LD - PIZZA by Aune
LD - PIZZA
:pizza: :motor_scooter:
Deliver a maximum of pizza for the jammers of the town!
Make the maximum money in 100 seconds with your pizza delivery team

Control :keyboard:
Use left click :mousethreebutton: to select a scooter
Use Rigth click :mousethreebutton: to set the selected scooter destination (pro tips you can use shift right click to stack action)

Got to :pizza: stand to fill the pizza stock

Got to people to bring them the pizza Don't wait too much or you will loose because of bad rating!

Keep in mind that you have only 100 seconds to make the most money as possible

I hope you like it!
Made with Godot (Engine), Blender (2D & 3D), Ardour (sound & music) and help of Coco for voice acting. Font COMICY by Khurasan
Ratings
| Overall | 119th | 4.1⭐ | 22🧑⚖️ |
| Fun | 200th | 3.875⭐ | 22🧑⚖️ |
| Innovation | 275th | 3.725⭐ | 22🧑⚖️ |
| Theme | 33th | 4.525⭐ | 22🧑⚖️ |
| Graphics | 82th | 4.5⭐ | 22🧑⚖️ |
| Audio | 27th | 4.4⭐ | 22🧑⚖️ |
| Humor | 79th | 4.105⭐ | 21🧑⚖️ |
| Mood | 168th | 4.056⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 23🗨️ |
The base mechanic is simple but with the pizza stand moving around and multiple scooters to manage it gets complicated and fun really quick. The difficulty is well balanced. Graphics and animations are really cute. I just wish stuff were highlighted a bit better, it can be a bit hard to see sometimes (things like the selection outline, the customers...).
Great job and very nice entry!
I forgot to lighten the outline of the buildings and trees. It would have made the black of the scenery less dark and therefore make the assets stand out.
For the difficulty I'm sorry it's so hard to balance, I had considered a chill mode with only one scotter, maybe for a post jam?
I loved the concept of it! I really liked the art style!!
Also, play my game!!

My Shift-queueing experience from RTS games really helped me out here! Clever idea to incorporate that with the delivery theme; it's a natural fit. And of course the art and voice acting were super cute, well done!
I will try to test your game soon ^^
@wadlo It's indeed very simple, I made my 2D with the blender's grease pencil (which is normally made for animation)
on one frame. And then I apply a fake-fix noise building 3 similar-but-not sprite sheet.

And I made two small inheritance of polygon shape and sprite that takes care of varying the sprite.
If you want, in this game it is very obvious <https://furaune.itch.io/pyrotaisy>
And the scooter is a viewport of a very small unshaded 3D model it took me time but I have all the direction available.
@caeonosphere I'm a huge fan of AoM, hence the controls :blush: (the shift control is specially made for RTS player ^^).
I always have in the back of my mind this *RTS that I absolutely want to do* and somehow this jam allowed me to understand the navmesh of godot !
The gameplay itself is surprisingly hard, relying on a time trial and requiring attentiveness and micro-control. I’ve seen similar mechanics in mobile games a couple of times, and here it works just as well.
In my opinion сontrols lacks responsiveness and flexibility: I have repeatedly failed to build a correct route from the first click (the scooter does not reach the target by couple meters.), and I don't fully understand where to click to avoid this. It also would be cool to draw the route with the mouse button held down, and not just by clicking
I here pointed out a few negative aspects, but they did not prevent me from enjoying the game at all. The work is great, It maybe need some polishing with balance and controls, but this was hardly possible within the established time frame.
I also wanna note that the game page is designed perfectly, the tutorial is concise and understandable.
Really good job.
J'adore l'art c'est tres beau!
I would have loved the option to explicitly tell the bikes how to get to a point! But other than that a very beautiful and polished game!
Keep up the great work!
-Tim
I love their little voices so much!
I loved the larger maps on the harder modes, great work!