Dungeon messenger by Gastar

[raw]
made by Gastar for Ludum Dare 53 (JAM)

Try to deliver parcels to the inhabitants of the dangerous dungeon. photo<em>2023-05-02</em>05-47-12.jpgphoto<em>2023-05-02</em>05-47-04.jpgphoto<em>2023-05-02</em>05-46-54.jpg

Ratings

Overall 1110th 2.921⭐ 21🧑‍⚖️
Fun 1004th 2.925⭐ 22🧑‍⚖️
Innovation 1215th 2.075⭐ 22🧑‍⚖️
Theme 1109th 3.1⭐ 22🧑‍⚖️
Humor 1024th 2.083⭐ 20🧑‍⚖️
Mood 988th 3⭐ 22🧑‍⚖️
Given 12🗳️ 20🗨️

Feedback

hmrpf
02. May 2023 · 11:55 UTC
Funny game, easy to play, I'm not sure how to regain health, Only to have more maxHP. The mouvement UP is op in a game like this. Could easily be upgrade to a good game with this setup ! Nice entry good job! I also loved the music !
Westmave
02. May 2023 · 15:25 UTC
Hey, nice Top-Down-Shooter with a twist. I really like the Idea! The Bullets seem a little small, I want to feel powerful playing those games :D. However, nice entry!
TheGameOverGuy
02. May 2023 · 15:56 UTC
Fun top down shooter :) Great work! Keep it up. I like the sprite work a lot.
Yizao
02. May 2023 · 15:56 UTC
Good work, better if it has more movement.
Thomas Karcher
02. May 2023 · 16:23 UTC
Nicely done, and fun to play! The rooms were a bit boring, though: I'd have preferred some variety in the layout, and maybe even some obstacles you could use to hide behind them.
Str8griz
03. May 2023 · 21:56 UTC
Great relaxing game. The main character looks like the guy from Battle Block Theatre - which is fun. Everything made sense right away which I appreciated! Thanks for providing me with 10-15 minutes so entertainment!
DaFluffyPotato
03. May 2023 · 21:56 UTC
Nice game, it was fun. The different upgrades were fun to use, but similar to other people, I didn't see how you regained health. Intuitively I feel like it should be replenished on each floor. I also agree that the game could use some obstacles in the rooms. Going into rooms with just increasingly more enemies got a little bit repetitive. Although I do appreciate the enemy variety.

The artwork and music were great. Overall, good work!
Erlioniel
04. May 2023 · 12:49 UTC
Hi there,

Is it a small dungeon crawler? Ye, it is! :smile:

Looks pretty fine even tho it requires a little bit more attention on balance. However it's a responsive and was quite fun to play, good job :thumbsup:
geck0
05. May 2023 · 11:35 UTC
Funny game, nice work!
Team Gaivot
06. May 2023 · 02:58 UTC
Nice top down shooter! A little frame stop when you hit your target would be a really nice addition! Nice job!
Kevin Scroggins
07. May 2023 · 05:27 UTC
Not a bad little game, awesome work! Thank you for sharing.

Some feedback:
- No hit indicator, was not obvious when I was actually being attacked.
- Could do with some more health pickups.
- Text on the player upgrades was really confusing.
- Looks like the cursor icon is corrupted?
- Would be nice to have the game title on the main screen.
- Might want to disable the exit button for the web version.
- Could be a little more interesting with some more randomization in the tile pieces.. maybe a map editor like Tiled might be helpful!
LDJam user 362721
08. May 2023 · 04:46 UTC
Sometimes rooms get cleared without removing all enemies and you tend to slow down a lot if you move against the walls
SerialKamikaze
09. May 2023 · 18:47 UTC
Nice little game! Had some problems with the mouse gotting stuck, it did not move at times so it was impossible to aim where to shoot.
Likirus
10. May 2023 · 10:19 UTC
Nice Isaac-inspired game. Although, I would have liked to be able to walk through the enemies (still taking damage of course), but I kept getting stuck on their hitboxes and couldn't escape anymore, so a single hit often was game over.
Braveskin
10. May 2023 · 16:41 UTC
This one was really fun, managed to deliver 5 messages at most after trying quite a few times. I'd have liked if some of the rooms were a little fairer so that a run couldn't go from 'flawless' to 'over' just because a dozen purple hat enemies spawned on top of you and pin you against a wall. Aside from that, I enjoyed it a lot and had a hard time putting it down, nice work.
Matt Green
10. May 2023 · 16:48 UTC
A couple immediate notes:

It wasn't clear if I was supposed to shooting the little dudes or not. Sometimes I'd kill all the aggro mobs but then the door wouldn't open until I attacked a little dude.

Also, very minor, but if I had a powerup with limited ammo, clicking the OK button triggered my gun and I'd lose some ammo.

Otherwise, great take on classic genre!