Volcano Charge by Pantelis Petsopoulos

[raw]
made by Pantelis Petsopoulos for LD33 (COMPO)
You are the monster!

Progressively climb the volcano to defeat the ba- *uuh* good! wizard.

Defeat enemies like bunnies, wolfs and even a yeti.

Charge your way through all 5 levels to become the her- *uuh* villain of the volcano!

Ratings

Coolness 56% 3
Overall 2.94 645
Audio 3.00 333
Fun 3.13 387
Graphics 2.72 651
Humor 3.41 168
Innovation 3.22 329
Mood 2.70 645
Theme 3.10 648

Feedback

xWarZonex
24. Aug 2015 · 00:33 UTC
I really like the concept! The game has really nice art, great gameplay, and a humorous feel to it! Good job.
merrak
24. Aug 2015 · 03:20 UTC
This was pretty challenging and fun to play!
peterthehe
24. Aug 2015 · 10:00 UTC
Love the groans at the end!
colozz
24. Aug 2015 · 10:03 UTC
First, the sound really scared me x) (Good point)
The music is a good choice but of course it's a very simple game.
🎤 Pantelis Petsopoulos
24. Aug 2015 · 10:09 UTC
Yea the sounds are supposed to scare you haha
🎤 Pantelis Petsopoulos
24. Aug 2015 · 10:09 UTC
Are you sure you went through all 5 levels? :P
ireal
24. Aug 2015 · 10:23 UTC
Fun!
TLansdale
24. Aug 2015 · 11:15 UTC
Funny audio! Quite hard too :)
raducumiczzz
24. Aug 2015 · 14:30 UTC
Fun to play but also challenging:D The sound is great. Love the feel from the artwork on the side. Gives a nice visual for the eye. I saw that you used stencyl too:D that's great to see a fellow stencyler. Keep up the good work
wavertron
24. Aug 2015 · 14:36 UTC
Interesting little game. Screen res was a little small, hard to see on my small screen laptop. The charging mechanic was quite nice, needing some practice to judge the distance and not slide off but also not fall short and get hurt.
cudabear
24. Aug 2015 · 14:40 UTC
Very awesome! You took a solid mechanic and made a pretty fun game out of it. My only complaint is that judging the distance of a charge was very hard, perhaps it could be something you can hold to go further?

The graphics work well for the game, though sometimes it was hard to tell what an enemy was or if it was safe to attack it.

I love the sounds of the dinosaur! Got some good chuckles out of me.

Nice job on the game.
azakhary
24. Aug 2015 · 14:45 UTC
Was a bit weird at start, but then I figured it out, and it was fun. not really sure why it does what it does, but dis is my island! Dat sound though...
ceosol
24. Aug 2015 · 18:11 UTC
The volcano level was pretty sweet. I really like how you have the same concept for all of the levels, but charge one tiny game mechanic to create a completely different atmosphere. I hope you continue working on this post comp. I think you could have it as a mobile game since the controls are fairly simple.
tullyhansen
25. Aug 2015 · 04:29 UTC
Took me a while (without reading explainer text) to figure out how to kill the… sheep? But once I got it, I enjoyed it – it's like Angry Godzilla, and nicely challenging! Also laughed aloud the first time I heard the monster charge.
Unept
25. Aug 2015 · 04:51 UTC
Ya, nice concept. I can see the seed of an interesting mobile game in there. The death howl hurt my ears w/headphones on. :)
Dizzyman572
25. Aug 2015 · 05:51 UTC
Cool game, I liked the charge mechanic a lot!
Saf
25. Aug 2015 · 14:51 UTC
Nice sound effects :) Gameplay is challenging. I often die due to missed charge attempts. Good entry.
t4u
25. Aug 2015 · 17:47 UTC
I dont really feel connection to the theme.

The gameplay could have been better.

On the main screen instruction is difficult to read(color). Waves in grass level are stealing too much focus.
ETHproductions
25. Aug 2015 · 20:51 UTC
The gameplay is challenging, but maybe a little too restrictive. I kept running off cliffs while trying to ram the enem- *uuh* good guys off.

The art is nice, but could be more descriptive. I could not tell what the enemy in the second level was (although from the sword-shing SFX, I'm guessing it was a samurai or similar).

I also think the "Press P to restart" should actually restart the level, not take you to the menu first. I love the SFX. 3.5/5 overall.

P.S. You can get rid of the border around the embedded game by using this URL: http://static.stencyl.com/games/31927-0.swf
🎤 Pantelis Petsopoulos
26. Aug 2015 · 02:15 UTC
@t4u You don't really feel the connection to the theme? It's quite literally the most literal connection to the theme there is. You are the monster, you are the bad guy etc. I'm not saying it's the best approach to the theme, I myself would rate it 4/5, but it's the only way you can't be wrong for sure.
Jani Nykänen
27. Aug 2015 · 05:34 UTC
I like the relaxing music.
LMT
27. Aug 2015 · 15:28 UTC
That was surprisingly tactical and enjoyably weird. Well done!