The Last Vampire by Neshtyak

This is a game in beat'em up genre telling about the last young vampire on whose shoulders an important task has fallen - to deliver the artifact-key to the gates of the underworld and free her relatives imprisoned there.
However, on her way there are hunters whose main goal is to get rid of vampires once and for all, and werewolves who are also opposed and imprisoned the defeated vampires in the underworld. Also, the leader of the werewolves is the guardian of the gate.
Will our heroine be able to deliver the artifact to the gate and rescue her people?
Controlls:
- WASD - to move
- LBM - basic attack
- RMB - block
- Space - strong attack, the longer you hold it the stroger it'll be
- E - ultimate attack, which you can use when your artifact is filled and glowing
Note: if you attack an enemy after they attacked when you blocked, you get healed

Team:
- Ann Neshitova (@neshtyak) - lead, gamedesigner
- Nikita Zyz (@nikaz) - programmer
- Christina Nikulina (@yurain33) - art
- Sergey Svirshevsky (@chanel) - art
- Alexander Harzhevsky (@vfd) - art
- Fedor Belyaev and Vladimir Khorkov (@sobercake) - writing music and helping with it

| Link | https://neshtyak.itch.io/the-last-vampire |
| Link | https://neshtyak.itch.io/the-last-vampire |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-last-vampire |
Ratings
| Overall | 95th | 4.138⭐ | 31🧑⚖️ |
| Fun | 117th | 4.018⭐ | 30🧑⚖️ |
| Innovation | 522th | 3.431⭐ | 31🧑⚖️ |
| Theme | 892th | 3.552⭐ | 31🧑⚖️ |
| Graphics | 62th | 4.552⭐ | 31🧑⚖️ |
| Audio | 174th | 3.929⭐ | 30🧑⚖️ |
| Humor | 619th | 3.022⭐ | 25🧑⚖️ |
| Mood | 33th | 4.379⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 37🗨️ |
Solid work on the whole by your team.
Dislike.
По поводу хп, да, в самой игре нигде не сказано, но есть хинт в описании. Если нанести удар по врагу после парирования его атаки блоком, то за счёт такого маневра персонаж лечится
Cool, your game has different opponents, and a whole damn battle system! I wish there was a tutorial to help the player understand how to heal.
I like the sprites and the music. There are bugs with sprite clipping, but I think that's easy to fix.
I think the enemies could stunlock you into losing all your hp. I would think about adding a cooldown for getting damaged/stunned.

I liked the idea of multiple skills to use. At first I just left clicked all enemies and they die. But later on I need to use right mouse and space too, because it became harder. This aspect of the game feels nice. The shields can be more understandable, because I have problems with his hitboxes too.
Very cool that you added saves and I was able to continue from save point. The enemy design nice too, they really feels different, but the big sprites very annoying, it seems like you should have more attack ranges or smaler sprites may be
P.S. Приятно видеть русскоязычных разработчиков на LD, но отзыв останется на моем корявом английском :) Так как этот ресурс все таки англоязычный :)