Soul Delivery System by limered
My very small Submission to this theme. As a sleep deprived fresh father I didn't have much time for a game (1.5 days maybe). But I am very proud, that I managed to finish this game in time.
Controls:
- WASD
- Atack is automatic.

Stuff used:
- Unity
- My own ECS Framework
- Aseprite
Bugs i call features:
- Not collected souls can be collected in the next playtrough
- Upgrades get added and can be bought multiple times on subsequent playtroughs
| itch | https://limered.itch.io/soulsdeliverysystem |
| Post Jam Updated Version | https://soulsdeliverysystem.netlify.app/ |
| Original URL | https://ldjam.com/events/ludum-dare/53/soul-delivery-system |
Ratings
| Overall | 447th | 3.708⭐ | 26🧑⚖️ |
| Fun | 107th | 4.042⭐ | 26🧑⚖️ |
| Innovation | 583th | 3.354⭐ | 26🧑⚖️ |
| Theme | 872th | 3.583⭐ | 26🧑⚖️ |
| Graphics | 734th | 3.458⭐ | 26🧑⚖️ |
| Humor | 267th | 3.652⭐ | 25🧑⚖️ |
| Mood | 773th | 3.326⭐ | 25🧑⚖️ |
| Given | 4🗳️ | 4🗨️ |
Thanks for the game play!
Too bad it's easy to miss souls, because they "forget" to reach the player.
e:I didn't want to let it go by without saying that it's impressive how many objects can be on the screen at once with no slowdown. Also congrats on the child!
For some reason many "enemies" (?) gathered around the edges of the map which made just running around the edges an (maybe to) efficient strategie. I would also have liked an upgrade to the collection range or soul speed. As the player gets faster and faster it feels like you are leaving all the souls behind.
1. Souls pickup feel WAY too slow. It felt really bad when I could zoom around the map because of the speed upgrades but couldn't actually pick up the souls, because they had such a small pick up zone, and "agro" range.
2. It felt like just going around the edge of the map was the dominant strategy. Other folks have said they like it, I think I'd enjoy it more if the whole thing was a bit more free roam.
3. Upgrades were compelling, but it wasn't obvious to me that I have to spend extra souls over the capacity, instead of the souls I had to meet quota. Might be worth trying to make that a bit more obvious?
1. Souls pickup feel WAY too slow. It felt really bad when I could zoom around the map because of the speed upgrades but couldn't actually pick up the souls, because they had such a small pick up zone, and "agro" range.
2. It felt like just going around the edge of the map was the dominant strategy. Other folks have said they like it, I think I'd enjoy it more if the whole thing was a bit more free roam.
3. Upgrades were compelling, but it wasn't obvious to me that I have to spend extra souls over the capacity, instead of the souls I had to meet quota. Might be worth trying to make that a bit more obvious?
As others have said, dominant strategy is to loop on the edges of the map. I also did not see the points in upgrading player speed, as even with base speed you have to slow down to pick up all the souls.
You could make the souls faster or their aggro area bigger from the start, but I think it would be very neat if it was available as a purchasable upgrade.
Congrats on your entry, you did a great job for your circumstances!
Some of you ( @momo-hunter @bea @gametrodon @apple-dash @beefnbrocoli @nick-baggett @spiritwiz @twobitadder @obittner ) critisized the slow soul movement. I made soul speed an upgrade now. Also there is an upgrade for the collection radius.
I also added a android version, if you want to deliver some sould on the go. Can be found on itch.
Thank you all again for the comments.