Go Go Truck by zubspace
For some reason you turn out to be the last delivery truck driver in town. It's a big and busy place, so you better get going and fill those orders! You need the money to buy fuel, which isn't cheap. And all you really craved was the vacation ticket at the store...
Here’s a gif for your pleasure:

How to play:
WASD to drive. E to pick up orders or to enter a gas station, but you need to stand still first. Use the mini map as a guide, but always keep an eye on your fuel level!
The post-jam versions supports gamepad.
Features:
- Large city environment.
- Multiple quests.
- Crazy car physics.
- Autonomous traffic.
- Ingame music and sound effects.
Postjam Additions:
Had so much fun that I simply had to extend the game a bit.
- Better car physics. (Less toppling over)
- More quests.
- Better progression (easy money)
- Shop / Car upgrades.
- Stars... (You'll understand if you pick them up)
- Gamepad support.
- Various small fixes and improvements (too many to count...)
Tech
- Godot 4.0.2 with C# written in Visual Studio
- Blender 3.5
- Affinity Designer
- Paint.NET
- FL Studio
- SFXR
I use my own Godot Base Code hosted here: https://github.com/ZuBsPaCe/godot-base-code-csharp
By the way: It was the first time that I used C# in combination with Godot and it's a game changer. GDScript in v4 is awesome, but C# just takes it to the next level. Strong typing, refactoring, better debugging, interfaces and abstract classes, etc... etc... I'm blown away. Unfortunately no Web Export yet, but that will hopefully change in the future.
Ratings
| Overall | 746th | 3.432⭐ | 24🧑⚖️ |
| Fun | 631th | 3.386⭐ | 24🧑⚖️ |
| Innovation | 1109th | 2.636⭐ | 24🧑⚖️ |
| Theme | 346th | 4.136⭐ | 24🧑⚖️ |
| Graphics | 596th | 3.682⭐ | 24🧑⚖️ |
| Audio | 545th | 3.25⭐ | 24🧑⚖️ |
| Humor | 614th | 3.025⭐ | 22🧑⚖️ |
| Mood | 937th | 3.1⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 23🗨️ |
Cool game and good job!
I may have caused havoc all over town, but you'll have something to read about in the papers tomorrow in the very least.
The graphics were cute, clean and consistent, the driving felt like punching in your sleep in the best way, I want to emphasize it's a good and comedic thing, but it's the best way I can describe it.
A real romp, if you keet developing it, it would be a lot of fun to get the police chasing you while you go about your deliveries for all the damage you cause during another day of your 9-5.
@sean-atterbury Thanks a lot! Had some issues with the crackling sound, too, but that could be a Godot problem I can't fix.
@belle Thank you so much! I really had a lot of fun this time and sooooo many ideas, too many actually. I wanted it to be finished for the compo but just ran out of time. I think it has a lot of potential, like different tasks, trucks and upgrades, car damage and repairs, various achievements or maybe even building up a delivery empire, where you have to manage other drivers. I can only dream... Thanks again for your feedback, I really appreciate it!
I think you could improve this game a lot by doing a couple of things. First, despawn cars that are out of view and far enough away. This will at the very least stop them from piling up on each other and completely blocking a road. Second, if you could lower the center of mass of the player car this would make it less likely to flip.
Beyond that I think if you tightened up the steering of the car this could be really fun.
I was going to suggest calming down the camera and making the map easier to ready, which I see you fixed in the post-jam version. I found this really fun and the driving was just the right amount of chaotic for a game like this, the only suggestion would be to subtly straighten the car on long straightaways to help me make slight steering adjustments so I can really build up speed and make those hard deliveries! The snake delivery cracked me up!
@reef Thanks a bunch! I'm glad you enjoyed it! Had a lot of fun creating stupid quests xD
@thefatgalaboo Yeah, balancing a game in the game jam (or compo for that matter) is always hard for me, because I rarely have time to play the game myself. Difficulty is all over the place, but I think I could fix some stuff in the post-jam version. Thanks for your input!
In my opinion, stopping the car is a little bit too long.
@hani Very nice ideas! There's a lot of stuff which could spice it up a bit! I also thought about a day-and-night cycle, but I was not sure if the performance could keep up with all those car lights with shadows. But would be a nice experiment :)
@praccen Thanks a bunch! Yeah some kind of arcade mode would be fun! Thanks for your feeback!
@jeff-kerman Oh yeah, I need to try that. Could be fun if other cars were like jelly, maybe :laughing: Thank you for playing!
Also, games without fuel mechanics are always better. Fuel is almost never fun.
Game itself is fine, everything works and graphics is decent.
About the fuel: Yes you're right, it's not really fun to manage. Probably the game would be better without.
Thanks for playing!