Boxed Out by freakyzelga
"Papers, Please!" meets Atari's "Paperboy".
Having lost your job during the recession, you're struggling to pay the rent and deal with the landlord. You desperately need to find a way to make some money quickly. Luckily, the landlord suggest you a part time job that quickly becomes overwhelming.
Can you keep the pace and survive?
The game is a little bit short, but I'm proud of myself for reaching this point, working on the game solo after I haven't opened Unity for 5 years.
Doesn't seem to launch in Firefox, so please use Chrome.
All art is created by MidJourney :)
Ratings
| Overall | 825th | 3.355⭐ | 33🧑⚖️ |
| Fun | 905th | 3.067⭐ | 32🧑⚖️ |
| Innovation | 1087th | 2.683⭐ | 32🧑⚖️ |
| Theme | 352th | 4.133⭐ | 32🧑⚖️ |
| Humor | 393th | 3.414⭐ | 31🧑⚖️ |
| Mood | 539th | 3.597⭐ | 33🧑⚖️ |
| Given | 18🗳️ | 43🗨️ |
Btw, managed to make the game freeze by finishing at the same moment the timer ran out!
Still wondering how that simple game can create such stressful delivery experience, where you are pressing into your chair while looking for last parts of second are flowing out!
1) Make the hitboxes slightly bigger
2) Create a countdown before you start playing so you can plan out a path before you start
3) I really really really loved the way the background art looked and wanted to be in that world. I feel like it would be so cool if I was actually moving around the city.
Anyways, great job on your game!
@daniillenin Haha, glad you experienced it as planned :)
@mateu Thanks! Your suggestions are smart and reasonable! Having a countdown is probably the most needed thing for this demo.
@drapfelwurst Just as stressful and being laid off without any savings haha
@blueanoli Thanks for the feedback! MJ saved me here a lot. However if I would go full production, AI won't be able to replace the artists yet )
@bartalomew Thanks, I am glad you enjoyed!
@jackaljk Now that you say it, I can see that the pickup could be more sensitive. Thanks for the feedback!
@hobbito89 Yeah, it’s very close to Traveling Salesman Problem but I didn’t want to make it too math-y. I am glad you recognized it )
@omrilahav Thank you!
@makerart Music to my ears! I cared about player’s experience. Thanks for the praise!
@dahliainosensu Thank you <3
@bartekde Thanks! Definitely more levels would do good to it :)
@wadlo Than you for your input! I agree that driving around the city would be so much more fun! And I was considering it from the beginning. But I didn’t have the skills enough to implement this mechanics in such a short time, so I went for a simple but good experience.
@jordan-p20 Thanks! Did you expect keyboard controls? because this what I see in most submissions
Nice use of the traveling salesman problem, and the use of MidJourney. It's really pretty to look at.
Cool stuff. Looking forward to your next jam.
Did it take time to find the correct "prompt" for making the art?
@smdaniels Thanks! I agree that gameplay is repetetive right now, that’s my ability limit at this point ) Next jam definitely better!
@glove Thanks! It’s an very interesting idea on diversifying the gameplay, didn’t think of that!
@jdeedubs Thank you for the kind words!
@tetrapteryx Thanks! I think i will try to learn how to make that in between the jams so I come prepared next time )
@kristallllllik Thanks!!
@tsumry Thanks, I am happy you enjoyed the demo )
@aune Haha, well fooled! I started with trying to generate the map and looked at the styles MJ provided, I got something like 20 options (5 prompts). After I chose the one that I liked I prompted MJ to generate the rest of the art based on the style of the chosen map. It took me around 3h in total through all these 3 days to find the style, generate all the assets and cut and clean them in Photoshop where needed. Hope this helps!