Pack 'Em Up by OgelGames
Pack boxes into trucks as fast as you can! At Lightning Delivery Co. there's no time to stop packing!

Controls:
- Left-click and drag to move boxes.
- Right-click while holding a box to rotate it.
- Click the bell to send the truck out for delivery.
Made in only one day :computer: (more about that here)
| Link | https://ogelgames.itch.io/pack-em-up |
| Link | https://ogelgames.itch.io/pack-em-up |
| Original URL | https://ldjam.com/events/ludum-dare/53/pack-em-up |
Ratings
| Overall | 463th | 3.694⭐ | 38🧑⚖️ |
| Fun | 288th | 3.75⭐ | 38🧑⚖️ |
| Innovation | 497th | 3.458⭐ | 38🧑⚖️ |
| Theme | 128th | 4.361⭐ | 38🧑⚖️ |
| Graphics | 613th | 3.653⭐ | 38🧑⚖️ |
| Audio | 543th | 3.261⭐ | 25🧑⚖️ |
| Given | 34🗳️ | 15🗨️ |
I think you can get away with speeding up the clock a bit more. It would also be nice to see a high score to beat.
Great work :)
This was honestly really fun, and has a lot of potential to expand on! Keep it up!
I did feel like I was packing for a really long time before the game ended (maybe a shorter "sprint" mode would be a fun idea)? Still, all in all, a fun time for sure!
Nice graphics though. This could be improved and made into a small full game – just add some real goal and a reason to stack it "right".
To be honest though, I also found that kind of a feature, lol. But yeah! I really like the concept and the actual loop itself has enough dopamine in it to make a great relaxing kind of game.
@theartifacts Yeah, I wanted to add a little radio to play different music tracks, but I had to cut it to avoid the time-consuming task of picking the perfect music.
@theartifacts @whycardboard @svenerik Yes, a live score counter should have been in the game, it's one of the first things I'm going to work on for the post-jam version (and a leaderboard).
@theartifacts @kinart The clock indicates when the game will end, which is when the big hand goes around the clock once. Perhaps I should have made it more obvious...
@hanadulcet Yeah, I should have made it 3 minutes instead of 5, but I'm just gonna blame it on the time crunch not allowing for any playtesting :smile:
@danmerey Agreed. Initially I had planned on calculating the "wasted space" in the truck, and integrating that into the score somehow, but unfortunately I had to abandon that to get it done.
@zombiebust3r You just described exactly what I had planned to do! I ended up not doing it that way to save time, because the physics seemed good enough for the job. I definitely want to do it properly for the post-jam version though.
@shaunyeap Hehe, now I kinda want to add that to the game :D
Nice crunchy pixel art. Love LD logo on track, moody.