Flight Dispatch by Fedora

[raw]
made by Fedora for Ludum Dare 53 (JAM)

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Welcome to ZonMe Inc.!🎉💼

* A 'Ludum Dare 53: Delivery' game *

Are you looking for a chill job with a good salary? Look no further, because ZonMe Inc. is hiring!😎 We're seeking passionate individuals who are eager to learn and grow in a work environment full of opportunities.

What is ZonMe Inc.?🌎📦🚀

We're a multinational delivery company with customers all over the world. We're proud to be at the forefront of technology, utilizing the latest hardware and efficient drones🛩️, as well as COBOL software. Our commitment to providing a positive work environment has earned us the distinction of being the best place to work.🏆

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What we're looking for in a candidate🔍🧐

  • Experience using web browsers to navigate and evaluate different types of content.
  • Willingness to learn new standards and work independently.
  • Strong English communication skills, both written and spoken.- Nice to have a track record of producing successful products and operating in a team-oriented, fast-paced environment.

Benefits🎁🤑

  • Work from home with flexible hours.
  • Opportunity to work on our projects around your other jobs.
  • Receive a ZonMe Inc. bottle, t-shirt, and stickers.🎁👕🎟️

Don't miss out on the chance to earn extra income working from the comfort of your own home. This is a great opportunity for you and your friends!🤑💰👩‍💻👨‍💻

Contacts🕊️📧

If you are interested in the job, please send an email to: - @astrid: Game Design, Music, SFX, Art. - @fedora: Game Design, Programming, Art. - @leodelgadodev: Game Design.

Trending Employee Content📈🎮

Stay up-to-date with the latest news and content from our team of passionate drone engineers.

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Changelog

* v1.0.1 *: - Bugfix: Fileview didn't allow to scroll images when opening a new file. - Bugfix: ZoneMeReq blocked windows behind it from being dragged. - Bugfix: Speed showed as 0 when listing drones. - Bugfix: Items would disappear if tried to grab with a drone without enough weight capacity, resulting in a softlock. - Bugfix: End game message was missing. - Bugfix: ZoneMeReq layout wasn't updating when no orders where active. - Balance: Drones move faster now since we don't want to waste your time.

* v1.0.0 *: - Initial release.

Ratings

Overall 100th 4.13⭐ 25🧑‍⚖️
Fun 443th 3.591⭐ 24🧑‍⚖️
Innovation 12th 4.432⭐ 24🧑‍⚖️
Theme 183th 4.295⭐ 24🧑‍⚖️
Graphics 74th 4.523⭐ 24🧑‍⚖️
Humor 39th 4.286⭐ 23🧑‍⚖️
Mood 129th 4.119⭐ 23🧑‍⚖️
Given 18🗳️ 21🗨️

Feedback

Eric Nguyen
02. May 2023 · 06:42 UTC
Simply wow, it's super impressive how much you guys got done during the game jam. I had fun learning all the commands for the drone manager, and all of the dialogue and story sequences were super funny (I'm convinced that L.A.R.A is just a sassy human!) The fake OS looked amazing and it felt chaotic to manage the windows in all the right ways. Fantastic work!
Shenoit
02. May 2023 · 11:40 UTC
Great game, I loved the concept of being a drone manager! The gameplay is simple, the dialogues are funny, and it really feels like you're there.
Rafagamedev
03. May 2023 · 02:17 UTC
Wow, for a game jam this was super impressive. Loved the computer inside the computer concept, although after coding for 3 days this was just not for me hahaha, but it is great and well polished nice job!
LDJam user 243929
03. May 2023 · 02:39 UTC
Really impressive visuals and sound design, and my type of humor as well! You turned a very simple concept into something highly enjoyable.
I loved how chaotic moving around the desktop could get (Papers Please vibes), and the Slack-like notifications were what really sold it to me as a true workday experience, hah. The only thing I really missed was a history of previously used commands in the terminal. Anyway, that's a great entry!
Wadlo
04. May 2023 · 01:20 UTC
This game was very unique. I was impressed by the UI you set up. Being able to move the panels, double click, it had a really good feel to it. Also the names were funny. Slock, Lara, etc. Great idea!
SunnyKid
05. May 2023 · 22:50 UTC
Loved the visuals for this game and the UI felt nice to use and slick. Amazing what you guys put together. Great humour and game overall!
ciderpunk
05. May 2023 · 22:58 UTC
Great world building! I think you're going for a Zachtronics feel, and you nailed the aesthetics, but they're fun because you automate stuff - with programs or whatever, this is typing things to make stuff happen and it's slow and fiddly... being able to scroll back the command line would be helpful maybe, mission two where I have to deliver 2 loads of drone parts by doing the same sequence twice is a bit of deal breaker for me. keep at it tho, it's got great potential!
PatateNouille
05. May 2023 · 23:07 UTC
This might be my highest rating yet !

The windows were a bit fiddly to select, sometimes they wouldn't want to pass in front of the others, but apart from that I really had a lot of fun.

I do have a soft spot for command based games, so there's that, but even then I think it was really clean.

The small screen space means you have to juggle between windows and adds to the chaos, but there is still some space to put the map, terminal and orders all at once and still see most of it.

the commands and map worked really well, it felt intuitive to use and it wasn't punishing, ie dropping the items in the wrong location wouldn't destroy the item, you could just pick it back up and bring to the right place.

The music tracks were really fitting.

The 300 seconds for the big order was fairly generous, but still fairly tight, I made a few mistakes and finished with just about 10s remaining, phew, thankfully heron is a fast boi.

I could have used autocomplete or a command history, but I'm already grateful that I was able to move the caret and change text in the middle of a command.

I did wished there was a scroll bar for the messages in Sluck!, as I sometimes barely had time to read a message while new ones where incoming, I did not miss any in the end though.

Especially with the timer, it really reminded me of Hacknet, which is among my favorite games.

Overall really loved it all around. Amazing job !
LDJam user 120213
07. May 2023 · 03:05 UTC
loved the UI, and style in general, did have some issues with windows not wanting to focus though, the map in particular kept getting stuck behind other things and wouldn't come up even if i clicked it, the DroneMgr too I'd constantly click in to type and nothing would happen (as you have to click the top to focus then the bar at the bottom to type in it, which isn't immediately obvious) The manager was so close to my own terminal settings I kept out of habit pressing up to try to do last command, would have loved for that to work!
Tul Games
14. May 2023 · 09:45 UTC
The game is fun and impressive in every possible way. I had much fun playing it! Definitely one of the best games this jam. The only thing I found frustrating is that you need to click the windows bars to move them to the top of the screen other than that everything was great!
f3rri88
14. May 2023 · 09:57 UTC
Impressive content, there's a lot in here for the short amount of time the jam lasts.
I loved the aestetic and the idea, nice work!
I also had a difficult time managing all that windows.
JHax
14. May 2023 · 21:41 UTC
This is really slick and there's a lot to it!

I keep coming back to to the idea of doing like a fast paced game with a command line input and this is such a cool way of implementing it! Definitely gets quite hectic in the later stages of the game, really really good though!
Sodoj
14. May 2023 · 21:48 UTC
I'm impressed by amount of effort that went into this. The presentation is top notch, the whole game feels so authentic and I also appreciate the effort that went into the itch page itself. The game is super cool, there aren't many games that allow player to be a remote drone dispatcher and director, it's really unique. The only issue I have is that the game's performance is kinda wonky, it dies for a solid minute when I switch to full screen and there were a lot of mini freezes during the tutorial (I played the HTML version). Still, that did not deter me from enjoying this one. Wonderful project, well done everyone!
Adam Jewell
14. May 2023 · 23:38 UTC
5*. Awesome vibe... had to pause my Kavinsky to appreciate the built in music player :D

You brought Monday trauma to me early with the slack app, so well done on capturing the authentic workday feeling!

Super impressed with the way windows work, and the command line. Instantly was able to set myself up for efficient drone delivery, one eye on the map and commands for multiple drones at once is super fun. I wasn't quick enough for the final delivery, but I feel that was because I didn't have enough screen to spread out my windows for watching the drones, keeping a location co-ord list and command reference handy at once.

It did feel a bit unnecessary to specify the coordinates for each location instead of using its name, but it was fun to query it with it's own command so I'm not sure how you'd make that part more fun without feeling forced.
F1Krazy
17. May 2023 · 19:30 UTC
This was not as chill as the advert led me to believe :T

I did enjoy the frantic gameplay, though. Having to constantly open, close, and reopen windows, and re-type prompts so you know where everything is, gets really hectic really quickly. The uncaring nature of your co-workers just adds to it all. There's a lot of impressive stuff here for a jam game.

One slight issue: when the final order came in and the countdown timer started, I tried to minimise the Sluck window so I could see what I was doing but it refused to close for an entire minute. I'm not sure I would have beaten the final mission even without that delay, but it certainly didn't help!