Holy Ghost Kitchen! by xfinktion
* NOTE: If you have problems running the game on the Ludum Dare page, please try the build on gamejolt. ZenBreaker had mentioned there was a issue getting it to run with Firefox, and my latest build seems to play nicely with it. Nothing new, just different build settings. *
After a hard day at your food truck job, you find yourself mistakenly called up to heaven! Before you are sent back to life, an angel notices you're selling burritos. May as well serve up some grub for the heavenly host! Feed them well to enjoy paradise a little longer :D
Use scroll bar on the side and you can play it full screen with the button underneath the player
Tutorial:
Number keys 1-6 to select an order.
WASD / Arrow Keys for the minigames.
The icon below is a passive minigame. You can continue onto other orders will you wait for the gauge to fill up, the hit the order number to complete it.

Edit 1: Right build now :D
Edit 0: Ah heck. I uploaded the wrong build
| Source | https://github.com/sfink45/LD53_HolyGhostKitchen |
| HTML 5, Music | https://gamejolt.com/games/Holy_ghost_kitchen/804834 |
| Original URL | https://ldjam.com/events/ludum-dare/53/holy-ghost-kitchen |
Ratings
| Overall | 310th | 3.139⭐ | 20🧑⚖️ |
| Fun | 236th | 3.25⭐ | 20🧑⚖️ |
| Innovation | 262th | 3.139⭐ | 20🧑⚖️ |
| Theme | 300th | 3.5⭐ | 20🧑⚖️ |
| Graphics | 333th | 2.917⭐ | 20🧑⚖️ |
| Audio | 171th | 3.417⭐ | 20🧑⚖️ |
| Humor | 149th | 3.139⭐ | 20🧑⚖️ |
| Mood | 211th | 3.25⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 15🗨️ |
The minigames are great but I feel like the cutting one takes way too much time compared to the others :p
@xwilarg Were you actually able to play?
The game is quite nice, I like the music and the style. But the chopping is hard, if you have no idea whats a rough chop or medium etc.
I barely managed to serve 4 angels.
Nice game anyways, good job :)
Thanks for the feedback and helping out ZenBreaker! I think I'll scale down the chopping to make the minigame time more consistent with the others if I do a post jam release.
@zenbreaker
Glad you were able to get it to work. I'll see if I can get an alternate build on gamejolt that will be more friendly with non chrome based browsers. I will also add a target indicator for chopping to my list post jam list to take out some of the guess work with the chops as well. Thanks for playing! :)
@pauvictor
Thanks! I did bork up the resolution when I built it for the page. It's not gamebreaking, per se, so idk if I'm allowed to update that :/ It does have a fullscreen button underneath the game window, so it can look like it's supposed to. At least I assume this is what you're referring to.
The "clockwise/counterclockwise" words had escaped me while I was developing, but definitely would have been more clear. Thanks again for the feedback! :D
I was definitely hoping for the Delivery theme because I wanted an excuse to make a cooking game! I have a target line indicator on my list for a potential post jam build, so hopefully that will mitigate the sizing uncertainties. Thanks for the feedback and kind words! :D
@poppy-entertainment
You got me nervous that I accidentally published as a jam game (I have done it before). lol This is a compo game.
Art is probably my weakest point, so I'm happy it's only "kinda" lacking ;) Definitely agree I could use some improvement on the art side, though! Glad you enjoyed the gameplay :D Thanks for the feedback!
If you'd like an example without having to actually play the game, here's a video of Ishin!'s cooking minigames (the chopping is the first one demonstrated):
https://www.youtube.com/watch?v=Qux7SFZfAHo
...On this subject: is that supposed to be a fish or an onion you're cutting? It looks very much fish-shaped but I realized an onion would make more sense in context. @_@;

The visuals are pretty rough. They serve their purpose but it's quite difficult to figure out what is what when seeing them for the first time. That hand maybe being the weirdest and most abstract thing of em all.
Mini games aren't really balanced. The chopping game is very difficult and with the fine chop it takes ages to complete compared to everything else. It is also annoyingly accurate.
It can somehow get stuck so that you can't pick any games anymore. The numbers do nothing and hitting space just nudges the background around.
Don't quite understand how the scoring and game over happens. Is this bar trying to indicate something?

Oh never mind. Now actually went for some more runs (full screen) and realized that your UI doesn't scale properly.

Managed to tie that 40 again and now I understand the scoring even less. I seem to get arbitrary number of points every mini game completed. Quite often even nothing at all for "perfect". Does it actually need to be perfectly completed to get any point. Now that I'm trying to pay attention, the chopping game never gives my points. It's pretty much impossible to get it perfect. Makes that game even less worth your time. The fine chop is easiest to time down but obviously it has the most chances of getting even single non perfect and wasting your time. The big chop is completely impossible to judge.
And I still don't quite understand the stir game circles either. Not quite sure if I need to do a rotation some specific way and end on the given direction or what. I do get perfects no matter what I do but rarely hear the ding for a score. So basically the only good scoring mini games are the time based pot one and the nacho one. Both quick and easy points.
But yeah, good job! 👍 Would be really fun to score chase if it was more balanced (with more interesting scoring) and had a bit more variety.
Lol yeah. It was supposed to be an onion but, now that people mention it, I can definitely see the fish XD.
For the chopping game, I was taking some notes from Ore No Ryouri (PS1). I always thought it was cool to control the chop size, and I never really see cooking games attempt it like that. It is a "twin stick" sort of cooking game, so maybe that's why more don't attempt it on PC. I did want to support controller for this, but I was nervous I wouldn't have enough time.
But I will play around with other styles of chopping to see if I can get something that feels a little better for a post jam release. Thanks for the research topic!
@antti-haavikko
The points/time bonuses are given at the end of a 'recipe', which is why the pots (generally the last step of a recipe) / nachos (one step recipe) immediately give the scores. I definitely don't think I made this clear enough, and I think I may have a bug where sometimes a recipe won't give a bonus. Will definitely need to work on the minigame balance and readability!
Thank you both for playing and the detailed feedback!
I hadn't thought about it as a mobile title but it definitely could be! :D Thanks for the idea and for playing!
A recipe works like a queue of minigames. The white boxes at the top of the UI show the current step of the recipe
For example, the salsa one works like:
1.) Chop minigame (cleaver icon)
-> On complete, turn into
2.) Mortar and Pestle minigame (sledgehammer icon)
-> On complete, score and clear slot
Not sure if that helps the design at all, or if it was a flawed concept from the start. I had originally planned to be able to complete the same step in multiple recipes but I ran out of time to actually implement it. I spent way too long figuring out how to dynamically split sprites for the chop game.