That one time I became Merlin's apprentice and was tasked with destroying his... by manmantas
That one time I became Merlin's apprentice and was tasked with destroying his magic artifacts and tax papers?
As the most trusted (as in no one would believe you) Merlin's apprentice you are tasked with destroying his shady artifacts as well as helping him evade taxes. It's your job to deliver these artifacts to their final resting place, the only problem are the creatures defending their destinations!
CONTROLS:
wasd to move;
Left mouse to shoot mana consuming projectile;
Right mouse to inflict melee damage to enemies;
You regain MANA by KILLING enemies!
BRING the ARTIFACTS and DESTROY them!


A GAME BY:
Daugvydas Surkys - Environment 3D art
Mantas Butkus - Creature 3D art, Effects
Paula Savaja - Animation
Deividas Joniskis - Programming
Vilius Krasnickas - Main Character 3D art
Modestas Jankauskas- Music, Cover art
| Original URL | https://ldjam.com/events/ludum-dare/53/that-one-time-i-became-merlins-apprentice-and-was-tasked-with-destroying-his |
Ratings
| Overall | 866th | 3.315⭐ | 29🧑⚖️ |
| Fun | 954th | 3.019⭐ | 29🧑⚖️ |
| Innovation | 974th | 2.87⭐ | 29🧑⚖️ |
| Theme | 881th | 3.574⭐ | 29🧑⚖️ |
| Graphics | 469th | 3.875⭐ | 30🧑⚖️ |
| Audio | 474th | 3.385⭐ | 28🧑⚖️ |
| Humor | 535th | 3.173⭐ | 28🧑⚖️ |
| Mood | 740th | 3.357⭐ | 30🧑⚖️ |
| Given | 25🗳️ | 35🗨️ |
So funny watching these precious items zip around me frantically as I battle it out. The lore is hilarious to!
As others said the feedback and combat mechanics could use some work, but I greatly seeing this lovely little dungeon!
I killed all enemies collected all artifacts and brought them to the respective stations but then nothing happend... I guess a bug? I think the sword got stuck in the rock somehow and did not prroperly trigger the ending.
A Sword Stuck in a rock is kinda fitting tho lol
That was very creative and fun :)
But I'm not sure how to win this game? I tried it 2 times but items were delivered, all enemies defeated and game was still continuing? Maybe I had problem with sword (see attached image)?
There is stone which can be used to walk out of bounds (if player had no items).
Also, red goblin fire immediately if player go near, so there is no chance to defeat him with melee atack. But overall, this is very funny game and I enjoyed playing :)

"That one time I became Merlin's apprentice and was tasked with destroying his magic artifacts and tax papers_BurstDebugInformation_Do_Not_Ship"
lol
ok got it to work by manually specifying a shorter folder name, but you might still want to look into that haha
- I did not know how much hits something could take, or even when I hit something or got hit myself (only be means of my health going down)
- animations are very cool, but seem to not align with whats happening ingame, since you can spam attacks much faster and already get damage when touching enemies, even though their animation has not started yet,
- The biggest enemy with the shield and axe were the easiest, since they somehow did not hit me, while I took them out in meele. The smaller dinosaurs however sometimes took half of my health in instantly
- The mana regeneration through kills was almost non-existent for me, since I only got 6 (?) per kill, but needed 10 to cast a single spell. I usually got my mana from dying over and over again. Maybe some kind of automatic mana regeneration or cooldown would be easier? :thinking:
That beeing said, I still enjoyed the experience and vibe of the game and am impressed by how much you managed in such a short time. And with some adjustments it would probably be awesome ;)
The graphics were great and the music was good.
I think a bit more feedback on damage and some passive mana regen would have really taken this to another level.
Also, I have a new found hate for shotgun wielding goblins.
Great job!
The gameplay with Left and right click didn't felt good.
The attack feedback wasn't there, and I wasn't sure how to properly fight, apart of right click and lost the right.
Would be nice to have some more guidance on that.
There is room for improvement to provide a better player experience. Some damage taking animation would already go a long way. A way to restore some health, a different one than just by dying over and over :laughing:, would also be nice.
Mana restored with kills is not big enough to keep your mana going. You will run out and will have to die to restore it. Dying as resource regeneration mechanic :wink:
The graphics are great, and the music sets the mood nicely. And I totally love your baroque title!
Great little game you guys submitted for the LD53 Jam!
I like the art style of the game!
Some feedback based on my experience with the game:
- I think the game could benefit from the player turning to the mouse direction only when mouse is clicked, just because the omni directional run is a bit weird (moving mouse around and running in one direction should not rotate the player around...)
- I dont really like the fact that the game requires the player to die multiple times to complete it, I think it would be better if it was a bit more skill based and not *kill, die, kill, die, ..., kill, win game*.
- The player would sometimes drop the artifacts which seemed unintended
- I dont think its intended for enemies to damage each other, because after I realised they could my strategy was to run into a room, run around until they would kill each other then kill whoever was left...
Overall great game, with great artistic direction, I liked the LOTR reference too:)
Keep up the good work,
-Tim