Potion Delivery by Ethernal Tech
Distribute potions to people.
Your mission is to accept orders, collect materials, make potions and * deliver potions * to the right person.
https://youtu.be/zIJNS9eaEZY

Make different potions with different materials that you will find on the map! :alembic:

Controls:
- Switch full screen -> '0'
- Open inventory -> 'i'
- Interact -> 'f'
- Move -> 'wasd'
Updates:
- Reduction in cooldown to regenerate resources.
- Translation of 2 sentences
- Error Display interact icon(now only if the resources has item to collect)
* Tileset from unknown source *
| Link | https://ethernal-tech.itch.io/potion-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/potion-delivery |
Ratings
| Overall | 811th | 3.367⭐ | 32🧑⚖️ |
| Fun | 871th | 3.1⭐ | 32🧑⚖️ |
| Innovation | 614th | 3.31⭐ | 31🧑⚖️ |
| Theme | 429th | 4.067⭐ | 32🧑⚖️ |
| Graphics | 481th | 3.862⭐ | 31🧑⚖️ |
| Mood | 440th | 3.696⭐ | 30🧑⚖️ |
| Given | 78🗳️ | 26🗨️ |
promising prototype. I really liked it. It was a bit frustrating to wait for the needed resources to spawn, especially the roots and leafs, which spawn random and do not have dedicated spots, like the fruits and flowers. And when delivering a potion the NPCs spoke a different language (I think Spanish, not sure though).
Thank you very much for notifying :) and I hope the failures have not been a bother
I think there are too many ingredients and different potion types in the beginning though, it felt overwhelming. Would be more motivating if there was some promise of what comes next (what can I do with the money?)
A book with the recipes to see how each potion was made would have been a great help (although I will release an update soon with more content outside of the jam!)
But thank you very much for the feedback and I hope that the experience playing has been satisfactory and relaxing.
I'm almost certain the graphics assets are from the sunnyside world assets pack, if this is the case, you should mention it ;)
The map tiles come from a free repository that appears without an author/anonymous author... otherwise I would mention him. But thanks for the warning.
All the designs have been made by me during the Jam, except the magician NPC that I did a while ago.
- The feathers are very hard to gather (or slow). The first assignment required 4 and in a few minutes, I did not manage to get more than 3.
- Some of the items you can interact when they are not visible (and I think it delays them from re-spawning) so accidentally I might have clicked the bird that provided the feather when hidden and delayed even more.
Anyways, it is a nice game, good job!
Thank you very much for playing it and I hope it was a pleasant experience!
As a small thing, physical keybinds would have been nice, as I use the Dvorak layout, so I ended up having to press keys in weird places.
As a small thing, physical keybinds would have been nice, as I use the Dvorak layout, so I ended up having to press keys in weird places.
You're right, an option to change the keys would have been very good to provide more accessibility... When I update the project I'll keep it in mind and for future Jams!!