Cargoborn by Vodzik

Jam
This time I was working alone. I wanted to make a physics-based game with vehicles. I did not make a physical car before, so it was a learning experience for me. I know that car parameters could be better tuned, but as always there is too little time to finish everything :) Maybe gameplay is not at its highest, but I like how the mechanics turned out.
Description
Your job is to deliver all packages to recipients. You have cars, and special ability: DELIVERER VISION.
It allows you to see cargomantic lines connecting package with the recipient. The closer they are, the thicker the lines.
Controls
LMB - Grab/Interact
WSAD - Movement
Space - Jump / Breaks
E - Interact/Leave Car
RMB - DELIVERER VISION!!!
Tools Used
Unity
Audacity
Blender
Krita
========================
Versions
1_0 - original build
| Link | https://vodzik.itch.io/cargoborn |
| Link | https://vodzik.itch.io/cargoborn |
| Original URL | https://ldjam.com/events/ludum-dare/53/cargoborn |
Ratings
| Overall | 789th | 3.386⭐ | 24🧑⚖️ |
| Fun | 823th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 440th | 3.522⭐ | 25🧑⚖️ |
| Theme | 236th | 4.239⭐ | 25🧑⚖️ |
| Graphics | 479th | 3.864⭐ | 24🧑⚖️ |
| Audio | 664th | 2.881⭐ | 23🧑⚖️ |
| Humor | 766th | 2.786⭐ | 23🧑⚖️ |
| Mood | 931th | 3.114⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
It was a bit confusing to me on why I would need deliverer vision for packages I wasn't carrying. It also didn't seem to get bigger as I got closer. Might make more sense to have it change color as well?
I feel like you'd also want some more exciting movement mechanics, since that's sort of the meat of the game once you pick stuff up, but nice job on the submission!
So, as a _game_, it would probably work better as a score attack thingy. You get 5 parcels and have to deliver them in time, then you return to base and do it all again. Same mechanics, slightly different context.
But as a game jam entry where time is super limited (especially if you're working solo), it's decent. It's impressive that you have all these core mechanics working really well together, and the game is quite pretty on top of that.
@thegameoverguy - Yes. I modeled it myself the during jam. Thanks!
@beebster-games , @alexsandro - Yes. I was going to add sensitivity slider or something, but did not have time for this. Maybe I will change this in next version.
@zantze - good idea
@gametrodon - Yes. I added to many packages. Also lines with change is hard to see when you are far away. It could be more fine-tooned if I spend more time with it or add color (wchich is good idea), but I decided it's good enough for jam game and moved on to other tasks to finish the game :slight_smile:
@apple-dash I was targeting sandbox-like game, but you are right. Score attack could be much better. I think that for sandbox to work, there need be more things to do.
I enjoyed driving around with open doors and seeing how boxes move around on turns, crashing, jumping on hills outside city :)
Good job considering time constraints!
Graphics were great and I liked the colors. First person view was a little hard to move around in and pick up packages but that's my only small nitpick. I might have preferred just staying in the van and launching packages from it.
I say this is a pretty solid entry.
A bit confusing to distinguish which package goes where when you have a lot inside the truck though :/
Overall it's quite impressive !
The gameplay is nice, I feel is more like a delivery simulation (and I like simulation games). Controls need some work but it does not spoil the game.
The delivery lines could be optimized to show only packages near the player, its a bit chaotic showing all packages at once, but overall it was a creative gameplay mechanic.
Looking forward to see you next entries on LDs. Congrats.
A neatly polished entry with an (initially) fun premise. The amount of packages was daunting, but I guess that's essential for the true delivery driver experience, huh? I gave up after 2 deliveries.
The web build ran OK on a potato btw, bonus points for that.