GOBBO HERDER by shcromlet

[raw]
made by shcromlet for LD33 (COMPO)
Goblins are fearful creatures and will not willingly charge into battle.

You, goblin herder, must push them about! Push them towards the humans! Burn their huts! All huts burned = next level.

Protect the "mommas!" The mommas are big heavy statue thingies that bring more goblins.

All mommas and goblins alive at the end of the level carry over to the next level.

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Programmed in Elm

Feedback

ehtd
24. Aug 2015 · 02:45 UTC
Confused a bit, but then learned how to push
Arcadonauts
24. Aug 2015 · 03:22 UTC
Fantastic idea, but it wasn't very responsive for me.
shawn42
24. Aug 2015 · 03:23 UTC
Goblin herder. lolz. Nice work on making a game FRP style. Fun to play with a unique mechanic.
NoTrueSpaceman
24. Aug 2015 · 03:45 UTC
Neat mechanic, but seemed to breakdown after a few levels. Missing music and SFX really took something away. With all the carnage, some noise would be nice. Fun game overall!
mortus
24. Aug 2015 · 14:16 UTC
This game is hard! But you probably didn't notice, as a professional herder. It's quite fun though, especially as you learn to play more efficiently.
Kalkatos
25. Aug 2015 · 03:52 UTC
I kinda get lost here. A tutorial is very needed here...
Couldn't learn how to push...
BluShine
28. Aug 2015 · 19:38 UTC
The herding is pretty weird. Seems like the gobbos only want to get herded diagonally. I wish they had a bit of momentum instead of just running away as soon as you stop herding them. But perhaps that's realistic gobbo behavior.
The human AI isn't amazing either, most of them just walked off the screen. But a few of them did seem to turn and try to flank my mommas.
I ended up getting through a few levels. I agree with the other comments that some music/sound would have been nice. Some variety in level backgrounds would have been good, too.
stupidmindlessf
01. Sep 2015 · 06:52 UTC
Nice idead - liked the image of ferful goblins you need to drive into battle. Had a little it trouble to get how it works but then I managed to destroy a hut.
anjack
09. Sep 2015 · 18:55 UTC
Really cool mechanic for a strategy game!