The Last Battery by Steve95

[raw]
made by Steve95 for Ludum Dare 53 (JAM)

You are in a post-apocalyptic era. You are a rusty robot carrying the last battery in the universe !

You need to install Dependencies in your system , read README file.

Github repository has updated makefile so you can install/uninstall dependencies automatically using: make install and make uninstall respectivelygameplay.gif

Ratings

Given 11🗳️ 12🗨️

Feedback

LDJam user 282870
02. May 2023 · 12:28 UTC
There is no executable, and I have worked with SDL2 before and it will generate an executable, I just didn't see yours.

I looked at the code and I see where you have the correct headers and such. Just compile, and zip up the dlls for SDL2.dll and SDL2_image.dll and send it on its way.

By the way, the music and graphics look pretty good
🎤 Steve95
02. May 2023 · 12:49 UTC
hello thanks for your comment , did you check in the bin folder ? The executable file is called "run".
You can also find it in the FINAL directory , named "game".
LDJam user 202408
02. May 2023 · 23:08 UTC
unfortunately this looks like a linux executable which I can't really run since I'm on windows, I wish there was a windows build since the majority of people here use windows, I want to give this game a chance so I'll come back in a day or two and see if I can build it from source on windows.
🎤 Steve95
03. May 2023 · 07:58 UTC
Thanks for your effort though , i used Ubuntu because i used this project as a chance to learn C and Linux
combined with SDL2.
Kosmik123
03. May 2023 · 13:14 UTC
Will you record a gameplay video of your game? I don't think many people will want to install whole SDL for testing one game. I don't want to do this either. Anyway I want to see this game and leave a rating, so watching a gameplay video would be a good alternative
🎤 Steve95
03. May 2023 · 15:58 UTC
Done!
dUmMy432
05. May 2023 · 13:19 UTC
hats off to you making this game using c... i understand that c is hard... and pulling of game in 2 days is no joke (i made a game in c for compo in LD51)... the mechanics were overall good.. the only thing that annoyed me was the collision detection..... overall good job
🎤 Steve95
05. May 2023 · 17:39 UTC
Thank you for your comment! I had problem with collision detection , i tried to implement a box collider but it was too complicated so i stick with "one point collider" and i used the direction of the player as a pseudo-detection for the edge the player collided with the object. It wasn't perfect but it gets the job done!
Nastasya
09. May 2023 · 07:53 UTC
Interesting idea~ Good job
🎤 Steve95
09. May 2023 · 10:26 UTC
Thank you!