Delivery Force by teadrinker
Use: Arrow keys + Space
(hold down space to grab using the wire/rope)
NOTE: If your ship breaks you kind of die and have to hit F5 manually
my plan was to have a protection shield so you can actually bounce (limited times, or limited time window), then when your shield is no longer available, the ship should shatter on impact, and then the game should reset. however... no time for such subtleties :)
Description: 2D low gravity space delivery game, with electronic music and fx. Inspired by Gravity Force II (Amiga)
Web / js (canvas 2d API) (source is not minified, ~900 lines)
| Link | https://teadrinker.net/delivery-force/ |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivery-force |
Ratings
| Overall | 218th | 3.479⭐ | 26🧑⚖️ |
| Fun | 244th | 3.229⭐ | 26🧑⚖️ |
| Innovation | 159th | 3.479⭐ | 26🧑⚖️ |
| Theme | 193th | 3.896⭐ | 26🧑⚖️ |
| Graphics | 254th | 3.375⭐ | 26🧑⚖️ |
| Audio | 35th | 4⭐ | 26🧑⚖️ |
| Humor | 299th | 2.326⭐ | 25🧑⚖️ |
| Mood | 183th | 3.375⭐ | 26🧑⚖️ |
| Given | 35🗳️ | 52🗨️ |
@dzejpi I use Reaper as DAW, most of the tracks use Synth1 by Daichi as sound source. I created the sounds in the same project to make them mix well (and use the same key). Good point about the WASD, will add to later version!
I remember programming a lander to land on a moon in MatLab couple of years ago, that seems so similar. Wish I could use gamepad here instead of -1 to 1 instant thrust input. I also like the fragility of the ship. Reminds me of the building bridges game, where points can whistand certain amount of force applied.
At least I liked crashing with nice impact and listen to a good piece of music!
@thinkofname hehe, yeah I guess "hard to control" is the main gameplay element. Yes you're doing it right, I made the dropoff rects high for this specific purpose! :) (however I envisioned the boxes automatically slowing down/stabilizing and safely lowering to the ground hehe)
I'm not sure if this was an intentional choice or an issue with my monitors, but after leaving the starting area I had a really hard time seeing anything - The contrast was so low that it felt like I was flying blind, and occasionally crashing into a wall that I couldn't see. This unfortunately made it almost impossible to get past the second delivery for me :(
That said, I loved that the death state was a smashed-up ship that just couldn't fly well anymore. It was fun trying to crash-land my way into one last delivery after taking too much damage, but having an in-game acknowledgement that you should probably start over would help make it obvious that this was an intended failure state, so that players who don't read the description know what to expect - You could add a prompt along the lines of, "Looks like your ship is busted, you can press R to restart". I saw in the description that you had intended to add more here though, so this is probably feedback that you already knew. I just wanted to pass along that I really enjoyed the crumpled up ship as a failure state, and hope that it stays (in some form) if you expand on the game!
Overall, this was a very cool game! I enjoyed playing it :)
Thanks, and yeah I agree it's way too dark, I hoped to add a scrolling star field to give a sense of depth and make the outlines more clear but ran out of time.
Also agree it feels broken when nothing happens after your ship is essentially unusable, my plan there was to have a protection shield so you can actually bounce (limited times, or limited time window), then when your shield is no longer available, the ship should shatter, and then the game should reset.
So I guess my time estimation was just too bad, my excuse is that my participation was not really planned and I joined 10 hours in. I also felt too old to stay up all night etc :)
I will try to fix this later (but after the voting is finished etc)
Felt really nice when that music started. I had a hard time making the box stop up on the plateau. Cool mechanic with the wire! This was not an easy game! =)
Otherwise I think the gameplay works really well and the tricky controls are fun to learn to master. I already said it, but especially the music is really good. I wish I was able to make stuff like that :O Great submission :)