Become a Courier by alisher_fazilov
I developed the game alone.
You are the courier of the new delivery, your task is to buy out all the necessary buildings for the offices of our company and create a monopoly on delivery in this city. Beware of our competitors in yellow suits, they can hurt you and sabotage your order. Remember that you can always hide from your competitors in the bushes, get away from them in your car, and disarm them briefly with a tranquilizer gun.
To hide in the grass from the stalker you need to crouch down.
Controls: WASD - player movement Mouse - camera rotation Left Shift - run Left Control - crouch E - interaction ESC - menu
| Link | https://fazilovdev.itch.io/become-a-courier |
| Original URL | https://ldjam.com/events/ludum-dare/53/become-a-courier |
Ratings
| Overall | 1097th | 2.961⭐ | 40🧑⚖️ |
| Fun | 1017th | 2.908⭐ | 40🧑⚖️ |
| Innovation | 941th | 2.921⭐ | 40🧑⚖️ |
| Theme | 961th | 3.434⭐ | 40🧑⚖️ |
| Humor | 629th | 3.015⭐ | 36🧑⚖️ |
| Mood | 952th | 3.069⭐ | 38🧑⚖️ |
| Given | 47🗳️ | 61🗨️ |
sometimes u stuck in other yandex.meals couriers but it made well!
Got stuck a lot by the other couriers and not overly clear which buildings to claim/how to get money.
- You can get stuck in a loop if one of the yellow couriers comes to the spawn point, and keeps sending you back
- Sometimes when I am far away from spawn after finishing a delivery, the punishment of 100 dollars by being hit by a yellow courier is actually worth the cost for quick travel, so it might be worth thinking about the balance there.
- Would be cool to see the delivery items on the back of the player, like the bag could fill up or you put an object there?
Overall well done!
First, with "goods". The game seems on-point with topic and complex enough not to close it after a couple of minutes. Also the graphics are really nice and versatile, props to you!
Now the "not so goods". The main problem I could describe as "vague objectives". It's hard to understand you should click at the office to get orders, it's hard to understand that those are actually orders, hard to see where is the order on map (waypoint does not work properly for me and just roughly gives me the info in which half of the map order is). Controls were intuitive (by being default for shooters), but I missed a couple of possible interactions. Just by clicking ESC I learned full controls and objectives (maybe start game with this screen?). Also aim seemed a bit off-center, and also after knoching down enemies their bodies slid towards me and always hit me, making respawn. And if their body or just them alive were to appear near the spawn, I was stuck in a perpetual respawn loop with terrifying death sound stutter :D
Anyways, props to you!
There is a lack of information:
- Building that we can interact with (black one) must be easily identifiable. And you did great by placing the character directly in front at spawn.
- The medals are orders. I know it written above, but we don't read all. We read what is BIG.
- The direction indicator is not shown if you are on the wrong orientation.
I suggest you to add those info in this page and itch.io page. It will help player to appreciate the work you've done.
Once this is understood, then we can pickup order, earn money, buy buildings, etc..
Once you got a vehicule, it's perhaps too easy because the yellow guy wont try to steal you money.
Other than that, that's fun to take a vehicule, or shoot at your opponent.
Keep it up.
I really loved the cel-shading effect and the music, they really add something to the game. It's really impressive to see that you made this all alone !
Overall with more polish and sound effects that don't hurt some people's ears, and maybe more refinement on the idea, I can see the game being fun and good. Nice work for 3 days :)
Some yellow guy keeps running into me a resetting my progress?
And then he spawn killed me.
Great work.
It took me a while to understand I could just buy the building next to me for free, would have been nice to add some explanation for that.
I noticed a few bugs:
- Once I entered a vehicle, my body disappears but its hitbox stays in the same spot and enemies can still hit me and make me lose money. This also teleports the invisible body at the spawn point and I can continue driving as normal.
- Sometimes I was able to just press E to complete a delivery without getting to the delivery point. I think this happens when I get the same delivery point multiple times, maybe a proximity flag isn't reset properly
Overall I had fun with this game, it's a bit janky but it's part of its charm.