly. The uncaring nature of your co-workers just adds to it all. There's a lot of impressive stuff here for a jam game.
One slight issue: when the final order came in and the countdown timer started, I tried to minimise the Sluck window so I could see what I was doing but it refused to close for an entire minute. I'm not sure I would have beaten the final mission even without that delay, but it certainly didn't help!