Parcels, Please by Neon Glass

Description
Another day, another parcel! Try your hand at monitoring the parcel flow! Open the parcels if you see anything suspicious!
Instructions
- Press the left conveyor box to get the next parcel;
- Put the parcel onto the table;
- Check if its weight is as declared;
- If all's good - select the correct recipient via the interactive map;
- And press the green button.
Controls
- Mouse to interact with everything.
Credits
Neon Glass Team:
@dragonayzer
@Yerkwell
Friends:
@kowatello
@LionRichard
@Dragonburn
@EvilEbolai
@Mawrak
Alina Veretennikova
Olgabo
Music by Aleks SHAGI
| Link | https://neon-glass.itch.io/parcels-please |
| Original URL | https://ldjam.com/events/ludum-dare/53/parcels-please |
Ratings
| Overall | 780th | 3.395⭐ | 21🧑⚖️ |
| Fun | 813th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 606th | 3.316⭐ | 21🧑⚖️ |
| Theme | 238th | 4.237⭐ | 21🧑⚖️ |
| Graphics | 831th | 3.263⭐ | 21🧑⚖️ |
| Audio | 342th | 3.605⭐ | 21🧑⚖️ |
| Humor | 474th | 3.294⭐ | 19🧑⚖️ |
| Mood | 836th | 3.25⭐ | 20🧑⚖️ |
| Given | 32🗳️ | 8🗨️ |
The game loop is interesting, though it took a bit to figure out how the interface worked. More feedback when you did a wrong-thing would be useful! Fun though, good little game :)
I think, report doesn't quite work and the scoring accepts stopped parcels for both prohibited and illegal items.
Also, I am not sure, how to use the weight of the parcels.
However, the scoring is otherwise straight forward and the missing recipients are a fun idea.
Music is very chill and fits well, cute graphics
Biggest issues for me where:
A) lack of tooltips to make sure if given item is what i think it is but more importantly i wasn't sure what the right machine options do exactly
B) Arrangement of UI is quite clunky, i dont have specific propositions but i think it should be built from the start, things to focus on: No unnecessary eye movement (distances), no unnecessary overlays of the UIs, general formating, etc.
All kidding aside, main observation was it took some time to figure out the buttons on the right machine were for. A bit more in-your-face instruction would have helped a lot. Perhaps a little slide show with short description like how Hoyoverse explains minor mechanics in Genshin Impact/Honkai Star Rail.