Train Sort by Max S.
Description
Keep the train station running as long as possible!
Controls
Mouse only, left click and drag to pickup boxes
ESC to pause
Screenshots


Ratings
| Overall | 364th | 3.783⭐ | 25🧑⚖️ |
| Fun | 159th | 3.935⭐ | 25🧑⚖️ |
| Innovation | 234th | 3.773⭐ | 24🧑⚖️ |
| Theme | 357th | 4.13⭐ | 25🧑⚖️ |
| Graphics | 956th | 2.957⭐ | 25🧑⚖️ |
| Humor | 988th | 2.262⭐ | 23🧑⚖️ |
| Mood | 1061th | 2.833⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 2🗨️ |
Game need some polish: sound effects and stuff, as well as some kind of mechanics progression not wider, but deeper. Cool game anyway, enjoyed gameplay!
There are some issues with it however. I use a 1366x768 monitor and not all of the train sections fit on my screen. Until I figured out about the auto grabber arm things I was forced to just lose money sending the back package of the 4th car off as I couldn't reach it.
I also wish there was an end to this. As much as I liked this game this could easily go on forever. I am not sure how you would do it in your game but in my game the lose condition is if you run out of space to accept new packages. With your game there is a cost to sending off packages on the grey trains but that cost wasn't nearly enough to risk losing the game (at least not in the amount of time I was playing it).
Again well done. You did a great job with this game!
Nevertheless, congratulations! I like it!
- simple but very clear and consistent art style
- addictive gameplay and super cool game loop <3
- I can imagine it as full/shipped game but with more features
Cons:
- randomization system ist too random sometimes :D
- lack of features
I found it weirdly addictive in the same way it's easy to get sucked into Mini Metro and the like. I think the main thing it would benefit from is some kind of "lose" scenario, or if the point is to build a big automated factory-type thing, I think some more higher-level automations that you can unlock later would be cool (the arms are really fun but once you get all the arms there's not really anything more to do other than move the boxes around. I hope you do a post-jam version though, this is a solid base to build off of.
Great work with this.